Changes: That Gun


Back to page

m (Sounds)
Line 1: Line 1:
{{for|an overview of .223 pistols in the [[Fallout series|''Fallout'' series]] of games|.223 pistol}}
{{for|an overview of .223 pistols in the [[Fallout series|''Fallout'' series]] of games|.223 pistol}}
{{Bug Verification Project}}
{{Infobox weapon gamebryo
{{Infobox weapon gamebryo
|games =FNV
|games =FNV

Revision as of 22:13, January 20, 2013

Icon disambig
For an overview of .223 pistols in the Fallout series of games, see .223 pistol.
Bug Verification Project
This article is within the scope of the Bug Verification Project. This project is dedicated to increasing the validity of game bugs. For participation, please check the project page.
That Gun
That Gun icon
skillGuns 50
strength req.6
Attack statistics
30 (42.9)
90 (180.2)
DPS (reload)
36 (70)
crit dmg
crit % mult
3 (4.2)AP19
Ammo & reloading
ammo type5.56mm round
ammo cap.5
reload time
2.5 (1.9)
item HP225
5.56mm pistol Gun Runners' ArsenalGametitle-FNV GRA
One-handed guns Jury RiggingJuryRigging
base id00133058

That Gun is a unique weapon in Fallout: New Vegas.


That Gun is a heavily modified, pared down .223 pistol, successor to the pistol from Fallout and Fallout 2. It weighs a hefty 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver. The green light on the left side turns off and makes a ringing noise once the weapon has reloaded. Until the advent of the Gun Runners' Arsenal it had the unique capability of using dedicated armor piercing rounds, something that no other pistol in the game was capable of.

Along with Lucky, it has the second highest potential critical hit chance (95%) of all one-handed non-energy guns, right after the silenced .22 pistol.


That Gun can fire about 1120 standard rounds, the equivalent of 224 reloads, from full condition before breaking.

Ammunition typeDurability
Standard, HP, AP & match1120224
.223 caliber round1402281



Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
5.56mm pistol fnvgraGametitle-FNV GRA28
That Gun 30


It's located in Novac, inside the Dino Bite gift shop. It can either be purchased from Cliff Briscoe, or stolen from the storage room. It is on the end of the first shelf with the Rocket souvenirs to the right. The storage room key can be pick-pocketed or the lock may be picked (very easy). The key may also be purchased during the quest Come Fly With Me or any time after its completion.


  • If you steal the weapon from Cliff Briscoe and he takes it back from you, it cannot be bought or stolen again.
  • Using this weapon against Super Mutants counts toward the Vault 13's Revenge challenge.
  • Using this weapon against robots counts towards the Benefit Or a Hazard challenge.

Behind the scenes

  • According to J.E. Sawyer, its name is derived from the fact that many players referred to the .223 pistol as "That Gun from Fallout and Fallout 2."
  • Like the .223 pistol, That Gun is modeled on the pistol used by Rick Deckard, the main character of the film Blade Runner. This version differs considerably in proportions, and lacks the bolt handle, ejection port, and second trigger.


  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 If you stole That Gun from the storage room, Cliff Briscoe still sells it in his shop, creating the possibility to obtain a second weapon.
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 If loading a saved game from the main menu in which you have That Gun equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 That Gun is not affected by The Professional perk. Curiously, its non-unique counterpart, the 5.56mm pistol, is affected by the perk.
  • xbox360Icon xbox360 Rarely, when you are aiming down the sights of That Gun, when you turn right or left the camera will instead pivot from your shoulders, but your gun will stay in the same spot, causing it to careen to the right and left. You can even move your head backwards, to the point that you can see your shoulders in first person.



Other Wikia wikis

Random Wiki