Cobbled together from a robot's arm-mounted weapon, the Tesla Rifle can shoot deadly arcs of electricity that jump from enemy to enemy, injuring anyone caught in the chain.”— Loading screen hint
It fires an electrical discharge that arcs between targets, and uses fusion cells as ammunition. Due to its arcing nature, the Tesla rifle is capable of damaging multiple enemies at once, but with a limited range. It is an ideal choice for close range crowd control, e.g. feral ghouls.
|Slot||Mod||Description||Weapon prefix||Damage per shot change||Fire rate change||Range change||Accuracy change||Magazine capacity (shots per reload) change||Weight change||Weapon value change in caps||Perk needed||Components||Base ID|
|Barrel||Semi-auto barrel||Standard.||–||–||–||–||–||–||–||–||–||Adhesive x1|
Nuclear material x2
|Automatic barrel||Improved rate of fire. Inferior damage and range.||Automatic||-1||+50||–||-3||+30||+1.7||+8||Science! 1||Adhesive x2|
Fiber optics x5
|Charging barrel||Hold fire to charge.||Charging||+78||-4||+12||–||-7||–||+24||Science! 1||Adhesive x2|
Fiber optics x8
|Charging shotgun barrel||Hold fire to charge, releases shotgun blast.||Charging||+98||-4||-12||-57||-7||+1.2||+16||Science! 2||Adhesive x4|
Fiber optics x16
|Charging lob barrel||Release electrified traps.||Charging||+78||-4||–||-57||-7||+1.2||+20||Science! 2||Adhesive x5|
Fiber optics x16
|Sights||Standard sights||Standard.||–||–||–||–||–||–||–||–||–||Steel x2||002480|
|Reflex sight||Better focus and sighted accuracy.||Tactical||–||–||–||+6||–||+0.7||+18||–||Adhesive x2|
Fiber optics x2
Nuclear material x1
- Victims killed by a critical strike are turned into a blue ash pile, similar to the mechanic of lasers.
- For charging variants, the weapon glows a greenish yellow color when fully charged. The origin of the light isn't clear, and is easy to miss if one doesn't know to look for it, or in certain lighting. The rifle variant takes approximately three seconds to charge.
- The Commando perk affects the automatic barrel and the other barrels are affected by the Rifleman perk.
- When using the rifle in a crowded place, a shot that hits an enemy can arc between friendly NPCs also (with the exception of companions).
- The charging shotgun barrel sometimes does full damage at any distance because the shots may all jump to one target, then to the next, etc.
- Shots in V.A.T.S. with a charging barrel deal full charged damage.
- Critical Strikes increase the arc distance slightly and increase the arcing damage as well.
- The Tesla rifle offers the highest damage-per-shot for all weapons that use fusion cells as ammunition.
- The Tesla rifle is one of the most efficient weapons in Survival mode, offering massive damage and using very lightweight ammunition. Per pound, without damage boosting perks, and with the charging barrel, the weapon can deal around 3,000 points of damage per pound of fusion cells (by comparison, a .50 hunting rifle deals 870). A improved long overcharged plasma gun is even more so effective, boasting 4,410 (2,205 ballistic + energy) damage per pound of plasma cartridges.