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|games =FO4
 
|games =FO4
 
|mentions =FO3, FNV
 
|mentions =FO3, FNV
|image =@hide
+
|image =Icon Institute FO4.png
 
|image desc =
 
|image desc =
 
|founded by =
 
|founded by =
|leader =
+
|leader =[[Shaun|Father]] (2287)<br />[[Sole Survivor]] (optional)
 
|headquarters =The Institute
 
|headquarters =The Institute
|locations =The Institute ([[The Commonwealth|Commonwealth]])
+
|locations =[[The Institute (location)]] ([[The Commonwealth|Commonwealth]])
 
|divisions =[[Commonwealth Police]]<br />[[Synth Retention Bureau]]
 
|divisions =[[Commonwealth Police]]<br />[[Synth Retention Bureau]]
|members =[[Zimmer|Dr. Zimmer]]<br />[[Armitage]]<br />[[Harkness]] (former)
+
|members =[[Zimmer|Dr. Zimmer]]<br />[[Armitage]]<br />[[Harkness]] (former)<br />[[Madison Li]] {{icon|FO4|link=Fallout 4}}
 
}}{{Games|FO3|FNV|FO4}}
 
}}{{Games|FO3|FNV|FO4}}
   
 
{{Quotation|The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... But... the Institute's affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we've accomplished.|[[Zimmer|Dr. Zimmer]]}}[[File:Fo3 Zimmer TheCommonwealth.ogg|noicon|135px|center]]
 
{{Quotation|The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... But... the Institute's affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we've accomplished.|[[Zimmer|Dr. Zimmer]]}}[[File:Fo3 Zimmer TheCommonwealth.ogg|noicon|135px|center]]
   
'''The Institute''' is a mysterious organization within [[the Commonwealth]]. It is known to possess advanced technology, including the ability to produce [[android]]s of high enough quality to pass as humans.
+
'''The Institute''' is a mysterious organization within [[the Commonwealth]]. It is known to possess advanced technology, including the ability to produce [[android]]s (also known as synths) of high enough quality to pass as humans.
   
 
==Background==
 
==Background==
The Institute existed long before the [[Great War]]. It is known that [[Robert House]] attended the Institute in his youth.<ref name="FB0">''[[A Tragedy Has Befallen All Mankind]]''</ref> After the Great War, the Massachusetts Institute of Technology survived, but became known to the people of the wasteland as a secretive organization known only as the Institute. Allegedly, it is currently located within the Commonwealth, the name now given in the post-atomic world to what was once the American state of Massachusetts. Little is known about the Institute aside from rumors circulating around the scientists working in the sealed environment. The Institute possesses highly advanced technology and technological skills, resulting in the creation of true artificial intelligence (AI), and are capable of creating [[android]]s.
+
The Institute existed long before the [[Great War]] as the Commonwealth Institute of Technology, or CIT, a renowned university based in Boston, Massachusetts. [[Robert House]] attended it in his youth.<ref name="FB0">''[[A Tragedy Has Befallen All Mankind]]''</ref> During the Great War, a number of CIT personnel survived by taking refuge in a sealed underground facility beneath the campus. As the decades passed, the survivors, who took to calling themselves simply "the Institute", continued their research, innovating on the pre-War technology they had protected.
   
  +
In its early days, as the very first Generation 1 [[synth]]s were being built, the Institute reached out to aid the people of the Commonwealth in rebuilding civilization, but mutual mistrust quickly doomed that enterprise. Soured on any further cooperation with the surface, the Institute withdrew into the shadows, earning a reputation as a technologically advanced yet highly secretive organization. The members of the Institute adopted a new goal: to annihilate every last trace of the pre-War culture they blamed for ending the world, and replace the surface with a utopia of their own design.
==Interactions with the player character==
 
  +
{{main|The Replicated Man}}
 
  +
By 2287, the Institute was actively opposed by the anti-slavery [[Railroad]], as well as the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]], who viewed the Institute as a direct threat and the synths as technological abominations.
Another organization active in the Commonwealth, the [[Railroad]], functions in direct opposition to the Institute, as their goal is to free the Institute's sentient androids from their creators.
 
