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{{for|an overview of .223 pistols in the [[Fallout series|''Fallout'' series]] of games|.223 pistol}}
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{{for|an overview of .223 pistols|.223 pistol}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
 
|games =FNV
 
|games =FNV
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|perk1 =Cowboy
 
|perk1 =Cowboy
 
|perk1 mult =0.25
 
|perk1 mult =0.25
|perk2 =Bloody Mess (perk)
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|perk2 =Bloody Mess (Fallout: New Vegas)
 
|perk2 mult =0.05
 
|perk2 mult =0.05
 
|perk3 =Lord Death
 
|perk3 =Lord Death
|perk3 mult =0.03
+
|perk3 mult =0.04
 
|perk4 =Rapid Reload
 
|perk4 =Rapid Reload
 
|perk4 reload mult =0.25
 
|perk4 reload mult =0.25
|perk5 =Fast Shot
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|perk5 =Fast Shot (Fallout: New Vegas)
 
|perk5 attsec mult =0.2
 
|perk5 attsec mult =0.2
 
|perk6 =Thought You Died
 
|perk6 =Thought You Died
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|ap =19
 
|ap =19
 
|hp =225
 
|hp =225
|repair =[[5.56mm pistol (GRA)|5.56mm pistol]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}<br />[[Jury Rigging#One-handed guns|One-handed guns]] {{icon|jury|big|link=Jury Rigging}}
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|repair =[[5.56mm pistol (GRA)|5.56mm pistol]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}<br />[[Jury Rigging (Fallout: New Vegas)#One-handed guns|One-handed guns]] {{Icon|jury|big|link=Jury Rigging (Fallout: New Vegas)}}
 
|weight =5
 
|weight =5
 
|value =1750
 
|value =1750
|baseid ={{ID|00133058}}
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|edid =WeapNVThatGun
  +
|formid ={{ID|00133058}}
}}{{Games|FNV}}
 
  +
}}
   
'''That Gun''' is a unique [[Fallout: New Vegas weapons|weapon]] in ''[[Fallout: New Vegas]]''.
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'''That Gun''' is a [[Fallout: New Vegas unique weapons|unique]] [[Fallout: New Vegas weapons#Pistols|weapon]] {{In|FNV}}.
  +
  +
==Background==
  +
{{transcluded|.223 pistol}}
  +
{{transcludesection|.223 pistol|223Background|options=nointro}}
  +
  +
{{transcludesection|.223 pistol|556Background|options=nointro}}
   
 
==Characteristics==
 
==Characteristics==
  +
[[File:That Gun blown up.png|thumb|left|That Gun expanded]]
That Gun is a heavily modified, pared down [[5.56mm round (Fallout: New Vegas)|.223]] pistol, successor to the pistol from ''[[Fallout]]'' and ''[[Fallout 2]]''. It weighs a hefty 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver. The green light on the left side turns off and makes a ringing noise once the weapon has reloaded. Until the advent of the [[Gun Runners' Arsenal]] it had the unique capability of using dedicated [[armor piercing]] rounds, something that no other pistol in the game was capable of.
+
That Gun is a heavily modified, pared down [[5.56mm round (Fallout: New Vegas)|.223]] pistol, successor to the [[.223 pistol (Fallout)|same weapon]] from ''[[Fallout]]'' and ''[[Fallout 2]]''. The weapon weighs 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver. When reloading, the weapon's cylinder mechanically swings open to the left and auto-ejects the spent casings. The green light on the left side of the gun turns yellow while reloading and then turns green while making a ringing noise once the weapon has reloaded. When jammed, the green light turns red and the cylinder hangs half way out. The Courier fixes it by hitting the cylinder back in.
  +
  +
Until the release of the [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]'', That Gun was the only pistol capable of using dedicated [[armor piercing]] rounds. That Gun is also the least expensive, named rare gun that is available for purchase in ''Fallout: New Vegas''.
   
  +
That Gun is not considered a [[holdout weapon]], unlike the [[5.56mm pistol (GRA)|standard 5.56mm pistol]].
Along with [[Lucky]], it has the second highest potential critical hit chance (95%) of all one-handed non-energy guns, right after the [[silenced .22 pistol]].
 
