Tenpenny resident
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Tenpenny resident | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A Tenpenny resident, or Tenpenny Tower resident is one of the many unnamed people who reside in the Tenpenny Tower in 2277. They may disappear and be replaced by ghoul counterparts, depending on the route you go for the Tenpenny quest. If you kill everyone in Tenpenny Tower, both inside and out, Tenpenny Tower residents will still spawn around the tower until the tower is taken over by ghouls. Though not much is known about their past what can be assumed is that they somehow struck it rich in the Wasteland, as Tenpenny's rent is not cheap.
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Interactions with the player character
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Interactions overview
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Quests
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- Tenpenny Tower: If the player resolves the problems by letting the ghouls into the tower, the feral ghouls will kill every single (human) Tenpenny resident in the building. They are then replaced with ghoul counterparts.
Inventory
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| Apparel | Weapon | Other items | On death |
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| Pre-War outfits | - | - | - |
Notes
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- The human residents will speak that they would have perished if it wasn't for Allistair Tenpenny, while ghouls will say they would have perished if it wasn't for Roy Phillips.
- Killing the ghoul variants of Tenpenny residents does not result in a loss of karma.
Appearances
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Tenpenny residents appear only in Fallout 3.
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