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{{Fallout 3 locations project}}
 
{{for|about=the ''[[Fallout 3]]'' location|the ''Fallout 3'' add-on|The Pitt (add-on)}}
 
{{for|about=the ''[[Fallout 3]]'' location|the ''Fallout 3'' add-on|The Pitt (add-on)}}
 
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===Train yard===
 
===Train yard===
 
{{main|The Pitt train yard}}
 
{{main|The Pitt train yard}}
The main trainyard for The Pitt has long since fallen into disrepair, and the main rail bridge into the city has fallen into the highly toxic river. In addition, the tunnel is blocked, preventing further journey on rails. A small scouting party of Pitt raiders guards this yard, ready to report back to the main gate if any enemies are spotted or if slaves try to escape. This is moderately well guarded and is the last stop between the Wasteland and The Pitt.bmjhmhm
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The main trainyard for The Pitt has long since fallen into disrepair, and the main rail bridge into the city has fallen into the highly toxic river. In addition, the tunnel is blocked, preventing further journey on rails. A small scouting party of Pitt raiders guards this yard, ready to report back to the main gate if any enemies are spotted or if slaves try to escape. This is moderately well guarded and is the last stop between the Wasteland and The Pitt.
   
 
===Bridge===
 
===Bridge===

Revision as of 03:40, 13 August 2012

 
Gametitle-FO3Gametitle-FO3 TP
Gametitle-FO3Gametitle-FO3 TP

The Pitt is a city built in the remains of Pittsburgh, Pennsylvania on the East Coast in 2277.

Background

The Pitt was once the city of Pittsburgh, Pennsylvania. Following the Great War, survivors established a settlement on the remains of a city at the confluence of rivers. The rivers seemed to provide a clear resource, and enough of the city was cleared by the bombs that a new settlement could be established. However, radioactive material and unidentified mutagens mixed into the groundwater, causing it to become slightly mutagenic and highly carcinogenic. As a result, the people in the new settlement began to change gradually over time.

The changes were subtle, not nearly to the degree of the super mutants or the various Wasteland creatures, but over the next 140 years, their effects became visible. Starting from the first few years, children were often born with strange growths or extra limbs. The mutations never went far beyond the occasional hunchback or cleft palate, but it wasn’t long before the vast majority of the residents of The Pitt developed some sort of physical deformity in their lifetimes. Although many children were born "clean," the older they became, the more likely it was that a problem would develop.

The most disturbing change that the environment caused was not nearly as noticeable as the physical deformities. The infected water and poisoned sky began to cause neurological damage to those exposed to it. People became more hostile, violent, and short-tempered; they became known as "Wildmen." Their emotions began to run out of control, often teetering on primal. In severe cases, mutated humans devolved into hunched, savage beasts nicknamed "trogs." Over the first 50 years, The Pitt quickly degenerated into a dangerous urban jungle; even cannibalism was not uncommon.

Rumors of the horrors of The Pitt spread throughout the Wasteland, and all travelers knew to avoid it at all costs. However, The Pitt became one of the most self-sufficient communities in the Wastes. Although their self-sufficiency relied on the citizens occasionally eating one another, they nontheless functioned without trade or export.

In 2255, Star Paladin Lyons of the Brotherhood of Steel led the Scourge, a large-scale military action that wiped out nearly the entire population of The Pitt. In a single night, the Brotherhood swept through the city, eliminating any resident who put up a fight. Although the intent of the Scourge remains unclear, several unmutated children were taken from The Pitt by the Brotherhood and placed into initiate training. The motivations for the Scourge are unclear to this day, but many in the Brotherhood note that it was a marked change in the way the Brotherhood operates. Additionally, it is known that something was recovered from The Pitt during the Scourge, although to date it would seem that only Elder Lyons knows what it was.

It is said that a Brotherhood of Steel Paladin from the Scourge stayed on in The Pitt, seeking to bring law and order to the unwashed masses and creating an underclass of Pitt Slaves in the process, guarded by Pitt raiders under his personal command. However, in the decades following the events of the Scourge, nobody has heard anything from The Pitt. Travelers who have gone to investigate have not returned, and no survivors have emerged.