   
 
===Durability===
 
===Durability===
That Gun can fire about 1120 standard rounds, the equivalent of 224 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
+
That Gun can fire about 1120 standard rounds, the equivalent of 224 reloads, from full [[Equipment condition#Fallout: New Vegas|condition]] before breaking.
 
{{Durability table
 
{{Durability table
 
| game =FNV
 
| game =FNV
Line 58: Line 68:
   
 
==Variants==
 
==Variants==
* [[5.56mm pistol (GRA)|5.56mm pistol]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}
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* [[5.56mm pistol (GRA)|5.56mm pistol]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
{{clear}}
 
   
 
===Comparison===
 
===Comparison===
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==Location==
 
==Location==
It's located in [[Novac]], inside the [[Dino Bite gift shop]]. It can either be purchased from [[Cliff Briscoe]], or stolen from the storage room. It is on the end of the first shelf with the [[Rocket souvenir]]s to the right. The storage room key can be pick-pocketed or the lock may be picked (very easy). The key may also be purchased during the quest [[Come Fly With Me]] or any time after its completion.
+
The weapon can be found in [[Novac]], inside the [[Dino Bite gift shop]]. It can either be purchased from [[Cliff Briscoe]] or stolen from the storage room in which it is on the end of the first shelf with the [[rocket souvenir]]s to the right. The storage room key can be pick-pocketed or the door's [[Lockpick (Fallout: New Vegas)|Very Easy]] lock can be picked. The key may also be purchased during the quest [[Come Fly With Me]] or any time after its completion.
   
 
==Notes==
 
==Notes==
 
* Along with [[Lucky (Fallout: New Vegas)|Lucky]], That Gun has the second highest potential critical hit chance multiplier (x2.5) of all one-handed non-energy guns, after the [[silenced .22 pistol]].
* If you steal the weapon from Cliff Briscoe and he takes it back from you, it cannot be bought or stolen again.
 
  +
* If it is stolen and Cliff Briscoe witnesses the act, he will retrieve it, possibly causing the gun to become unobtainable.
* Using this weapon against [[Super mutant (Fallout: New Vegas)|Super Mutants]] counts toward the [[Vault 13's Revenge]] challenge.
 
* Using this weapon against robots counts towards the [[Benefit Or a Hazard]] challenge.
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* Using this weapon against [[Super mutant (Fallout: New Vegas)|super mutants]] and/or robots counts towards the [[Vault 13's Revenge]] and [[Benefit Or a Hazard]] challenges respectively.
  +
* The Vault Boy icon differs from the 5.56mm pistol's icon, despite no major model change, other than the weapon's finish and LED color.
  +
* That Gun is difficult to repair, as outside of the perk [[Jury Rigging (Fallout: New Vegas)|Jury Rigging]], no other weapons are in its repair list apart from the ''[[Gun Runners' Arsenal]]'' 5.56mm pistol, which can only be found at vendors. This means that the only ways to repair That Gun without the add-on or perk are vendors with item repair abilities or [[weapon repair kit]]s.
   
 
==Behind the scenes==
 
==Behind the scenes==
 
* Like the [[5.56mm pistol (GRA)|5.56mm pistol]] and the [[.223 pistol]] before it, That Gun is modeled on the pistol used by Rick Deckard in the film Blade Runner. This version differs considerably in proportions, and lacks the bolt handle, ejection port, and second trigger. That Gun and the 5.56mm pistol being used to destroy 15 robots for the [[Benefit Or a Hazard]] challenge is a further reference to the film.
* According to [[J.E. Sawyer]], its name is derived from the fact that many players referred to the .223 pistol as "That Gun from ''Fallout'' and ''Fallout 2''."
+
* According to [[Joshua Sawyer]], its name is derived from the fact that many players referred to the .223 pistol in ''Fallout'' and ''Fallout 2'' as "That Gun".<ref name="ThatGun" group="Non-game" />
* Like the .223 pistol, That Gun is modeled on [http://www.styleofeye.com/images/blade-runner-rick-deckard-pkd-blaster1.gif the pistol used by Rick Deckard], the main character of the film ''Blade Runner''. This version differs considerably in proportions, and lacks the bolt handle, ejection port, and second trigger.
 
