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The Humble Cudgel is a unique version of the lead pipe. It is less corroded, and has a T fitting on the end similar to a mallet. Its middle section is also slightly bent. The Humble Cudgel deals an extra 4 damage over its non-unique counterpart, and uses 3 less AP per attack when wielded in V.A.T.S. It also has 50% more item HP than the standard lead pipe. However, it has a somewhat shorter reach than a regular lead pipe; most likely a result of the kink in the main section of the pipe itself.
|Type of attack||- Type of attack||Skill required||- Skill required|
|Damage per attack in V.A.T.S.||- Damage per attack in V.A.T.S.||Action point cost||- Action point cost|
|Damage per action point||- Damage per action point||Additional effects||- Additional effects|
|Type of attack||Skill required||Damage per attack in V.A.T.S.||Action point cost||Damage per action point|
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Lights Out outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
The Humble Cudgel can successfully strike about 370 times from full condition before breaking.
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio||Skill required||Strength required|
|The Humble Cudgel||26||72||2.77||x1||26||21||2.5||370||3||350||116.7||50||5|
- Note: Melee damage is doubled in V.A.T.S.
The north sewers are accessed via a door in The Thorn. To get there, enter The Thorn, then follow the north wall, and finally follow the east wall to the southeast corner of the upper floor, where a short utility tunnel leads to the entrance to the north sewers. Once inside the sewers, head down to the bottom center of the map where you'll find a large pipe which is the entrance to the central sewers. Head straight and take the left at the T intersection (ghoul roamers and giant rats populate the area) then look north east and see a red light in the next tunnel. That light marks a door, inside will be the corpse of "Blind" Luke. Take the key off his corpse, as you'll be needing it to access the sealed door. Next, head southeast through the map to find a sandbag wall and a couple of NCR troopers in a tunnel. Go West past this tunnel and up a couple of ramps to find a group of about five Fiends guarding a door. Go South through the door and the next room to see a set of metal stairs. At the top of the stairs is the door you needed to get the key for. It leads to the sealed sewers. Inside the sealed sewers there are a handful of assorted ghouls, including roamers, reavers, and glowing ones. Kill them and in the first room on the left will be a dead prospector, loot him for The Humble Cudgel.
Alternatively, one could just access the sewer grate outside the entrance to Camp McCarran and continue from where the NCR are at the sandbags. This must be done after the key is acquired, either off the corpse of "Blind" Luke or that of "Sweet" Jill.