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{{for|an overview of laser rifle models in the [[Fallout series|''Fallout'' series]] of games|laser rifle}} |
{{for|an overview of laser rifle models in the [[Fallout series|''Fallout'' series]] of games|laser rifle}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | | |
+ | |games =FNV |
− | | |
+ | |image =AER9LASERRIFLE.png |
− | | |
+ | |icon =Laser rifle icon.png |
− | | |
+ | |type =unique gun |
− | | |
+ | |skill =Energy Weapons |
− | | |
+ | |strength req =0 |
− | |skill |
+ | |skill req =0 |
− | | |
+ | |damage =1000 |
− | | |
+ | |perk1 =Laser Commander |
− | | |
+ | |perk1 mult =0.15 |
− | | |
+ | |perk2 =Bloody Mess (perk) |
− | | |
+ | |perk2 mult =0.05 |
− | | |
+ | |perk3 =Lord Death |
− | | |
+ | |perk3 mult =0.04 |
− | | |
+ | |perk4 =Rapid Reload |
− | | |
+ | |perk4 reload mult =0.25 |
− | | |
+ | |perk5 =Fast Shot |
− | | |
+ | |perk5 attsec mult =0.2 |
− | | |
+ | |perk6 =Thought You Died |
− | | |
+ | |perk6 mult =0.1 |
− | | |
+ | |projectiles =1 |
⚫ | |||
− | |perk5attsecmult =0.2 |
||
− | | |
+ | |min spread =0 |
⚫ | |||
⚫ | |||
− | | |
+ | |crit % mult =100 |
− | | |
+ | |ammo =Microfusion cell |
− | | |
+ | |ammo use =1 |
− | | |
+ | |clip rounds =255 |
− | | |
+ | |reload time =2.5 |
− | | |
+ | |ap =17 |
− | | |
+ | |hp =1000 |
− | | |
+ | |repair =[[Laser rifle (Fallout: New Vegas)|Laser rifles]] |
− | | |
+ | |weight =8 |
− | | |
+ | |value =1000 |
− | | |
+ | |baseid ={{ID|000f82aa}} |
⚫ | |||
⚫ | |||
− | |baseid =000F82AA |
||
⚫ | |||
− | '''The Disintegrator''' is a debug [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''. |
+ | '''The Disintegrator''' is a debug test [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''. |
==Background== |
==Background== |
||
{{Transcluded|Laser rifle}} |
{{Transcluded|Laser rifle}} |
||
− | {{transcludesection|Laser rifle|AER9|options= |
+ | {{transcludesection|Laser rifle|AER9|options=nointr}} |
==Characteristics== |
==Characteristics== |
||
− | With over |
+ | With over 3800 DPS and 1000 damage per shot, this laser weapon will destroy anything in your way. If that's not enough, this weapon always gives critical hits for an extra 22 damage, a negligible addition to the already massive damage but also ensuring that your target will be reduced to a pile of ash. |
+ | ===Durability=== |
||
− | It is quite obvious The Disintegrator was a test weapon. |
||
+ | The Disintegrator can fire a total of about 4995 shots using standard cells, the equivalent of 20 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
||
==Variants== |
==Variants== |
||
− | * [[Laser rifle (Fallout: New Vegas)|Laser |
+ | * [[Laser rifle (Fallout: New Vegas)|Laser rifle]] |
==Locations== |
==Locations== |
||
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==Notes== |
==Notes== |
||
− | * This can not be modded with regular laser rifle [[weapon mods]]. |
+ | * This weapon can not be modded with regular laser rifle [[weapon mods]]. |
* This weapon cannot take bulk, over charge or max charge microfusion cells. It only takes the normal microfusion cells. |
* This weapon cannot take bulk, over charge or max charge microfusion cells. It only takes the normal microfusion cells. |
||
− | * Once added to the game, this weapon may show up in dead enemy inventories. |
+ | * Once added to the game via console commands, this weapon may show up in dead enemy's inventories. |
+ | |||
− | * A fully repaired Disintegrator can fire 4995 times before breaking. |
||
+ | ==Sounds== |
||
+ | {| |
||
+ | | [[File:SingleShotVB.png|95x95px]] |
||
+ | | [[File:Wpn rifle laser fire 3d.ogg|noicon]] |
||
+ | | [[File:ReloadVB.png|75x75px]] |
||
+ | | [[File:Wpn riflelaser reloadinout.ogg|noicon]] |
||
+ | |||
+ | |- |
||
+ | | [[File:JamVB.png|85x85px]] |
||
+ | | [[File:Wpn riflelaser jam.ogg|noicon]] |
||
+ | |} |
||
==References== |
==References== |
||
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[[Category:Fallout: New Vegas Energy Weapons skill weapons]] |
[[Category:Fallout: New Vegas Energy Weapons skill weapons]] |
||
− | [[Category:Fallout: New Vegas |
+ | [[Category:Fallout: New Vegas test cell weapons]] |
+ | [[ru:Дезинтегратор (Fallout: New Vegas)]] |
Revision as of 15:33, 13 July 2014
For an overview of laser rifle models in the Fallout series of games, see laser rifle. |
The following is based on test content from the Fallout: New Vegas files. |
The Disintegrator is a debug test weapon in Fallout: New Vegas.
Background
The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models.[1] Power is drawn from microfusion cells and processed through a wave/particle diverter manufactured by General Atomics International. The diverters are protected by a carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable.[2]
The AER9 was actually not the top laser rifle in service at the time of the Great War. The model line went up to the state-of-the-art AER12, which saw service in a handful of specialty units. The AER9 is much more commonly found due to being much sturdier and more reliable than the models that followed.[1] A new model, the AER14, was in development prior to the War, with at least one prototype surviving in Vault 22.
Characteristics
With over 3800 DPS and 1000 damage per shot, this laser weapon will destroy anything in your way. If that's not enough, this weapon always gives critical hits for an extra 22 damage, a negligible addition to the already massive damage but also ensuring that your target will be reduced to a pile of ash.
Durability
The Disintegrator can fire a total of about 4995 shots using standard cells, the equivalent of 20 reloads, from full condition before breaking.
Variants
Locations
The Disintegrator can only be obtained via console commands.
Notes
- This weapon can not be modded with regular laser rifle weapon mods.
- This weapon cannot take bulk, over charge or max charge microfusion cells. It only takes the normal microfusion cells.
- Once added to the game via console commands, this weapon may show up in dead enemy's inventories.