  +
  +
==Structure==
  +
The Institute is divided into four departments, each of which focuses on a different scientific field, such as Robotics and Biomechanics. All departments answer to the Directorate, a group of five individuals, the four department heads plus the Director, who lead the Institute. The Director is the nominal leader of the organization, whose main purpose is to ensure proper cooperation between the departments so that the goals of the Institute are properly met.
  +
  +
The [[Synth Retention Bureau]] is responsible for tracking down and retrieving synths who attempt to escape. The Bureau employs completely obedient Generation 3 synths known as Coursers for this task.
  +
  +
==Society==
  +
The life inside the Institute is the one expected inside a scientific structure with such high technological capability: almost everyone inside is dedicated to various science related jobs, like medics, biologists and engineers, while the 'hard' work like cleaning and running the cafeteria are performed by the synths.
  +
  +
==Military==
  +
While the Institute is primarily a scientific group, it has a powerful army at its disposal: the Synths.
  +
  +
Inside the main HQ of the Institute, the Robotics Department can produce very large numbers of synthetic organisms, which can be very efficient foot soldiers with enhanced strength and resilience. This, coupled with the advanced technology at their disposal, makes the Institute's Synths a serious threat to anyone who dares to oppose them.
  +
  +
Coursers are a particular type of Synth with higher military capability, used as special agents to pursue and recover lost Synths.
  +
  +
==Technology==
  +
The Institute is home to the most advanced social structure and technology in the post-War wasteland, surpassing even the [[Brotherhood of Steel]].
  +
  +
The main and most important technology of the Institute are the [[Synth]]s. While the first and second generations of Synths are only very advanced machines, the third generation is completely indistinguishable from humans, making them perfect agents and soldiers.
  +
  +
Also, the Institute has many powerful energy weapons at its disposal, advanced AI, and other robotic technologies. Another powerful technology of the Institute is Teleportation, which scientists use to enter and exit the Institute, and can be used to relocate large numbers of troops and agent to almost any location instantly.
  +
  +
==Members==
  +
===2277===
  +
*[[Zimmer|Dr. Zimmer]]
  +
*[[Armitage]]
  +
*[[Harkness]] (former)
  +
  +
===2287===
  +
*[[Shaun|Father]]
  +
*[[Madison Li|Dr. Madison Li]]
   
 
==Appearances==
 
==Appearances==
The Institute is mentioned in ''[[Fallout 3]]'' and ''[[Fallout: New Vegas]]'', in [[A Tragedy Has Befallen All Mankind|Mr. House's obituary]]. The [[Fallout 4 launch trailer|''Fallout 4'' launch trailer]] revealed that the Institute will likely play a major role in its storyline.<ref>''[https://www.youtube.com/watch?v=ivStn8l6_9w Fallout 4 - Launch Trailer]''</ref>
+
The Institute is mentioned in ''[[Fallout 3]]'' in the quest [[The Replicated Man]], and in ''[[Fallout: New Vegas]]'' in [[A Tragedy Has Befallen All Mankind|Mr. House's obituary]].
  +
In ''[[Fallout 4]]'' the Institute makes a full appearance as one of the major factions in the game.
  +
  +
==Behind the scenes==
  +
The Institute's logo is based on Leonardo da Vinci's ''Vitruvian Man'' drawings and strongly resembles a Synth during production.
   
