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Gametitle-FO3
Gametitle-FO3
Trees! So many trees! To the north! But be careful... the trees... are deadly, and the trees too will be consumed in the belly of the great fat worm!

The Preacher (simply called wastelander in-game) is a crazed inhabitant of Seward Square in 2277.

Background

The Preacher is standing on the second floor of a building in an alleyway west of the Ranger compound entrance in Seward Square. From there he preaches mad "logic" to anyone that can hear him. He rants about the apocalypse, the sun, his headache and an evil worm that he plans to blow up. The alley he overlooks has been rigged with 5 frag mines and 5 mini nukes that he detonates if the Lone Wanderer tries to get close to him. There is a hostage (another wastelander) at the east end of the alley the Wanderer can talk to about the booby-trapped alley and the Preacher.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.

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FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Other interactions

  • The Lone Wanderer can talk to the hostage and, with a Charisma 1 check, convince him to confront the Preacher for negative Karma. This will result in him running towards the Preacher but being blown up by the mini nukes and the Preacher dying as well.
  • Speaking to the hostage once the Preacher is dead (assuming he was killed before he could set off the explosion event) will result in no dialogue, but rather a comment regarding how quiet it is now. He will still stay in the same place however, as there is no way to "release" the hostage.
  • When the preacher is killed, the hostage immediately says "Good riddance" or "Better him than me."

Inventory

Apparel Weapon Other items On death
Random wasteland outfit - - -

Notes

  • If the Lone Wanderer is looking at the Preacher when he detonates, he waves at them.
  • The player character can climb up to the Preacher's perch by piling barrels or other junk. There is nothing of value to loot though.
  • Even if all the mines and mini nukes are removed, approaching him will still cause a massive explosion, as the event is scripted.
  • He appears to have knowledge of Oasis.
  • If killed, his corpse will be in possession of an ear, suggesting he is a "good" character, although killing him does not affect Karma.
  • Dogmeat does not trigger the scripted explosion. This makes it easy to retrieve all of the mini nukes without using a Stealth Boy.
  • The wastelander states he can't leave because the detonation would kill him, even though he is out of the explosion area, and that he can simply take a different street that's not visible to the preacher.

Notable quotes

Appearances

The Preacher appears only in Fallout 3.

Bugs

  • Xbox 360Xbox 360 The player may find the Preacher dead and the hostage missing, but all of the explosives still in place. [verified]
  • PCPC The Preacher will finish his sentence even after you kill him. [verified]
  • Xbox 360Xbox 360 There is often a possibility that the Preacher may not be killed by the explosion (usually because the player has managed to disarm the mines while wearing a Stealth Boy). This may stop any interaction with either the preacher or hostage, and the message saying that they are fleeing will appear even though they are walking normally. [verified]

Gallery

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