The quest starts after a talk with your dad, during which you're told you have to go to class and take the G.O.A.T. test. Bobblehead - Medicine is on his desk; this is one of only four opportunities to take it. Exiting your dad's office, you run into Jonas. You also see Stanley who is suffering of severe headaches and insomnia. Just outside the classroom, Amata is being harassed by Butch DeLoria and his gang, the Tunnel Snakes. There are a variety of choices that can be taken here:
The player may pass a speech check warning Butch that the Overseer will come down on the Tunnel Snakes if he continues his actions. This will earn good Karma.
Also for good Karma, Wally Mack may be convinced that he is being used by Butch as a lackey, which causes him and Paul Hannon to leave the group.
An even better karmic option here is fighting Butch and his gang. Once either the player or Butch is reduced to 50% health, the fight will stop (alternatively you can start the fight and run into the class room or to James' office. This will stop the fight and still give you good Karma).
The only evil karmic option here is telling Butch that Amata is sensitive about her weight, giving him and his friends more ideas to make fun of her.
Alternatively, the player may ignore the incident completely for no change in Karma.
Another option that results in neutral karma, but without ignoring the problem, is to encourage Butch to insult Amata, then proceed to beat him up. This will result in both karma effects.
Keep in mind that the path you take here will determine your initial Karma levels in the game, and it will be very difficult to change your alignment afterwards (the Karma shift is quite high).
Mr. Brotch will approach the player as they enter. If asked whether you really have to take the test, he will allow you to skip it, and select your tag skills directly. The player may also ask Mr. Brotch to fill out the G.O.A.T., whereupon he will ask what the player likes and will assign tag skills accordingly. This won't earn the achievement, though. Otherwise, the player is to sit down at a desk, after which the G.O.A.T. will begin. See the G.O.A.T. article for information on the questions and how the answers given influence the results. If the tag skills given are undesired, they may be changed by speaking with Mr. Brotch after the test.
Walking out of the classroom after setting your tag skills will progress to the next quest, Escape! (the first main quest), which occurs after a three year transition.
Looking at the Pip-Boy during the quest shows the date as August 3rd, 2274.
If you do not sit down for the test but bypass it through dialogue options with Mr. Brotch, you will not get the achievement "The G.O.A.T. Whisperer".
If you wait and stand back you can listen to what everyone else got as they approach.
Butch DeLoria is slated to be a hairdresser. To this, he says he wanted to be a barber, which he claims is very different from a hairdresser. And indeed, during the return in the mission Trouble on the Homefront, he can give the player a haircut.
Christine Kendall is slated to go into Maintenance. She and her mother wanted her to go into Science or Home Economics.
Susie Mack is slated to go into teaching due to, according to Brotch, her gift of communication.
Wally Mack walks out of the room, without hearing the results of his G.O.A.T, saying over his shoulder how he knew which answers would lead to his ideal job, thus 'cheating' on the G.O.A.T. Mr. Brotch is heard to remark: "Well I'll be damned, that little so and so, wish I'd thought of that when I was sixteen."
Freddie Gomez is struggling with the test and stays behind to try to figure it out. He never finishes the test.
If you activate the terminal in the office you start off in, you can read about an experiment that your dad and Jonas have done, foreshadowing Project Purity.
Since you can change your tag skills after taking the G.O.A.T.—and you can once again manually change these right before leaving Vault 101—it could be worthwhile for some players to tag skills useful during Escape! and then select different skills right before leaving the vault. For example, players could select melee weapons as a tag skill, relying on the baseball bat in dealing with any guards during the escape, and then drop melee weapons in exchange for a ranged weapon skill right before opening the outer door.
Freddie Gomez has one particularly humorous line when speaking to him after the G.O.A.T. He may ask, "I was going to go with The Overseer for Question 10. What did you put?"
A stimpak can be found on the doctor's tray when you leave the door to James' office; it is removed from your inventory once you turn 19 but two more can be found next to the same tray upon return during the next mission, Escape!.
ps3xbox360 The test may fail to begin after the player sits in a desk. Some students may be scribbling some answers on their papers but nothing else will happen, requiring a reload. This commonly happens after fighting the Tunnel Snakes gang outside the door. If you wish to get the good Karma, talk to them instead. A workaround for this on the PS3 version is to save the game after Butch laughs and nothing else happens. When you reload, the test will continue normally. [verified]
ps3xbox360 Mr. Brotch may not address the player after entering the classroom. This may happen if you have knocked out more than one of the Tunnel Snakes in the hallway when they were teasing Amata. [verified]
xbox360 After the blinding light appears right before the quest begins, you can see your father examining you, but he has stretched and bent fingers. [verified]
xbox360 If you knock out all the Tunnel Snakes and sit in the last seat on the right and right when the test starts you can get up and leave the room to skip the test. [verified]
pcps3 There is a rare occasion where one of the NPCs will not take a seat and thus the test would not begin. This can be easily fixed by reloading a previous save.[verified]