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The Shocker

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For an overview of power fist models in the Fallout series of games, see power fist.
The Shocker
POWERFIST
Power fist icon
Requirements
skillUnarmed
Attack statistics
dmg/attack
20 (41)
DPS
21.8 (44.7)
crit dmg
20
crit % mult
x1
attacks/sec
1.1AP25
effect+25 vs Robots
Other
weight6value
150
item HP400
repair
Power fist
base id000bff62
 
Gametitle-FO3
Gametitle-FO3

The Shocker or FSGv118-b model Shocker glove is an Unarmed weapon in Fallout 3. It is a unique variant of the power fist which deals added electric damage to robots.

CharacteristicsEdit

The Shocker is a sort of civilian device, as noted by the shocker glove holotape, but what it was meant to do or be is never explained. It is especially effective in combat against robotic enemies, dealing nearly double bonus damage, and causing a visual electrical effect similar to that left by pulse grenades or pulse mines, or other weapons that deal electrical damage.

DurabilityEdit

The Shocker can successfully strike about 400 times from full condition before breaking.

VariantsEdit

  • Power fist - The common variant in Fallout 3.
  • Fisto! - A more powerful version of the power fist, it deals the most raw damage of any unarmed weapon.
  • Sim version (Operation: Anchorage add-on) - A sim-only version of the weapon which differs only in health (essentially non-degrading).

ComparisonEdit

Weapon name (current weapon is highlighted)Icon meleeDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsBonus effectsIcon bonus effectAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Power fist 20
21.81.09x120281.4500610016.7
Fisto! 25
27.31.09x1.525252480610016.7
The Shocker 20
21.8+25 empIcon EMP vs robots1.09x120251.6400615025
Note: Unarmed damage is doubled in V.A.T.S.

LocationEdit

The Shocker is found (complete with holotaped instructions) inside the flooded metro west of Arlington Library; however, it is located much closer to the Mason District South entrance than the flooded metro entrance, and entering there avoids the majority of the metro's mirelurk population. From Mason District South, follow the path till you reach the metal staircase. Go down two flights, go through the door on the east side, and follow the tunnel down and to the north. (There are two doors near the staircase leading to similar-looking tunnels. The incorrect tunnel will lead you to a room filled with Mirelurk egg clutches. The correct tunnel will be booby-trapped with frag mines). The room containing The Shocker is trapped with a rigged shotgun and tripwire in the doorway.

NotesEdit

  • The Shocker is described in the holotaped instructions as being an unstable prototype weapon, though none of the possible faults manifest themselves in-game.

SoundsEdit

Power fist icon

GalleryEdit

VideoEdit

Video walkthrough for finding The Shocker:

Fallout 3 Unique Weapons - The Shocker04:10

Fallout 3 Unique Weapons - The Shocker

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