Tenpenny resident

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I was worried about those Ghouls. Now I can get back to worrying about important things, like what color to dye my hair. Thanks for everything!

A Tenpenny resident, or Tenpenny Tower resident is one of the many unnamed people who reside in the Tenpenny Tower in 2277. They may disappear and be replaced by ghoul counterparts, depending on the route you go for the Tenpenny quest. If you kill everyone in Tenpenny Tower, both inside and out, Tenpenny Tower residents will still spawn around the tower until the tower is taken over by ghouls. Though not much is known about their past what can be assumed is that they somehow struck it rich in the Wasteland, as Tenpenny's rent is not cheap.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: yesIcon check
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check


  • Tenpenny Tower: If the player resolves the problems by letting the ghouls into the tower, the feral ghouls will kill every single (human) Tenpenny resident in the building. They are then replaced with ghoul counterparts.


Apparel Weapon Other items On death
Pre-War outfits - - -


  • The human residents will speak that they would have perished if it wasn't for Allistair Tenpenny, while ghouls will say they would have perished if it wasn't for Roy Phillips.
  • Killing the ghoul variants of Tenpenny residents does not result in a loss of karma.


Tenpenny residents appear only in Fallout 3.

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