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That Gun

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For an overview of .223 pistols in the Fallout series of games, see .223 pistol.
That Gun
FNVThatGun
That Gun icon
Requirements
skillGuns 50
strength req.6
Attack statistics
dmg/attack
30 (43.2)
DPS
90 (181.4)
DPS (reload)
36 (70.5)
crit dmg
30
crit % mult
x2.5
attacks/sec
3 (4.2)AP19
projectiles1spread0.5
Ammo & reloading
ammo type5.56mm round
ammo/shot
1
shots/rel.
5
ammo cap.5
reload time
2.5 (1.9)
Other
weight5value
1750
item HP225
repair
5.56mm pistol Gun Runners' ArsenalGametitle-FNV GRA
One-handed guns Jury RiggingJuryRigging
base id00133058
 
Gametitle-FNV
Gametitle-FNV

That Gun is a unique weapon in Fallout: New Vegas.

CharacteristicsEdit

That Gun is a heavily modified, pared down .223 pistol, successor to the same weapon from Fallout and Fallout 2. It weighs a hefty 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver. The green light on the left side turns yellow while reloading, then turns green and makes a ringing noise once the weapon has reloaded. Until the advent of the add-on Gun Runners' Arsenal, it had the unique capability of using dedicated armor piercing rounds, something that no other pistol in the game was capable of. This gun is also the cheapest named rare gun in game that is buyable but not quest.

Along with Lucky, it has the second highest potential critical hit chance (95%) of all one-handed non-energy guns, right after the silenced .22 pistol.

DurabilityEdit

That Gun can fire about 1120 standard rounds, the equivalent of 224 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, AP & match1120224
Surplus37074
.223 caliber round1402281

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
5.56mm pistol fnvgraGametitle-FNV GRA28
772.75x228211.30.6587051200240506
That Gun 30
903x2.530191.60.55112051750350506

LocationEdit

It's located in Novac, inside the Dino Bite gift shop. It can either be purchased from Cliff Briscoe, or stolen from the storage room. It is on the end of the first shelf with the Rocket souvenirs to the right. The storage room key can be pick-pocketed or the lock may be picked (very easy). The key may also be purchased during the quest Come Fly With Me or any time after its completion.

NotesEdit

  • If you steal the weapon from Cliff Briscoe and he takes it back from you, it cannot be stolen again, or purchased.
  • Using this weapon against super mutants counts toward the Vault 13's Revenge challenge.
  • Using this weapon against robots counts towards the Benefit Or a Hazard challenge.
  • The Vault Boy icon the player's Pip-boy differs from the 5.56mm pistol's icon, despite no major model change, other than skin and LED color.

Behind the scenesEdit

  • According to Joshua Sawyer, its name is derived from the fact that many players referred to the .223 pistol as "That Gun from Fallout and Fallout 2."
  • Like the .223 pistol, That Gun is modeled on the pistol used by Rick Deckard, the main character of the film Blade Runner. This version differs considerably in proportions, and lacks the bolt handle, ejection port, and second trigger.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 If you stole That Gun from the storage room, Cliff Briscoe still sells it in his shop, creating the possibility to obtain a second weapon. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 If loading a saved game from the main menu in which you have That Gun equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 That Gun is not affected by The Professional perk. Curiously, its non-unique counterpart, the 5.56mm pistol, is affected by the perk. [verified]
  • xbox360Icon xbox360 Rarely, when you are aiming down the sights of That Gun, when you turn right or left the camera will instead pivot from your shoulders, but your gun will stay in the same spot, causing it to careen to the right and left. You can even move your head backwards, to the point that you can see your shoulders in first person. [verified]

SoundsEdit

SingleShotVB
ReloadVB
JamVB

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