This is an overview article which contains background information and cross-game comparisons. For game-specific information and stats, see the articles linked on the right.
The House Always Wins is a main quest divided into eight parts, given by Mr. House in Lucky 38's penthouse.
Quest parts Edit
The House Always Wins, I Edit
This is the first in a series of quests which leads to one of the many
. Mr. House tasks you to retrieve the Fallout: New Vegas endings platinum chip from Benny and use it at The Fort to upgrade the Securitrons, then bring it back to the Lucky 38 so that Mr. House can upgrade them.
The House Always Wins, II Edit
For part two of the quest, you must travel to
Cottonwood Cove and take a raft to The Fort, where Mr. House's secure bunker is located. If you already collected the platinum chip, Mr. House will return it to you; if not, you'll need to get it back from Benny when you get there.
The House Always Wins, III Edit
Nellis Air Force Base, befriend the Boomers, or kill them and report back to Mr. House.
The House Always Wins, IV Edit
Mr. House asks the player to convince the
Omertas to ally with Mr. House. The player can achieve this by completing side quest How Little We Know, or killing all the Omertas. Upon doing either, the player must then return to Mr. House.
The House Always Wins, V Edit
Wipe out the
Brotherhood of Steel by destroying its underground bunker. House vehemently despises the Brotherhood and will settle for nothing less.
The House Always Wins, VI Edit
President Kimball from an assassination attempt on Hoover Dam. Follow Ranger Grant to the observation deck, then tell the Ranger that you are ready and a Vertibird will land above you.
The House Always Wins, VII Edit
The player must install the override module at the
El Dorado substation. Several NCR troops guard the substation and warn the player that there will be trouble if they enter.
The House Always Wins, VIII Edit
Report back to Mr. House once all of the quests given to you by him are complete. He will then give you the quest
All or Nothing.
There is a quest named The House Always Wins (without number) in the G.E.C.K.
Behind the scenes Edit
"The house always wins" is a popular saying in English, used in gambling/casino settings, describing how the "house", or casino, always ultimately wins.
Upon Mr. House giving you the terms of your contract for obtaining the platinum chip, there will be a [50 Barter] option to increase that amount to 1250 caps. If you do so, you will receive 55 experience points. However, after you do this, you can opt to decline the deal and repeatedly negotiate upon a new conversation to exploit the barter command for 55 experience points every time.
[verification overdue] When opting for the speech option, "You look more like a computer and not a man," if the player had a Medicine level of 35 or higher, there will be dialogue option that will give the player 38 experience. It seems that you can choose this option an unlimited amount of times.
Act 1 Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding! Act 2 Wild Card ( Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins ( I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/ Arizona Killer Act 3 No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Other Come Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune Companion quests ED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby Unmarked quests A Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner ( Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer ( I, II) · Brotherhood Bond ( I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone ( I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados ( I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman