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{{Gamearticlelist
 
{{Gamearticlelist
 
|game1 =FNV
 
|game1 =FNV
|articles1 =[[ The House Always Wins I ]]<br />[[The House Always Wins II]]<br />[[The House Always Wins III]]<br />[[The House Always Wins IV]]<br />[[The House Always Wins V]]<br />[[The House Always Wins VI]]<br />[[The House Always Wins VII]]<br />[[The House Always Wins VIII]]
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|articles1 =[[The House Always Wins I]]<br />[[The House Always Wins II]]<br />[[The House Always Wins III]]<br />[[The House Always Wins IV]]<br />[[The House Always Wins V]]<br />[[The House Always Wins VI]]<br />[[The House Always Wins VII]]<br />[[The House Always Wins VIII]]
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}}
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{{Infobox achievement
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|games =FNV
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|image =The House Always Wins.png
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|image size =120px
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|requires =Complete The House Always Wins
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|points =30
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|trophy =Silver
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
[[The House Always Wins]] are a series of eight quests given by [[Robert House|Mr. House]] in [[Lucky 38]]'s [[Lucky 38 penthouse|penthouse]].
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'''The House Always Wins''' is a [[Fallout: New Vegas quests#Main quest arcs|main quest]] divided into eight parts, given by [[Robert House|Mr. House]] in [[Lucky 38]]'s [[Lucky 38 penthouse|penthouse]].
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__TOC__
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{{clear}}
   
 
==Quest parts==
 
==Quest parts==
===The House always Wins, I===
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===The House Always Wins, I===
[[File:Platinum Chip.PNG|right|120px]]
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[[File:Platinum chip.png|right|120px]]
{{Gamearticle|FNV|link1=The House Always Wins I}}
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{{main|The House Always Wins I}}
This is the first in a series of quests which leads to one of the many [[Fallout: New Vegas endings]]. Mr. House tasks you to retrieve the [[platinum chip]] from [[Benny]] and use it at [[The Fort]] to upgrade the [[Securitron]]s, then bring it back to the Lucky 38 so that Mr. House can upgrade them.
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This is the first in a series of quests which leads to one of the many [[Fallout: New Vegas endings|''Fallout: New Vegas'' endings]]. Mr. House tasks you to retrieve the [[platinum chip]] from [[Benny]] and use it at [[The Fort]] to upgrade the [[Securitron]]s, then bring it back to the Lucky 38 so that Mr. House can upgrade them.
   
 
===The House Always Wins, II===
 
===The House Always Wins, II===
 
[[File:WC You and What Army.jpg|right|120px]]
 
[[File:WC You and What Army.jpg|right|120px]]
{{Gamearticle|FNV|link1=The House Always Wins II}}
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{{main|The House Always Wins II}}
 
For part two of the quest, you must travel to [[Cottonwood Cove]] and take a raft to The Fort, where Mr. House's [[Securitron vault|secure bunker]] is located. If you already collected the platinum chip, Mr. House will return it to you; if not, you'll need to get it back from Benny when you get there.
 
For part two of the quest, you must travel to [[Cottonwood Cove]] and take a raft to The Fort, where Mr. House's [[Securitron vault|secure bunker]] is located. If you already collected the platinum chip, Mr. House will return it to you; if not, you'll need to get it back from Benny when you get there.
 
{{clear}}
 
{{clear}}
   
 
===The House Always Wins, III===
 
===The House Always Wins, III===
[[File:FNV_Nellis_AFB_Entrance.png|right|120px]]
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[[File:BoomersReputation.png|right|120px]]
{{Gamearticle|FNV|link1=The House Always Wins III}}
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{{main|The House Always Wins III}}
Go to [[Nellis Air Force Base]] and befriend the [[Boomers]] and get them to help you in the [[Second Battle of Hoover Dam|upcoming battle]].
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Go to [[Nellis Air Force Base]], befriend the [[Boomers]], or kill them and report back to Mr. House.
 
{{clear}}
 
{{clear}}
   
 
===The House Always Wins, IV===
 
===The House Always Wins, IV===
[[File:How_Little_We_Know.png|right|120px]]
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[[File:How Little We Know.png|right|120px]]
{{Gamearticle|FNV|link1=The House Always Wins IV}}
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{{main|The House Always Wins IV}}
 
Mr. House asks the player to convince the [[Omertas]] to ally with Mr. House. The player can achieve this by completing side quest [[How Little We Know]], or killing all the Omertas. Upon doing either, the player must then return to Mr. House.
 
Mr. House asks the player to convince the [[Omertas]] to ally with Mr. House. The player can achieve this by completing side quest [[How Little We Know]], or killing all the Omertas. Upon doing either, the player must then return to Mr. House.
 
{{clear}}
 
{{clear}}
   
 
===The House Always Wins, V===
 
===The House Always Wins, V===
[[File:The House Always Wins.jpg|right|120px]]
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[[File:Fallout New Vegas T-51b.jpg|right|120px]]
{{Gamearticle|FNV|link1=The House Always Wins V}}
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{{main|The House Always Wins V}}
 
Wipe out the [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]] by destroying its [[Hidden Valley bunker|underground bunker]]. House vehemently despises the Brotherhood and will settle for nothing less.
 