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3|xbox360}} If you stole That Gun from the storage room, [[Cliff Briscoe]] still sells it in his shop, creating the possibility to obtain a second weapon.
+
* {{Platforms|pc,ps3}} If That Gun is stolen from the storage room, [[Cliff Briscoe]] may still sell it in his shop, creating the possibility of obtaining a second weapon. {{Verify|verified}}
* {{Platforms|pc|ps3|xbox360}} If loading a saved game from the main menu in which you have That Gun equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.
+
* {{Platforms|pc,ps3,xbox360}} If loading a saved game from the main menu in which That Gun is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. {{Verify|verified}}
* {{Platforms|pc|ps3|xbox360}} That Gun is not affected by [[The Professional]] perk. Curiously, its non-unique counterpart, the [[5.56mm pistol (GRA)|5.56mm pistol]], ''is'' affected by the perk.
+
* {{Platforms|pc,ps3,xbox360}} That Gun is not affected by [[The Professional]] perk. Curiously, its non-unique counterpart, the [[5.56mm pistol (GRA)|5.56mm pistol]], is. {{Verify|verified}}
* {{Platforms|xbox360}} Rarely, when you are aiming down the sights of That Gun, when you turn right or left the camera will instead pivot from your shoulders, but your gun will stay in the same spot, causing it to careen to the right and left. You can even move your head backwards, to the point that you can see your shoulders in first person.
+
* {{Platforms|xbox360}} Rarely, when aiming down the sights of That Gun, when turning right or left the camera will instead pivot from the [[Courier]]'s shoulders, but the gun will stay in the same spot, causing it to careen to the right and left. One's head can even be moved backwards, to the point of seeing the viewmodel hands. {{Verify|verified}}
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
| [[File:SingleShotVB.png|95x95px]]
+
|[[File:SingleShotVB.png|95x95px]]
| [[File:Wpn thatgun fire 2d 02.ogg|noicon]]
+
|[[File:Wpn thatgun fire 2d 02.ogg|noicon|200px]]
| [[File:ReloadVB.png|75x75px]]
+
|[[File:ReloadVB.png|75x75px]]
| [[File:Wpn thatgun reloadpt4.ogg|noicon]]
+
|[[File:Wpn thatgun reloadpt4.ogg|noicon|200px]]
 
 
|-
 
|-
| [[File:JamVB.png|80x80px]]
+
|[[File:JamVB.png|80x80px]]
| [[File:Wpn thatgun jam.ogg|noicon]]
+
|[[File:Wpn thatgun jam.ogg|noicon|200px]]
 
|}
 
|}
   
  +
==Gallery==
{{Navbox weapons FNV}}
 
  +
<gallery widths="200">
  +
That Gun.jpg|That Gun on a shelf inside the Dino Bite gift shop storage room.
  +
Curios and Relics.png|That Gun/5.56mm pistol in the achievement image for [[Curios and Relics]]
  +
</gallery>
  +
  +
==References==
  +
{{References}}
  +
'''Non-game'''
  +
<references group="Non-game" />
   
 
[[Category:Fallout: New Vegas Guns skill weapons]]
 
[[Category:Fallout: New Vegas Guns skill weapons]]
 
[[Category:Fallout: New Vegas unique weapons]]
 
[[Category:Fallout: New Vegas unique weapons]]
   
  +
[[de:Die Knarre]]
  +
[[es:Pedazo Arma]]
  +
[[fi:That Gun]]
  +
[[fr:Cette Arme]]
  +
[[pt:That Gun]]
 
[[ru:Тот самый]]
 
[[ru:Тот самый]]
  +
[[uk:Той самий]]
  +
[[zh:无名枪]]

Latest revision as of 21:43, 26 December 2023

That Gun is a unique weapon in Fallout: New Vegas.

Background

This section is transcluded from .223 pistol. To change it, please edit the transcluded page.

