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The Hold Out is a side quest in the Fallout 4 add-on Far Harbor.
Quick walkthrough
Far Harbor side quest: The Hold Out | |||||||||||||
Talk to Mitch. | |||||||||||||
Reward: 4 stimpaks 2 RadAway | |||||||||||||
Travel to the National Park Visitor's Center. | |||||||||||||
Talk with Uncle Ken. | |||||||||||||
Reward: National Park Visitor's Center as a settlement | |||||||||||||
Defend the Visitor's Center. | |||||||||||||
Talk with Uncle Ken. | |||||||||||||
Let Uncle Ken stay at the Visitor's Center. | (Speech Check) Persuade Uncle Ken to go to Far Harbor. | ||||||||||||
Report to Mitch. | Report to Mitch. | ||||||||||||
Reward: ~350 XP 610 caps Fire Belly recipe | Reward: ~350 XP 610 caps Fire Belly recipe | ||||||||||||
Detailed walkthrough
This quest does not become available until Rite of Passage is completed.
Start the quest by talking to Mitch in Far Harbor's bar, The Last Plank. He will ask the Sole Survivor to find his uncle and possibly bring him back to Far Harbor.
Travel to National Park Visitor's Center, beware of the mines and traps near the entrances but try not to disarm them since they will help a bit later. Once inside talk to Uncle Ken and tell him that Mitch asked to check on him. He will immediately warn of an imminent trapper attack. The Sole Survivor can use the workshop immediately afterwards, but since one probably hasn't got the chance to set up supply lines here, the existing resources are most likely insufficient for building more than a couple of machine gun turrets.
Repel the attacking trappers. Once they are dead, talk to Uncle Ken again. With some difficult charisma checks he can be persuaded to go to Far Harbor; doing so will net more reward from Mitch, but keep in mind that Uncle Ken becomes a fully-fledged settler if he stays in his home. Regardless of the result, return to Mitch for payment. If the player character didn't ask Uncle Ken to leave, he will remain in the settlement and Mitch will send two additional settlers there.
Quest stages
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