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|games =FO4
 
|games =FO4
 
|mentions =FO3, FNV
 
|mentions =FO3, FNV
|image =@hide
+
|image =Icon Institute FO4.png
 
|image desc =
 
|image desc =
 
|founded by =
 
|founded by =
|leader =[[Shaun|Father]] (2287)
+
|leader =[[Shaun|Father]] (2287)<br />[[Sole Survivor]] (optional)
 
|headquarters =The Institute
 
|headquarters =The Institute
|locations =The Institute ([[The Commonwealth|Commonwealth]])
+
|locations =[[The Institute (location)]] ([[The Commonwealth|Commonwealth]])
 
|divisions =[[Commonwealth Police]]<br />[[Synth Retention Bureau]]
 
|divisions =[[Commonwealth Police]]<br />[[Synth Retention Bureau]]
 
|members =[[Zimmer|Dr. Zimmer]]<br />[[Armitage]]<br />[[Harkness]] (former)<br />[[Madison Li]] {{icon|FO4|link=Fallout 4}}
 
|members =[[Zimmer|Dr. Zimmer]]<br />[[Armitage]]<br />[[Harkness]] (former)<br />[[Madison Li]] {{icon|FO4|link=Fallout 4}}
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{{Quotation|The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... But... the Institute's affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we've accomplished.|[[Zimmer|Dr. Zimmer]]}}[[File:Fo3 Zimmer TheCommonwealth.ogg|noicon|135px|center]]
 
{{Quotation|The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... But... the Institute's affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we've accomplished.|[[Zimmer|Dr. Zimmer]]}}[[File:Fo3 Zimmer TheCommonwealth.ogg|noicon|135px|center]]
   
'''The Institute''' is a mysterious organization within [[the Commonwealth]]. It is known to possess advanced technology, including the ability to produce [[android]]s of high enough quality to pass as humans.
+
'''The Institute''' is a mysterious organization within [[the Commonwealth]]. It is known to possess advanced technology, including the ability to produce [[android]]s (also known as synths) of high enough quality to pass as humans.
   
 
==Background==
 
==Background==
The Institute existed long before the [[Great War]] as the Commonwealth Institute of Technology, or CIT, a renowned university based in Boston, Massachusetts. [[Robert House]] attended it in his youth.<ref name="FB0">''[[A Tragedy Has Befallen All Mankind]]''</ref> During the Great War, CIT personnel survived by taking refuge in a sealed underground facility beneath the campus. As the decades passed, the survivors continued their research, building on the pre-War technology they had protected. Eventually, CIT transformed into the shadowy Institute, an organization known for its highly advanced technology and unsurpassed scientific expertise, with the eventual goal of completely annihilating the pre-War culture they had come to blame for the end of the world and leading humanity into a brighter future. Prior to 2277, the Institute's advances resulted in the creation of true artificial intelligence (AI) and AI-equipped [[android]]s, or "synths", which were employed as slave-labor. Periodically, androids seeking independence from the Institute attempted to escape with the help of the anti-slavery [[Railroad]], but the Institute's [[Synth Retention Bureau]] doggedly pursued them.
+
The Institute existed long before the [[Great War]] as the Commonwealth Institute of Technology, or CIT, a renowned university based in Boston, Massachusetts. [[Robert House]] attended it in his youth.<ref name="FB0">''[[A Tragedy Has Befallen All Mankind]]''</ref> During the Great War, a number of CIT personnel survived by taking refuge in a sealed underground facility beneath the campus. As the decades passed, the survivors, who took to calling themselves simply "the Institute", continued their research, innovating on the pre-War technology they had protected.
   
  +
In its early days, as the very first Generation 1 [[synth]]s were being built, the Institute reached out to aid the people of the Commonwealth in rebuilding civilization, but mutual mistrust quickly doomed that enterprise. Soured on any further cooperation with the surface, the Institute withdrew into the shadows, earning a reputation as a technologically advanced yet highly secretive organization. The members of the Institute adopted a new goal: to annihilate every last trace of the pre-War culture they blamed for ending the world, and replace the surface with a utopia of their own design.
   
By 2287, the [[Brotherhood of Steel (Commonwealth)|Brotherhood of Steel]] had come to recognize the Institute as a major threat, and launched a campaign to eradicate it from the Commonwealth.
+
By 2287, the Institute was actively opposed by the anti-slavery [[Railroad]], as well as the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]], who viewed the Institute as a direct threat and the synths as technological abominations.
   
 
==Structure==
 
==Structure==
  +
The Institute is divided into four departments, each of which focuses on a different scientific field, such as Robotics and Biomechanics. All departments answer to the Directorate, a group of five individuals, the four department heads plus the Director, who lead the Institute. The Director is the nominal leader of the organization, whose main purpose is to ensure proper cooperation between the departments so that the goals of the Institute are properly met.
   
  +
The [[Synth Retention Bureau]] is responsible for tracking down and retrieving synths who attempt to escape. The Bureau employs completely obedient Generation 3 synths known as Coursers for this task.
The Institute is divided in Departments, which operate largely independently from one another and focus on various scientific fields, such as Robotics and Biomechanics.
 
Every Department answer directly to the Directorate.
 
 
The Directorate is the leading group of individuals who control and represent the Institute as a whole.
 
It is composed by five persons, the four coordinators of the Departments plus the Director, which is the nominal leader of the organization.
 
The Director doesn't need to directly control the work of the Departments, and its main occupation is to asure a proper cooperation between them, so that the goals of the Institute are properly met.
 
   
 
==Society==
 
==Society==
 
 
The life inside the Institute is the one expected inside a scientific structure with such high technological capability: almost everyone inside is dedicated to various science related jobs, like medics, biologists and engineers, while the 'hard' work like cleaning and running the cafeteria are performed by the synths.
 
The life inside the Institute is the one expected inside a scientific structure with such high technological capability: almost everyone inside is dedicated to various science related jobs, like medics, biologists and engineers, while the 'hard' work like cleaning and running the cafeteria are performed by the synths.
   
 
==Military==
 
==Military==
 
While the Institute is primarily a scientific group, it has a powerful army at its disposal: the Synths.
   
 
Inside the main HQ of the Institute, the Robotics Department can produce very large numbers of synthetic organisms, which can be very efficient foot soldiers with enhanced strength and resilience. This, coupled with the advanced technology at their disposal, makes the Institute's Synths a serious threat to anyone who dares to oppose them.
While the Institute is primarily a scientific group, it has a powerful army at his disposal: the Synths.
 
   
 
Coursers are a particular type of Synth with higher military capability, used as special agents to pursue and recover lost Synths.
Inside the main HQ of the Institute, the Robotics Department can produce very large numbers of synthetic organism, which can be purpose as very efficient foot soldier with enhanced strength ad resilience.
 
This, coupled with the advanced technology at their disposal, makes the Institute's Synths a serious threat to anyone who dare to oppose them.
 
   
  +
==Technology==
Also, the Institute has the Coursers, a particular type of Synth with high military capability, which it uses as special agents to pursue and recover lost Synths.
 
 
The Institute is home to the most advanced social structure and technology in the post-War wasteland, surpassing even the [[Brotherhood of Steel]].
   
 
The main and most important technology of the Institute are the [[Synth]]s. While the first and second generations of Synths are only very advanced machines, the third generation is completely indistinguishable from humans, making them perfect agents and soldiers.
==Tecnology==
 
 
The Institute is home of one of the most advanced structures and technology in the post-War wasteland, surpassing even the [[Brotherhood of Steel]].
 
 
The main and most important technology of the Institute are the Synths, a particular type of robot which can mimic almost perfectly the human beings.
 
While the first and second generation of Synths are only very advanced machines, the third generation is completely undistinguishable from a normal human, making them perfect agents and soldiers.
 
 
Plus, the Institute has many powerful energy weapons at its disposal, and advanced AI and robotic technologies.
 
 
Another powerful feature of the Institute is the Teleportation technology, which can be used to relocate large numbers of troops and agent in almost every location in no time.
 
   
  +
Also, the Institute has many powerful energy weapons at its disposal, advanced AI, and other robotic technologies. Another powerful technology of the Institute is Teleportation, which scientists use to enter and exit the Institute, and can be used to relocate large numbers of troops and agent to almost any location instantly.
   
 
==Members==
 
==Members==
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==Appearances==
 
==Appearances==
 
The Institute is mentioned in ''[[Fallout 3]]'' in the quest [[The Replicated Man]], and in ''[[Fallout: New Vegas]]'' in [[A Tragedy Has Befallen All Mankind|Mr. House's obituary]].
 
The Institute is mentioned in ''[[Fallout 3]]'' in the quest [[The Replicated Man]], and in ''[[Fallout: New Vegas]]'' in [[A Tragedy Has Befallen All Mankind|Mr. House's obituary]].
In ''[[Fallout 4]]'' the Institute makes a full appearance as one of the mayor faction of the game.
+
In ''[[Fallout 4]]'' the Institute makes a full appearance as one of the major factions in the game.
  +
  +
==Behind the scenes==
  +
The Institute's logo is based on Leonardo da Vinci's ''Vitruvian Man'' drawings and strongly resembles a Synth during production.
   
 
==References==
 
==References==
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{{Navbox factions FO3}}
 
{{Navbox factions FO3}}
  +
{{Navbox factions FO4}}
{{DEFAULTSORT:Institute, the}}
 
   
[[Category:The Institute]]
+
[[Category:The Institute| ]]
[[Category:Fallout 3 mentioned-only factions]]
 
[[Category:Fallout: New Vegas mentioned-only factions]]
 
[[Category:Fallout 4 factions]]
 
[[Category:Military and research facilities]]
 
[[Category:Commonwealth]]
 
[[Category:Pre-War factions]]
 
   
 
[[de:Das Institut]]
 
[[de:Das Institut]]

Revision as of 20:57, 22 November 2015

 
Gametitle-FO3Gametitle-FNVGametitle-FO4
Gametitle-FO3Gametitle-FNVGametitle-FO4
The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... But... the Institute's affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we've accomplished.Dr. Zimmer

The Institute is a mysterious organization within the Commonwealth. It is known to possess advanced technology, including the ability to produce androids (also known as synths) of high enough quality to pass as humans.

Background

The Institute existed long before the Great War as the Commonwealth Institute of Technology, or CIT, a renowned university based in Boston, Massachusetts. Robert House attended it in his youth.[1] During the Great War, a number of CIT personnel survived by taking refuge in a sealed underground facility beneath the campus. As the decades passed, the survivors, who took to calling themselves simply "the Institute", continued their research, innovating on the pre-War technology they had protected.

In its early days, as the very first Generation 1 synths were being built, the Institute reached out to aid the people of the Commonwealth in rebuilding civilization, but mutual mistrust quickly doomed that enterprise. Soured on any further cooperation with the surface, the Institute withdrew into the shadows, earning a reputation as a technologically advanced yet highly secretive organization. The members of the Institute adopted a new goal: to annihilate every last trace of the pre-War culture they blamed for ending the world, and replace the surface with a utopia of their own design.

By 2287, the Institute was actively opposed by the anti-slavery Railroad, as well as the Brotherhood of Steel, who viewed the Institute as a direct threat and the synths as technological abominations.

Structure

The Institute is divided into four departments, each of which focuses on a different scientific field, such as Robotics and Biomechanics. All departments answer to the Directorate, a group of five individuals, the four department heads plus the Director, who lead the Institute. The Director is the nominal leader of the organization, whose main purpose is to ensure proper cooperation between the departments so that the goals of the Institute are properly met.

The Synth Retention Bureau is responsible for tracking down and retrieving synths who attempt to escape. The Bureau employs completely obedient Generation 3 synths known as Coursers for this task.

Society

The life inside the Institute is the one expected inside a scientific structure with such high technological capability: almost everyone inside is dedicated to various science related jobs, like medics, biologists and engineers, while the 'hard' work like cleaning and running the cafeteria are performed by the synths.

Military

While the Institute is primarily a scientific group, it has a powerful army at its disposal: the Synths.

Inside the main HQ of the Institute, the Robotics Department can produce very large numbers of synthetic organisms, which can be very efficient foot soldiers with enhanced strength and resilience. This, coupled with the advanced technology at their disposal, makes the Institute's Synths a serious threat to anyone who dares to oppose them.

Coursers are a particular type of Synth with higher military capability, used as special agents to pursue and recover lost Synths.

Technology

The Institute is home to the most advanced social structure and technology in the post-War wasteland, surpassing even the Brotherhood of Steel.

The main and most important technology of the Institute are the Synths. While the first and second generations of Synths are only very advanced machines, the third generation is completely indistinguishable from humans, making them perfect agents and soldiers.

Also, the Institute has many powerful energy weapons at its disposal, advanced AI, and other robotic technologies. Another powerful technology of the Institute is Teleportation, which scientists use to enter and exit the Institute, and can be used to relocate large numbers of troops and agent to almost any location instantly.

Members

2277

2287

Appearances

The Institute is mentioned in Fallout 3 in the quest The Replicated Man, and in Fallout: New Vegas in Mr. House's obituary. In Fallout 4 the Institute makes a full appearance as one of the major factions in the game.

Behind the scenes

The Institute's logo is based on Leonardo da Vinci's Vitruvian Man drawings and strongly resembles a Synth during production.

References