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|role =Leader of Lobomites
 
|role =Leader of Lobomites
 
|location =[[The Cuckoo's Nest]]
 
|location =[[The Cuckoo's Nest]]
|appearances =''[[Old World Blues]]''
+
|appearances =''[[Old World Blues (add-on)|Old World Blues]]''
  +
|special ={{SPECIAL|6,5,4,4,4,6,4}}
|special=6 [[Strength|ST]], 5 [[Perception|PE]], 4 [[Endurance|EN]], 4 [[Charisma|CH]], 4 [[Intelligence|IN]], 6 [[Agility|AG]], 4 [[Luck|LK]]
 
|Tag Skills= [[Melee Weapons]]: 100<br>[[Guns]]: 100<br>[[Sneak]]: 100
+
|tag skills =[[Melee Weapons]]: 100<br />[[Guns]]: 100<br />[[Sneak]]: 100
|Level= 50
+
|level =50
|Derived=[[Hit Points]]: 261 <br>[[Damage Threshold|DT]]: 4 &rarr; 9
+
|derived =[[Hit Points]]: 261<br />[[Damage Threshold|DT]]: 4 &rarr; 9
 
|quests =None
 
|quests =None
 
|alignment =empty
 
|alignment =empty
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A unique lobotomite that would appear to be their "leader" at [[The Cuckoo's Nest]], and, perhaps, the first lobotomite created by recent [[Think tank]] activity. Although being ''unique'', Test Subject 1 still strongly resembles any other lobotomite, lacking any significant stat boost compared to the standard lobotomite.
 
A unique lobotomite that would appear to be their "leader" at [[The Cuckoo's Nest]], and, perhaps, the first lobotomite created by recent [[Think tank]] activity. Although being ''unique'', Test Subject 1 still strongly resembles any other lobotomite, lacking any significant stat boost compared to the standard lobotomite.
   
Test Subject 1 is fixed at the maximum level of 50, whereas all other Lobotomites are set at the player's current level. As a result, Test Subject 1 is relatively strong compared to other Lobotomites when the player is at low levels, but is identical to them when the player reaches very high levels.
+
Test Subject 1 is fixed at the maximum level of 50, whereas all other lobotomites are set at the player's current level. As a result, Test Subject 1 is relatively strong compared to other lobotomites when the player is at low levels, but is identical to them when the player reaches very high levels.
   
 
He always carrys an [[Protonic inversal axe]], as well as a random leveled weapon.
 
He always carrys an [[Protonic inversal axe]], as well as a random leveled weapon.
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|perm companion =no
 
|perm companion =no
 
|perk =-
 
|perk =-
|caravan_player =no
+
|caravan player =no
 
|wares =-
 
|wares =-
 
|caps =-
 
|caps =-
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{{Inventory
 
{{Inventory
 
|apparel =[[Lobotomite mask]]<br />[[Lobotomite jumpsuit]]
 
|apparel =[[Lobotomite mask]]<br />[[Lobotomite jumpsuit]]
|weapon =[[Protonic inversal axe]]<br>And<br />[[Brush gun]]<br />Or<br/>[[Shishkebab]]<br/>Or [[10mm Submachine Gun]]<br/>Or [[Hunting Revolver]]
+
|weapon =[[Protonic inversal axe]]<br />And<br />[[Brush gun]]<br />Or<br />[[Shishkebab]]<br />Or [[10mm submachine gun]]<br />Or [[Hunting Revolver]]
 
|otheritem =
 
|otheritem =
 
|ondeath =
 
|ondeath =
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==Appearances==
 
==Appearances==
Test Subject 1 appears in ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Old World Blues]]''
+
Test Subject 1 appears in ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Old World Blues (add-on)|Old World Blues]]''
   
 
{{stub-FNV}}
 
{{stub-FNV}}

Revision as of 21:21, 11 August 2011

 
Gametitle-FNV OWB
Gametitle-FNV OWB

Test Subject 1 is a lobotomite living in the Big Empty.

Background

A unique lobotomite that would appear to be their "leader" at The Cuckoo's Nest, and, perhaps, the first lobotomite created by recent Think tank activity. Although being unique, Test Subject 1 still strongly resembles any other lobotomite, lacking any significant stat boost compared to the standard lobotomite.

Test Subject 1 is fixed at the maximum level of 50, whereas all other lobotomites are set at the player's current level. As a result, Test Subject 1 is relatively strong compared to other lobotomites when the player is at low levels, but is identical to them when the player reaches very high levels.

He always carrys an Protonic inversal axe, as well as a random leveled weapon.

Interactions with the player character

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.
Probability colored
This character plays Caravan. They can bid caps.

Inventory

Apparel Weapon Other items On death
Lobotomite mask
Lobotomite jumpsuit
Protonic inversal axe
And
Brush gun
Or
Shishkebab
Or 10mm submachine gun
Or Hunting Revolver

Appearances

Test Subject 1 appears in Fallout: New Vegas add-on, Old World Blues

Template:Stub-FNV