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| || For an overview of shotguns in the Fallout series of games, see shotgun.|
For the similarly named weapon in Fallout Shelter, see Kneecapper.
That's it... you're dead meat! Say hello to the Kneecapper!”— Ronald Laren
A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."
The Kneecapper deals much more damage and is significantly more accurate than the regular sawed-off. It is not as accurate as the combat shotgun, but deals more damage per shot, though it must be reloaded six times as often because it only holds 2 shells. The Kneecapper deals damage through raw power alone, since it does not deal any critical hit damage.
The Kneecapper can fire a total of about 111 shots, the equivalent of 56 reloads, from full condition before breaking. This is 56 fewer shots than the common sawed off shotgun.
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Weapon spread||Magazine capacity (shots per reload)||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio|
- It is possible to obtain two Kneecappers. The first by pickpocketing it from Ronald Laren while he is in Girdershade. The second by collecting another from his corpse if he is sent to the Nuka-Cola plant using dialog from the Black Widow perk.
- If Ronald learns of Sierra's death, he will refer to the Kneecapper by name as he attacks the Lone Wanderer.
Behind the scenesEdit
- The Kneecapper takes its name from the act of "kneecapping" someone, which is shooting them in the kneecaps to cripple their legs.
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