 
==References==
 
==References==
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{{Navbox factions FO3}}
 
{{Navbox factions FO3}}
  +
{{Navbox factions FO4}}
{{DEFAULTSORT:Institute, the}}
 
   
[[Category:The Institute]]
+
[[Category:The Institute| ]]
[[Category:Fallout 3 mentioned-only factions]]
 
[[Category:Fallout: New Vegas mentioned-only factions]]
 
[[Category:Fallout 4 factions]]
 
[[Category:Military and research facilities]]
 
[[Category:Commonwealth]]
 
[[Category:Pre-War factions]]
 
   
 
[[de:Das Institut]]
 
[[de:Das Institut]]

Revision as of 20:57, 22 November 2015

 
Gametitle-FO3Gametitle-FNVGametitle-FO4
Gametitle-FO3Gametitle-FNVGametitle-FO4
The Commonwealth itself is nothing but a war-ravaged quagmire of violence and despair. Inside the sealed environment of the Institute, however... But... the Institute's affairs are none of your concern. Your undeveloped mind couldn't even begin to comprehend what we've accomplished.Dr. Zimmer

The Institute is a mysterious organization within the Commonwealth. It is known to possess advanced technology, including the ability to produce androids (also known as synths) of high enough quality to pass as humans.

Background

The Institute existed long before the Great War as the Commonwealth Institute of Technology, or CIT, a renowned university based in Boston, Massachusetts. Robert House attended it in his youth.[1] During the Great War, a number of CIT personnel survived by taking refuge in a sealed underground facility beneath the campus. As the decades passed, the survivors, who took to calling themselves simply "the Institute", continued their research, innovating on the pre-War technology they had protected.

In its early days, as the very first Generation 1 synths were being built, the Institute reached out to aid the people of the Commonwealth in rebuilding civilization, but mutual mistrust quickly doomed that enterprise. Soured on any further cooperation with the surface, the Institute withdrew into the shadows, earning a reputation as a technologically advanced yet highly secretive organization. The members of the Institute adopted a new goal: to annihilate every last trace of the pre-War culture they blamed for ending the world, and replace the surface with a utopia of their own design.

By 2287, the Institute was actively opposed by the anti-slavery Railroad, as well as the Brotherhood of Steel, who viewed the Institute as a direct threat and the synths as technological abominations.

Structure

The Institute is divided into four departments, each of which focuses on a different scientific field, such as Robotics and Biomechanics. All departments answer to the Directorate, a group of five individuals, the four department heads plus the Director, who lead the Institute. The Director is the nominal leader of the organization, whose main purpose is to ensure proper cooperation between the departments so that the goals of the Institute are properly met.

The Synth Retention Bureau is responsible for tracking down and retrieving synths who attempt to escape. The Bureau employs completely obedient Generation 3 synths known as Coursers for this task.

Society

The life inside the Institute is the one expected inside a scientific structure with such high technological capability: almost everyone inside is dedicated to various science related jobs, like medics, biologists and engineers, while the 'hard' work like cleaning and running the cafeteria are performed by the synths.

Military

While the Institute is primarily a scientific group, it has a powerful army at its disposal: the Synths.

Inside the main HQ of the Institute, the Robotics Department can produce very large numbers of synthetic organisms, which can be very efficient foot soldiers with enhanced strength and resilience. This, coupled with the advanced technology at their disposal, makes the Institute's Synths a serious threat to anyone who dares to oppose them.

Coursers are a particular type of Synth with higher military capability, used as special agents to pursue and recover lost Synths.

Technology

The Institute is home to the most advanced social structure and technology in the post-War wasteland, surpassing even the Brotherhood of Steel.

The main and most important technology of the Institute are the Synths. While the first and second generations of Synths are only very advanced machines, the third generation is completely indistinguishable from humans, making them perfect agents and soldiers.

Also, the Institute has many powerful energy weapons at its disposal, advanced AI, and other robotic technologies. Another powerful technology of the Institute is Teleportation, which scientists use to enter and exit the Institute, and can be used to relocate large numbers of troops and agent to almost any location instantly.

Members

2277

2287

Appearances

The Institute is mentioned in Fallout 3 in the quest The Replicated Man, and in Fallout: New Vegas in Mr. House's obituary. In Fallout 4 the Institute makes a full appearance as one of the major factions in the game.

Behind the scenes

The Institute's logo is based on Leonardo da Vinci's Vitruvian Man drawings and strongly resembles a Synth during production.

References