Layout

Train yard

Main article: The Pitt train yard

The main trainyard for The Pitt has long since fallen into disrepair, and the main rail bridge into the city has fallen into the highly toxic river. In addition, the tunnel is blocked, preventing further journey on rails. A small scouting party of Pitt raiders guards this yard, ready to report back to the main gate if any enemies are spotted or if slaves try to escape. This is moderately well guarded and is the last stop between the Wasteland and The Pitt.

Bridge

Main article: The Pitt Bridge

Despite ruling The Pitt with an iron fist, there are still pockets of resistance throughout the city, not least of which is an old Slave Trading Post near the Wabash Bridge, which is now under the control of Wild Men. The bridge is a dangerous trap-filled pathway with vicious dogs and a sniper, but it’s better to face these than dive into the river below, as radioactive death is instantaneous. On the north side of the bridge, slaves periodically attempt to flee and are blown apart by the many scattered mine traps. Down the street is the main gate to Downtown, guarded by the ever-offensive Mex and his lackeys.

Downtown

Main article: The Pitt Downtown

Home to the majority of the slaves working in the nearby Mill, Pitt Downtown is a gruesome, grimy, and desperate place, where Pitt raiders rule and slaves are treated worse than dogs. From the main courtyard, with a hole and a furnace, there’s an alley leading northeast toward a 'Market Square', where the majority of the Slaves plot rebellion. Above the ground, and accessed only after victories in the Arena, are the upper scaffold pathways and bridges. These are home to Pitt raiders, who can keep constant vigil on their property down below.

Steelyard

Main article: Pitt steelyard

Once the main Steel-producing center of The Pitt, recent and increased activity by Wild Men and trogs have rendered this a largely-uninhabitable area. Slaves unlucky enough to be ordered to work in this gloomy location are usually killed or eaten(or both)by the inhuman trogs and Wildmen that prowl this grimy area, or fall to their deaths from one of the many decaying catwalks and balconies.

Uptown

Main article: The Pitt Uptown

Uptown is primarily a Pitt raider paradise, with defenses and lighting constantly checked to ensure no trog incursions occur. Part of the crumbling tenement blocks hold a number of wandering raiders, all loyal to Ashur. Much like Downtown, you are able to access the ground and upper levels via a series of scaffolds and catwalks. North of the open-plan tenements is an Abandoned Apartment. To the east is the main Courtyard and the entrance to the Power Plant and Haven interior.

Haven

Main article: Haven

Dominating this expansive courtyard plaza is a giant effigy, flanked by two gouts of intermittent fire. A twisted monument to the sickness, this has the added benefit of keeping trogs away, as they are light-sensitive. However, Ashur knows from past massacres that the lights must be kept on to avoid a trog influx. The effigy stands at the foot of Ashur’s base. It is a skyscraper known as Haven, due to the safety and experimentation into curing the sickness that takes place inside.

Buildings

  • Midea's Quarters
  • The Mill
  • Abandoned Area
  • Supply Plant
  • Abandoned Apartments
  • Haven
  • Wernher's Hideout
  • Power Plant

Inhabitants

Related quests

Notes

  • You can return to The Pitt after the completion of the add-on.
  • There is a Holotape in Rockopolis that mentions The Pitt.

Appearances

The Pitt only appears in the Fallout 3 add-on The Pitt, and is mentioned in Fallout 3.

Behind the scenes

  • The bridge that the Lone Wanderer uses to enter The Pitt exists in real life as the South Tenth Street Bridge.
  • Several buildings on the skyline, including the BNY Mellon Center, PPG Place, and the U.S. Steel Tower are real buildings in downtown Pittsburgh.
  • The Pitt could be a reference to the George A. Romero film Land of the Dead. Both are set in Pittsburgh, which is split into a poor part and a rich part where the leader lives in a tower. Outside Pittsburgh in both the film and The Pitt are animalistic creatures (zombies in the film, trogs in the DLC) and if you follow Wernher's path, the creatures invade the rich area, like in the film.
  • Haven is the Fallout universe's version of the Cathedral of Learning, a central building on the campus of the University of Pittsburgh.

Bugs

  • Upon first return from The Pitt, the player's Pip-Boy may still have an "orange outline" on it, this will be fixed if the player restarts the game. [verification needed]

Gallery

<gallery> fo3-20100706-051336.png|Welcome to the Pitt