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Talk:Navbox weapon mods FNV

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BrokenEdit

I've been trying to fix this, but I'm not sure how. Currently, there are at least a dozen small gun mods that don't show up on the list, despite being included in the code - no idea what the cause is. If somebody who knows more about wiki formatting then I do could look at it, that would be great.

24.108.199.227 01:21, October 28, 2010 (UTC)

If you read the documentation for the Infoboxes, there is a part that vaguely hints at not accepting more than 8 lines per section or 8 sections. Given this limitation, I am going to suggest breaking this into many different info boxes. Guns should have its own, divided into say, Pistols, revolvers, SMGs, Bolt/pump/lever guns, Semi-auto/auto rifles. However it is organized there can only be 8 sections and only 8 items per section. From there, an "other" info box can be used for weapon mods for Energy Weapons and Explosives as there seems to be significantly less mods for these.

I've changed it to just be a raw list, I'd rather have all of the mods show up (as some are still red-links! :O) before we talk about dividing them into subsections. Nitty Tok. 13:29, November 18, 2010 (UTC)

Kind of sad there are no mods for Unarmed / Melee weapons. How cool would a warm-up weight to be added to a baseball bat eh? Or, add ten penny nails for a spiked baseball bat? OOH, Barbed wire on the Boxing gloves! As usual, Fallout games treat Unarmed / Melee characters as second class. 7h1s 23:59, November 15, 2010 (UTC)

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