Wipe out the [[Brotherhood of Steel (Mojave chapter)|Brotherhood of Steel]] by destroying its [[Hidden Valley bunker|underground bunker]]. House vehemently despises the Brotherhood and will settle for nothing less.
 
{{clear}}
 
{{clear}}
   
 
===The House Always Wins, VI===
 
===The House Always Wins, VI===
[[File:The House Always Wins.jpg|right|120px]]
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[[File:You'll Know it When it Happens.png|right|120px]]
{{Gamearticle|FNV|link1=The House Always Wins VI}}
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{{main|The House Always Wins VI}}
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Protect [[Aaron Kimball|President Kimball]] from an assassination attempt on [[Hoover Dam]]. Follow [[Graham Grant|Ranger Grant]] to the observation deck, then tell the Ranger that you are ready and a [[Bear Force One|Vertibird]] will land above you.
...
 
 
{{clear}}
 
{{clear}}
   
 
===The House Always Wins, VII===
 
===The House Always Wins, VII===
[[File:The House Always Wins.jpg|right|120px]]
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[[File:El Dorado SS.jpg|right|120px]]
{{Gamearticle|FNV|link1=The House Always Wins VII}}
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{{main|The House Always Wins VII}}
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The player must install the override module at the [[El Dorado substation]]. Several [[New California Republic|NCR]] troops guard the substation and warn the player that there will be trouble if they enter.
...
 
 
{{clear}}
 
{{clear}}
   
 
===The House Always Wins, VIII===
 
===The House Always Wins, VIII===
 
[[File:The House Always Wins.jpg|right|120px]]
 
[[File:The House Always Wins.jpg|right|120px]]
{{Gamearticle|FNV|link1=The House Always Wins VIII}}
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{{main|The House Always Wins VIII}}
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Report back to Mr. House once all of the quests given to you by him are complete. He will then give you the quest [[All or Nothing]].
...
 
 
{{clear}}
 
{{clear}}
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==Notes==
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{{FNVCC}}
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* There is a quest named The House Always Wins (without number) in the [[G.E.C.K. (editor)|G.E.C.K.]]
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{{FNVCC|end}}
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==Behind the scenes==
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"The house always wins" is a popular saying in English, used in gambling/casino settings, describing how the "house", or casino, always ultimately wins.
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{{Navbox quests FNV}}
   
 
[[Category:Fallout: New Vegas quests]]
 
[[Category:Fallout: New Vegas quests]]
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[[Category:Fallout: New Vegas cut quests]]
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[[ru: Казино всегда в выигрыше]]

Revision as of 16:55, 22 April 2014

Gameplay articles
Fallout: New VegasThe House Always Wins I
The House Always Wins II
The House Always Wins III
The House Always Wins IV
The House Always Wins V
The House Always Wins VI
The House Always Wins VII
The House Always Wins VIII

 
Gametitle-FNV
Gametitle-FNV

The House Always Wins is a main quest divided into eight parts, given by Mr. House in Lucky 38's penthouse.

Quest parts

The House Always Wins, I

Platinum chip

This is the first in a series of quests which leads to one of the many Fallout: New Vegas endings. Mr. House tasks you to retrieve the platinum chip from Benny and use it at The Fort to upgrade the Securitrons, then bring it back to the Lucky 38 so that Mr. House can upgrade them.

The House Always Wins, II

WC You and What Army

For part two of the quest, you must travel to Cottonwood Cove and take a raft to The Fort, where Mr. House's secure bunker is located. If you already collected the platinum chip, Mr. House will return it to you; if not, you'll need to get it back from Benny when you get there.

The House Always Wins, III

BoomersReputation

Go to Nellis Air Force Base, befriend the Boomers, or kill them and report back to Mr. House.

The House Always Wins, IV

How Little We Know

Mr. House asks the player to convince the Omertas to ally with Mr. House. The player can achieve this by completing side quest How Little We Know, or killing all the Omertas. Upon doing either, the player must then return to Mr. House.

The House Always Wins, V

Fallout New Vegas T-51b

Wipe out the Brotherhood of Steel by destroying its underground bunker. House vehemently despises the Brotherhood and will settle for nothing less.

The House Always Wins, VI

You'll Know it When it Happens

Protect President Kimball from an assassination attempt on Hoover Dam. Follow Ranger Grant to the observation deck, then tell the Ranger that you are ready and a Vertibird will land above you.

The House Always Wins, VII

El Dorado SS

The player must install the override module at the El Dorado substation. Several NCR troops guard the substation and warn the player that there will be trouble if they enter.

The House Always Wins, VIII

The House Always Wins

Report back to Mr. House once all of the quests given to you by him are complete. He will then give you the quest All or Nothing.

Notes

  • There is a quest named The House Always Wins (without number) in the G.E.C.K.

Behind the scenes

"The house always wins" is a popular saying in English, used in gambling/casino settings, describing how the "house", or casino, always ultimately wins.

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse