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| ||For an overview of laser rifle models in the Fallout series of games, see laser rifle.|
|The following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.|
The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, rather than falling completely out of focus like the newer models. Power is drawn from microfusion cells and processed through a wave/particle diverter manufactured by General Atomics International. The diverters are protected by a carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable.
As with all energy weapons, the AER9 can suffer from poor performance if not properly maintained. The crystal arrays and non-mechanical components are delicate and if not properly serviced can lead to a loss of beam intensity, overheating, and energy regulation failure.
With over 3800 DPS and 1000 damage per shot, this laser weapon will destroy anything in your way. If that's not enough, this weapon always gives critical hits for an extra 22 damage, a negligible addition to the already massive damage but also ensuring that your target will be reduced to a pile of ash.
The Disintegrator can fire a total of about 4995 shots using standard cells, the equivalent of 20 reloads, from full condition before breaking.
The Disintegrator can only be obtained via console commands.
- This weapon can not be modded with regular laser rifle weapon mods.
- This weapon cannot take bulk, over charge or max charge microfusion cells. It only takes the normal microfusion cells.
- Once added to the game via console commands, this weapon may show up in dead enemy's inventories.
| || |
- ↑ 1.0 1.1 1.2 Citadel terminal entry on the AER9 laser rifle in Fallout 3. 
- ↑ Research Note - laser rifle, Fort Independence terminal entries.