| ||This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.|
The House always Wins, I
This is the first in a series of quests which leads to one of the many Fallout: New Vegas endings. Mr. House tasks you to retrieve the platinum chip from Benny and use it at The Fort to upgrade the Securitrons, then bring it back to the Lucky 38 so that Mr. House can upgrade them.
The House Always Wins, II
For part two of the quest, you must travel to Cottonwood Cove and take a raft to The Fort, where Mr. House's secure bunker is located. If you already collected the platinum chip, Mr. House will return it to you; if not, you'll need to get it back from Benny when you get there.
The House Always Wins, III
The House Always Wins, IV
Mr. House asks the player to convince the Omertas to ally with Mr. House. The player can achieve this by completing side quest How Little We Know, or killing all the Omertas. Upon doing either, the player must then return to Mr. House.
The House Always Wins, V
The House Always Wins, VI
The House Always Wins, VII
The House Always Wins, VIII
Report back to Mr. House once all of the quests given to you by him are complete. He will then give you the quest All or Nothing.
|The following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.|
- There is a quest named The House Always Wins (without number) in the G.E.C.K.
|End of information based on Fallout: New Vegas cut content.|
Behind the scenes
The title is a clever play on words. "The house always wins" is a popular saying in English, used in gambling/casino settings, describing how the "house", or casino, always ultimately wins.