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==Characteristics==
 
==Characteristics==
That Gun is a heavily modified, pared down [[5.56mm round (Fallout: New Vegas)|.223]] pistol, successor to the [[.223 pistol (Fallout)|same weapon]] from ''[[Fallout]]'' and ''[[Fallout 2]]''. It weighs a hefty 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver. The green light on the left side turns yellow while reloading, then turns green and makes a ringing noise once the weapon has reloaded. Until the advent of the [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]'', it had the unique capability of using dedicated [[armor piercing]] rounds, something that no other pistol in the game was capable of. This gun is also the cheapest named rare gun in game that is buyable but not pickable or quest.
+
That Gun is a heavily modified, pared down [[5.56mm round (Fallout: New Vegas)|.223]] pistol, successor to the [[.223 pistol (Fallout)|same weapon]] from ''[[Fallout]]'' and ''[[Fallout 2]]''. It weighs a hefty 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver. The green light on the left side turns yellow while reloading, then turns green and makes a ringing noise once the weapon has reloaded. Until the advent of the [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]'', it had the unique capability of using dedicated [[armor piercing]] rounds, something that no other pistol in the game was capable of. This gun is also the least expensive named rare gun that is available for purchase in ''Fallout: New Vegas''.
   
Along with [[Lucky]], it has the second highest potential critical hit chance (95%) of all one-handed non-energy guns, right after the [[silenced .22 pistol]].
+
Along with [[Lucky]], it has the second highest potential critical hit chance multiplier (x2.5) of all one-handed non-energy guns, right after the [[silenced .22 pistol]].
   
 
===Durability===
 
===Durability===
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==Notes==
 
==Notes==
* If you steal the weapon from Cliff Briscoe and he takes it back from you, it cannot be stolen again, or purchased.
+
* If it is stolen from Cliff Briscoe and he witnesses the act, it cannot be stolen again, or purchased.
 
* Using this weapon against [[Super mutant (Fallout: New Vegas)|super mutants]] counts toward the [[Vault 13's Revenge]] challenge.
 
* Using this weapon against [[Super mutant (Fallout: New Vegas)|super mutants]] counts toward the [[Vault 13's Revenge]] challenge.
 
* Using this weapon against robots counts towards the [[Benefit Or a Hazard]] challenge.
 
* Using this weapon against robots counts towards the [[Benefit Or a Hazard]] challenge.
* The Vault Boy icon the player's Pip-boy differs from the 5.56mm pistol's icon, despite no major model change, other than skin and LED color.
+
* The Vault Boy icon differs from the 5.56mm pistol's icon, despite no major model change, other than skin and LED color.
   
 
==Behind the scenes==
 
==Behind the scenes==
* According to [[Joshua Sawyer]], its name is derived from the fact that many players referred to the .223 pistol as "That Gun from ''Fallout'' and ''Fallout 2''."
+
* According to [[Joshua Sawyer]], its name is derived from the fact that many players referred to the .223 pistol as "That Gun in ''Fallout'' and ''Fallout 2''."
 
* Like the .223 pistol, That Gun is modeled on [https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc3/977400_413946008704559_1782034493_o.jpg the pistol used by Rick Deckard], the main character of the film ''[[wikipedia:Blade Runner|Blade Runner]]''. This version differs considerably in proportions, and lacks the bolt handle, ejection port, and second trigger.
 
* Like the .223 pistol, That Gun is modeled on [https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc3/977400_413946008704559_1782034493_o.jpg the pistol used by Rick Deckard], the main character of the film ''[[wikipedia:Blade Runner|Blade Runner]]''. This version differs considerably in proportions, and lacks the bolt handle, ejection port, and second trigger.
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3|xbox360}} If you stole That Gun from the storage room, [[Cliff Briscoe]] still sells it in his shop, creating the possibility to obtain a second weapon. {{Verify|verified}}
+
* {{Platforms|pc|ps3}} If stolen That Gun from the storage room, [[Cliff Briscoe]] still sells it in his shop, creating the possibility to obtain a second weapon. {{Verify|verified}}
* {{Platforms|pc|ps3|xbox360}} If loading a saved game from the main menu in which you have That Gun equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. {{Verify|verified}}
+
* {{Platforms|pc|ps3|xbox360}} If loading a saved game from the main menu in which That Gun is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. {{Verify|verified}}
* {{Platforms|pc|ps3|xbox360}} That Gun is not affected by [[The Professional]] perk. Curiously, its non-unique counterpart, the [[5.56mm pistol (GRA)|5.56mm pistol]], ''is'' affected by the perk. {{Verify|verified}}
+
* {{Platforms|pc|ps3|xbox360}} That Gun is not affected by [[The Professional]] perk. Curiously, its non-unique counterpart, the [[5.56mm pistol (GRA)|5.56mm pistol]], ''is''. {{Verify|verified}}
* {{Platforms|xbox360}} Rarely, when you are aiming down the sights of That Gun, when you turn right or left the camera will instead pivot from your shoulders, but your gun will stay in the same spot, causing it to careen to the right and left. You can even move your head backwards, to the point that you can see your shoulders in first person. {{Verify|verified}}
+
* {{Platforms|xbox360}} Rarely, when aiming down the sights of That Gun, when turning right or left the camera will instead pivot from the [[Courier]]'s shoulders, but the gun will stay in the same spot, causing it to careen to the right and left. One's head can even be moved backwards, to the point of seeing the viewmodel hands. {{Verify|verified}}
  +
 
 
==Sounds==
 
==Sounds==
 
{|
 
{|
| [[File:SingleShotVB.png|95x95px]]
+
|[[File:SingleShotVB.png|95x95px]]
| [[File:Wpn thatgun fire 2d 02.ogg|noicon|200px]]
+
|[[File:Wpn thatgun fire 2d 02.ogg|noicon|200px]]
| [[File:ReloadVB.png|75x75px]]
+
|[[File:ReloadVB.png|75x75px]]
| [[File:Wpn thatgun reloadpt4.ogg|noicon|200px]]
+
|[[File:Wpn thatgun reloadpt4.ogg|noicon|200px]]
 
 
|-
 
|-
| [[File:JamVB.png|80x80px]]
+
|[[File:JamVB.png|80x80px]]
| [[File:Wpn thatgun jam.ogg|noicon|200px]]
+
|[[File:Wpn thatgun jam.ogg|noicon|200px]]
 
|}
 
|}
   
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[[ru:Тот самый]]
 
[[ru:Тот самый]]
  +
[[de:Die Knarre]]

Revision as of 16:30, 28 April 2015

 
Gametitle-FNV
Gametitle-FNV

That Gun is a unique weapon in Fallout: New Vegas.

Characteristics

That Gun is a heavily modified, pared down .223 pistol, successor to the same weapon from Fallout and Fallout 2. It weighs a hefty 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver. The green light on the left side turns yellow while reloading, then turns green and makes a ringing noise once the weapon has reloaded. Until the advent of the add-on Gun Runners' Arsenal, it had the unique capability of using dedicated armor piercing rounds, something that no other pistol in the game was capable of. This gun is also the least expensive named rare gun that is available for purchase in Fallout: New Vegas.

Along with Lucky, it has the second highest potential critical hit chance multiplier (x2.5) of all one-handed non-energy guns, right after the silenced .22 pistol.

Durability

That Gun can fire about 1120 standard rounds, the equivalent of 224 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, AP & match1120224
Surplus37074
.223 caliber round1402281

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
5.56mm pistol Gun Runners' Arsenal28
772.75x228211.30.6587051200240506
That Gun 30
903x2.530191.60.55112051750350506

Location

It's located in Novac, inside the Dino Bite gift shop. It can either be purchased from Cliff Briscoe, or stolen from the storage room. It is on the end of the first shelf with the Rocket souvenirs to the right. The storage room key can be pick-pocketed or the lock may be picked (very easy). The key may also be purchased during the quest Come Fly With Me or any time after its completion.

Notes

  • If it is stolen from Cliff Briscoe and he witnesses the act, it cannot be stolen again, or purchased.
  • Using this weapon against super mutants counts toward the Vault 13's Revenge challenge.
  • Using this weapon against robots counts towards the Benefit Or a Hazard challenge.
  • The Vault Boy icon differs from the 5.56mm pistol's icon, despite no major model change, other than skin and LED color.

Behind the scenes

  • According to Joshua Sawyer, its name is derived from the fact that many players referred to the .223 pistol as "That Gun in Fallout and Fallout 2."
  • Like the .223 pistol, That Gun is modeled on the pistol used by Rick Deckard, the main character of the film Blade Runner. This version differs considerably in proportions, and lacks the bolt handle, ejection port, and second trigger.

Bugs

  • PCPC If stolen That Gun from the storage room, Cliff Briscoe still sells it in his shop, creating the possibility to obtain a second weapon. [verified]
  • PCPC If loading a saved game from the main menu in which That Gun is equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
  • PCPC That Gun is not affected by The Professional perk. Curiously, its non-unique counterpart, the 5.56mm pistol, is. [verified]
  • Xbox 360Xbox 360 Rarely, when aiming down the sights of That Gun, when turning right or left the camera will instead pivot from the Courier's shoulders, but the gun will stay in the same spot, causing it to careen to the right and left. One's head can even be moved backwards, to the point of seeing the viewmodel hands. [verified]

Sounds

SingleShotVB ReloadVB
JamVB