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The Grand Tour

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The Grand Tour is a main quest and achievement/trophy in the Fallout 4 add-on Nuka-World.

Quick walkthroughEdit

Nuka-World main quest: The Grand Tour
Enter the Kiddie Kingdom.
Enter the World of Refreshment.
Enter Dry Rock Gulch.
Enter Safari Adventure.
Enter the Galactic Zone.
Leads to: A Magical Kingdom
Leads to: A World of Refreshment
Leads to: High Noon at the Gulch
Leads to: Safari Adventure
Leads to: Star Control
Complete the quest and assign the location to a raider gang.
Complete the quest and assign the location to a raider gang.
Complete the quest and assign the location to a raider gang.
Complete the quest and assign the location to a raider gang.
Complete the quest and assign the location to a raider gang.
Reward: A chest of spoils with random loot.
Reward: A chest of spoils with random loot.
Reward: A chest of spoils with random loot.
Reward: A chest of spoils with random loot.
Reward: A chest of spoils with random loot.
Secure the 5 areas.
Speak with Porter Gage.
Reward: 400 XP
Leads to: Home Sweet Home

Detailed walkthroughEdit

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You've met the bosses of the gangs. Now it's time to begin the conquest of Nuka-World. For every park overtaken, hand it over to a preferred gang, or a despised gang. Get the gangs beside you, or at your throat.

To complete this quest and achievement, the following quests must be completed:

Quest stagesEdit

StageStatusDescriptionLog Entry
10 Secure Galactic ZoneTo expand the territory for my gangs, I need to secure all of the parks beyond the walls of Nuka-Town U.S.A. and then choose which gangs will occupy the areas permanently.
20 Assign a Gang to Galactic Zone
30 Secure Dry Rock Gulch
40 Assign a Gang to Dry Rock Gulch
50 Secure Kiddie Kingdom
60 Assign a Gang to Kiddie Kingdom
70 Secure Safari Adventure
80 Assign a Gang to Safari Adventure
90 Secure Nuka-World's Bottling Plant
100 Assign a Gang to Nuka-World's Bottling Plant
110 Speak to Gage
655Quest finishedIcon checkQuest completeGage has suggested that we expand our gang influence into the Commonwealth. In order to do so, he's pointed me to one of his contacts, another raider he calls Shank.

BugsEdit

  • pcIcon pc ps4Icon ps4 xboxoneIcon xboxone At the end of the quest, talking to Gage does not allow you to continue the quest.[verified]
    • This should be fixed with version 1.7.19,[1] but some reports don't confirm that.
  • pcIcon pc When you complete A Magical Kingdom and clear all the other parks before starting this quest, the quest log will keep telling you the locations are not secure and not show that Kiddie Kingdom can be given to a gang. [verification overdue]
    • The only way that seems to fix this is to deselect the quest in the Pip-Boy log, save, quit, then reload. The quest will update and tell you that you can now assign Kiddie Kingdom to a gang, but still tell you that the other parks are unsecured. Clicking on the flag at the parks will still let you assign the locations and the quest will move on to talking to Gage.
  • ps4Icon ps4 After clearing out Kiddie Kingdom, any attempt to fast travel may cause the game to crash. There is no way to fix this without version 1.7.19 [verification overdue]


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