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The Shocker

From The Vault

The Shocker
skill: Unarmed
Attack statistics
dmg/attack: 20
DPS: 21.818
attacks/sec: 1.0909
other effect: +25 vs Robots
Criticals
crit dmg: 20
crit chance: x 1
Other
AP: 25
item HP: 400
repair: Power Fist
weight: 6
value: 150
base id: 000BFF62

The Shocker is an unarmed weapon in Fallout 3. It is unique variant of the Power Fist which deals added electric damage to robots.

Contents

[edit] Characteristics

The Shocker is a sort of civilian device, as noted by the Shocker Glove holotape, but what it was meant to do or be is never explained. It is especially effective in combat against robotic enemies, dealing nearly double bonus damage, and causing a visual electrical effect similar to that left by Pulse Grenades or Mines, or other weapons that deal electrical damage.

[edit] Location

The Shocker is found, complete with holotaped instructions, at the end of the Flooded Metro west of Arlington Library, opposite a large ruined traffic pile-up. The player will have to fight through many Mirelurks, at higher levels the majority of these are Mirelurk Kings, and wade through some irradiated water to access the room. The room itself is booby trapped with a Rigged Shotgun.

[edit] Appearances

The Shocker only appears in Fallout 3.

[edit] Notes

  • The Shocker is referenced in the holotaped instructions to be an unstable, prototype weapon, though none of the possible faults manifest in-game.

[edit] Gallery

[edit] Video

A video walkthrough to the location of The Shocker, starting from the entrance of the Flooded Metro
Weapons of Fallout 3