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Gametitle-FO3

Oh, thank God. Paladin Hoss sent you, didn't he? I knew he wouldn't leave me behind. When they attacked, we were cut off so quickly. My gun jammed and I never even got a shot off. I couldn't do anything but hide.

Initiate Pek

The Lost Initiate is an unmarked quest in Fallout 3.

Quick walkthroughEdit

Unmarked Quest: The Lost Initiate
Travel to Falls Church.
Talk to Paladin Hoss.
Fight your way to the office building.
Rescue Initiate Pek.
(Optional) Repair Pek's gun with a repair or small guns check.
Regroup outside of the office building with Paladin Hoss.
Reward: Karma, XP and caps

Detailed walkthroughEdit

During a training exercise in Falls Church, Knight Church, Paladin Hoss, Initiate Pek, and an unnamed paladin were separated during a super mutant attack. Knight Church was killed in the initial attack, and Initiate Pek became trapped in an office building while Paladin Hoss and the other paladin were fighting nearby. Paladin Hoss will inform the Lone Wanderer that Pek has barricaded himself inside a janitor's closet towards the back of the first floor, and request their assistance in reaching the office building where Pek is located. Once complete, the player character is asked to storm the building and rescue Pek, who is cowering in a corner due to a gun jam. With sufficient Small Guns or Repair skills, Pek's gun can be fixed; regardless of weapon status, Pek will follow the player character until they exit the building and regroup outside with Paladin Hoss.

RewardsEdit

  • If the player character helps Pek, they will be awarded with XP (amount of XP varies between 250-350 points).
  • If the player character asks Hoss for payment, they will receive caps, but will not be awarded any Karma.
  • If the player character does not ask for payment, the player character will receive good Karma instead. Hoss and Pek will join the player character to help clear out the area.

NotesEdit

  • Pek, Hoss, and the paladin can all be killed. If that happens the Lone Wanderer will not be rewarded.
  • If one takes too long to rescue Pek, the room he's hiding on may be locked (very hard) and he may be killed and stripped mostly clean.
  • One may wish to save before entering the area; Hoss wields a flamer or even a missile launcher, and has a habit of being gunned down while trying to charge the super mutants with it.
  • If one is skilled in the Repair or Small Guns skills, or if they have the Gun Nut perk, they get unique dialogue options to fix Pek's broken weapon.
  • If one enters Falls Church once (from Marigold station), the Brotherhood/super mutant battle begins. If the player character goes back to the Marigold station and returns later, it may happen that everyone (including Hoss and Pek) is already dead and there is no way to finish the quest. It seems like they are only sometimes able to hold their own against the mutants if the player character doesn't help them.
  • In some instances, Pek will not run, but rather will sneak everywhere after being rescued. Not only does this make him a slow follower, but will also make him an easy target for enemies with ranged weapons.
  • After completing this quest Hoss, Pek, and the paladin will act as the player character's followers but only when the Lone Wanderer is in Falls Church (in some cases they may follow to other places see bugs bellow).
  • If, after completing the quest, Hoss dies but Pek remains alive, Pek will no longer follow the player character. Instead, he will walk to the bus stop in front of the office building in which he was originally found and sit on the bench.

BugsEdit

  • pcIcon pc xbox360Icon xbox360 Paladin Hoss and Pek suffer from some significant AI bugs when following you around. Refer to their pages for more detailed information.[verified]
  • [platforms tag needed] Hoss and the unnamed Paladin incorrectly have the vault dweller class, which does not have energy weapons tagged. As a result, they do almost no damage with energy weapons should they spawn with one.[verification overdue]