The first .223 pistol was modified from a full sized .223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. He cut his rifle down to the size of a large pistol.[1] This unique weapon offered firepower comparable to a hunting rifle in the compact package of a pistol. Five rounds of .223 ammunition were more than enough to deal with most dangers out in the wastes.[2]

This iconic sidearm caught the eye of gunsmiths in the following years, and the pistol saw mass production but was modified to fully accommodate the more powerful 5.56mm.[3][Non-game 1] Vestigial elements, such as the double triggers, were shed to improve performance. The internal mechanisms are retained from the original .223 revolving rifle, modified as needed to create a powerful double-action revolver.[4]

Characteristics

That Gun blown up

That Gun expanded

That Gun is a heavily modified, pared down .223 pistol, successor to the same weapon from Fallout and Fallout 2. The weapon weighs 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver. When reloading, the weapon's cylinder mechanically swings open to the left and auto-ejects the spent casings. The green light on the left side of the gun turns yellow while reloading and then turns green while making a ringing noise once the weapon has reloaded. When jammed, the green light turns red and the cylinder hangs half way out. The Courier fixes it by hitting the cylinder back in.

Until the release of the add-on Gun Runners' Arsenal, That Gun was the only pistol capable of using dedicated armor piercing rounds. That Gun is also the least expensive, named rare gun that is available for purchase in Fallout: New Vegas.

That Gun is not considered a holdout weapon, unlike the standard 5.56mm pistol.

Durability

That Gun can fire about 1120 standard rounds, the equivalent of 224 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, AP & match1120224
Surplus37074
.223 caliber round1402281

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
5.56mm pistol Gun Runners' Arsenal28
772.75x228211.30.6587051200240506
That Gun 30
903x2.530191.60.55112051750350506

Location

The weapon can be found in Novac, inside the Dino Bite gift shop. It can either be purchased from Cliff Briscoe or stolen from the storage room in which it is on the end of the first shelf with the rocket souvenirs to the right. The storage room key can be pick-pocketed or the door's Very Easy lock can be picked. The key may also be purchased during the quest Come Fly With Me or any time after its completion.

Notes

  • Along with Lucky, That Gun has the second highest potential critical hit chance multiplier (x2.5) of all one-handed non-energy guns, after the silenced .22 pistol.
  • If it is stolen and Cliff Briscoe witnesses the act, he will retrieve it, possibly causing the gun to become unobtainable.
  • Using this weapon against super mutants and/or robots counts towards the Vault 13's Revenge and Benefit Or a Hazard challenges respectively.
  • The Vault Boy icon differs from the 5.56mm pistol's icon, despite no major model change, other than the weapon's finish and LED color.
  • That Gun is difficult to repair, as outside of the perk Jury Rigging, no other weapons are in its repair list apart from the Gun Runners' Arsenal 5.56mm pistol, which can only be found at vendors. This means that the only ways to repair That Gun without the add-on or perk are vendors with item repair abilities or weapon repair kits.

Behind the scenes

  • Like the 5.56mm pistol and the .223 pistol before it, That Gun is modeled on the pistol used by Rick Deckard in the film Blade Runner. This version differs considerably in proportions, and lacks the bolt handle, ejection port, and second trigger. That Gun and the 5.56mm pistol being used to destroy 15 robots for the Benefit Or a Hazard challenge is a further reference to the film.
  • According to Joshua Sawyer, its name is derived from the fact that many players referred to the .223 pistol in Fallout and Fallout 2 as "That Gun".[Non-game 1]

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 If That Gun is stolen from the storage room, Cliff Briscoe may still sell it in his shop, creating the possibility of obtaining a second weapon. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which That Gun is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 That Gun is not affected by The Professional perk. Curiously, its non-unique counterpart, the 5.56mm pistol, is. [verified]
  • Xbox 360Xbox 360 Rarely, when aiming down the sights of That Gun, when turning right or left the camera will instead pivot from the Courier's shoulders, but the gun will stay in the same spot, causing it to careen to the right and left. One's head can even be moved backwards, to the point of seeing the viewmodel hands. [verified]

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

References

  1. Fallout and Fallout 2 appearance and item description: "{24100}{}{.223 Pistol}"
    "{24101}{}{A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout))
  2. Unique weapon in Fallout.
  3. The weapon is available in multiple copies in Fallout 2.
  4. Weapon appearance, functionality and reload animation in-game.

Non-game

  1. 1.0 1.1 Joshua Sawyer on Twitter:
    IrishHooman: "Why was it called 'That Gun' anyway? always wondered"
    Joshua Sawyer: "because it's That Gun From Fallout/Fallout 2/Blade Runner. also we didn't have .223 as a primary ammo type."