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Don't tell me that you've fallen for the stories of noble paladins on crusade, preserving mankind's technology in a benighted age? Dross!Robert House

The House Always Wins V is a main quest in Fallout: New Vegas.

Synopsis[]

The Brotherhood of Steel is sure to oppose Mr. House's regime and they must be eliminated, no questions asked.

Quick walkthrough[]

Main Quest: The House Always Wins V 
Enter the Hidden Valley bunker. 
If Veronica is your companion, you are free to enter and explore the bunker. 
If you enter the bunker without her, you have to resolve a situation with an NCR ranger as part of the quest Still in the Dark
Kill all of the BoS personnel in the bunker. 
Destroy the bunker by self-destructing it. 
Optional: hack the security terminal
to make the Brotherhood turrets fire upon their former masters. 
Return to House and inform him that the Brotherhood is no longer a threat. 
Leads to: The House Always Wins VI 

Detailed walkthrough[]

Option A: Initiate bunker self-destruct sequence[]

In order to initiate the self-destruct sequence, the player must obtain the three keycards to arm it, or have a Science of 100. Assuming the former, the keycards are held by the Elder, the Head Paladin, and the Head Scribe. The Elder may either be McNamara or Hardin, depending on how one completed Still in the Dark. If the Courier did not oust McNamara as Elder, then Hardin will be the Head Paladin; if they did, Ramos will now be Head Paladin. The Head Scribe will always be Taggart. The keycards must either be pickpocketed or taken off the corpses of the relevant individuals, though the latter may be difficult to achieve without turning the entire base hostile.

McNamara, Hardin, and Taggart are located on Level 2 of the bunker. McNamara and Hardin will either be in the meeting room or the adjacent quarters. Taggart is usually right by the self-destruct. Ramos can be found at the security station on Level 1 near the entrance if Hardin is Elder.

After the keycards have been obtained, the password for the self-destruct can be generated from the Override Code Generator terminal (green) next to the actual self-destruct terminal (blue). Once activated, the player character may become vilified by the Brotherhood. The Courier can kill everyone in their path or sneak. Upon exiting, the bunker will explode. There is a chance that there will be 5 paladins waiting to kill the player character outside. However sometimes if one Fast Travels quick enough the paladins will not have time to spawn.

  • If Veronica is your companion, destroying the bunker may set the player character's reputation with the Brotherhood to Vilified, in which case she abandons the Courier as a companion and cannot be recruited again. If one has completed the quests Pistol Packing, Still in the Dark (favoring McNamara) and Eyesight to the Blind, this will earn enough positive favor with the Brotherhood for the reputation "Soft-Hearted Devil", and Veronica will stay.
    • If you've favored Hardin, it is also possible to earn the reputation "Merciful Thug" without completing either of the other two quests. In this case, Veronica will also stay, although she will warn the player character about continuing to fight the Brotherhood.

Option B: Kill all Brotherhood personnel[]

Killing all Brotherhood personnel in the bunker will also complete the objective. This path will lead to karma loss, as some of the named Brotherhood scribes and paladins are considered "good" non-player characters. However, this can be accomplished without a karma loss by hacking the turret control unit, and turning them against all Brotherhood personnel. However, the player character must still kill the elder and his two guards themselves since there are no turrets in the elders' office.

  • If one wishes to avoid the Brotherhood quests by killing everyone, but still wish to keep Veronica as a follower, then they can do the following:
1. Go to the bunker with Veronica. Hack the Turret Terminal (Hard). Turn them against "Brotherhood Personnel." Let the turrets kill off everybody.
2. Dismiss Veronica.
3. Successfully sneak kill (being "HIDDEN") anybody remaining on the first floor and everyone on the second floor. It is also possible to kill everyone without sneaking by using Stealth Boys; however, The Courier's murders cannot be witnessed by others. By doing this, one should gain no reputation towards the Brotherhood of Steel faction.

Quest stages[]

Part V

StageStatusDescription
60 Wipe out the Brotherhood of Steel by destroying its underground bunker.
62 (Optional) Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood.
64Quest finishedInform Mr. House that the Brotherhood's bunker has been destroyed.

Notes[]

There is an unused optional quest stage stating "Inform Mr. House that you've negotiated a peaceful solution with the Brotherhood." However, this stage is inaccessible in the final version of the game and it is impossible to convince Mr. House to spare the Brotherhood.

Commenting on this, Joshua Sawyer stated that this route was cut because it made no sense for Mr. House to spare the Brotherhood. He and John Gonzalez discussed the situation, and agreed that it would be in-character for Mr. House to not tolerate the Brotherhood. Additionally, it would be a more difficult and compelling choice for the player to make. Sawyer also stated that, after release, being tasked with killing the Brotherhood caused many players to lose their support for Mr. House.[1]

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 When one has activated the self-destruct sequence in Part V, sometimes the door to leave the bunker will be locked. The player character must pick the lock with a level 100 lockpick skill, pickpocket the bunker key, or kill a person with the bunker key. On the latest patch, almost every Brotherhood member in Hidden Valley possesses the key. [verified]
  • PCPC Xbox 360Xbox 360 During Part V, even if one has begun killing members of the Brotherhood and are vilified, some members will not attack the player character. [verified]
  • Playstation 3Playstation 3Playstation 3 If one has any companions with you during Part V, they may die as a result of the explosion if they do not get out of the bunker in time. Station any companions one has with them outside before setting off the self-destruct, or be prepared to lose them. [verified]
  • Xbox 360Xbox 360 Sometimes after assuming the role of Elder, Hardin will have neither key card, making it necessary to kill all BoS members if a science skill check of 100 can't be made. [verified]

References[]

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse
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