Infobox template for weapons in games using the Gamebryo engine (Fallout 3, Fallout: New Vegas).
Based on {{Infobox}}.
Place the following at the top of the article, below any page management templates:
{{Infobox weapon gamebryo
<!-- insert parameters -->
}}
This template takes data from the GECK as input and calculates display values like "damage/attack", "DPS" or "shots/reload" automatically. For details on the autocalculated values, see "Formulas" below.
Parameters
Edit
Specific parameters
Edit
Some parameters are only needed for certain weapon types and/or games (denoted in the table below).
semi-required
ammo
| Required for |
- type: gun, gunautomatic, gunhandload
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| Disabled for |
- type: unarmed, melee, grenade, mine
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"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
| Required for |
- type: gun, gunautomatic, gunhandload
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| Disabled for |
- type: unarmed, melee, grenade, mine
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"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
| Required for |
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| Disabled for |
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"Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").
| Required for |
- type: unarmed, melee, gun, gunautomatic, gunhandload
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| Disabled for |
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"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").
| Required for |
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| Disabled for |
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Form ID in GECK ("Object" window, either hover mouse over item in question or expand the column between "Editor ID" and "Count" in the list view). Enclose ID(s) in {{ID}} or {{DLC ID}}.
| Required for |
- type: gun, gunautomatic, gunhandload
|
| Disabled for |
- type: unarmed, melee, grenade, mine
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"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
| Required for |
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| Disabled for |
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"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").
| Required for |
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| Disabled for |
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"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").
| Required for |
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| Disabled for |
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"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").
| Required for |
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| Disabled for |
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"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").
| Required for |
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| Disabled for |
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Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).
| Required for |
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| Disabled for |
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Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).
| Required for |
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| Disabled for |
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For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.
To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.
| Required for |
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| Disabled for |
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"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
| Required for |
- type: gun, gunautomatic, gunhandload
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| Disabled for |
- type: unarmed, melee, grenade, mine
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"Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").
| Required for |
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| Disabled for |
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Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").
| Required for |
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| Disabled for |
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Name of a perk which affects the damage output of this weapon directly or indirectly (in plain text, automatically linked).
perk1 add up to perk9 add
| Required for |
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| Disabled for |
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If the corresponding perk modifies damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of damage, set perk1 add to 5).
perk1 attsec mult up to perk9 attsec mult
| Required for |
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| Disabled for |
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If the corresponding perk decreases attack shots/sec (rate of fire) by a percentage, use this parameter (e.g. if perk1 decreases attack shots/sec by 10 percent, set perk1 attsec mult to 0.1).
perk1 eff add up to perk9 eff add
| Required for |
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| Disabled for |
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If the corresponding perk modifies effect damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of effect damage, set perk1 eff add to 5).
perk1 eff mult up to perk9 eff mult
| Required for |
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| Disabled for |
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If the corresponding perk modifies effect damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to effect damage, set perk1 eff mult to 0.1).
perk1 expl add up to perk9 expl add
| Required for |
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| Disabled for |
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If the corresponding perk modifies explosion damage by a flat amount of points, use this parameter (e.g. if perk1 adds 5 points of explosion damage, set perk1 expl add to 5).
perk1 expl mult up to perk9 expl mult
| Required for |
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| Disabled for |
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If the corresponding perk modifies explosion damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to explosion damage, set perk1 expl mult to 0.1).
perk1 mult up to perk9 mult
| Required for |
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| Disabled for |
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If the corresponding perk modifies damage by a percentage, use this parameter (e.g. if perk1 adds 10 percent to damage, set perk1 mult to 0.1).
perk1 reload mult up to perk9 reload mult
| Required for |
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| Disabled for |
- type: not (gun, gunautomatic, gunhandload)
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If the corresponding perk decreases reload time by a percentage, use this parameter (e.g. if perk1 decreases reload time by 10 percent, set perk1 reload mult to 0.1).
| Required for |
- type: gun, gunautomatic, gunhandload
|
| Disabled for |
- type: unarmed, melee, grenade, mine
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"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").
| Required for |
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| Disabled for |
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Quests which are related to the weapon, if any.
| Required for |
- type: gun, gunautomatic, gunhandload
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| Disabled for |
- type: unarmed, melee, grenade, mine
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"Reload Time" in GECK ("Edit" window -> "Art and Sound" tab -> "Reload Time").
| Required for |
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| Disabled for |
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Other weapons this weapon can be repaired with ("Edit" window -> "Game Data" tab -> "Repair Item List"; then look up this Repair Item List in "Object Window" -> "Miscellaneous" -> "Form List").
| Required for |
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| Disabled for |
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(Additional) weapons this weapon can be repaired with if the player has the Jury Rigging perk (Fallout: New Vegas).
| Required for |
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| Disabled for |
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Name of skill this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").
| Required for |
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| Disabled for |
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Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").
| Required for |
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| Disabled for |
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Strength requirement of the weapon ("Edit" window -> "Strength Req")
| Required for |
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| Disabled for |
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Type of weapon; determines required parameters and has an effect on certain formulas. If this weapon is unique, add "unique" to the options below (e.g. "unique gun").
Available options:
- unarmed: An unarmed weapon.
- melee: A melee weapon.
- gun: A gun.
- gunautomatic: A gun which has the "Automatic" flag checked in the GECK's "Edit" window.
- gunhandload: A gun using the handload mechanism.
- grenade: A grenade.
- mine: A mine.
| Required for |
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| Disabled for |
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"Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").
| Required for |
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| Disabled for |
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"Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").
General infobox parameters
Edit
Content of row below main infobox content.
Abbreviation(s) for games of appearance. For accepted abbreviations please see {{
abb}}. Multiple abbreviations can be specified if separated by commas (
,).
File name of icon (without "File:"), i.e. the small image which is displayed in the top right corner of the main image area.
(default: "@outside")
icon offsetOffset for
icon in
pixels, i.e. the icon is moved "upwards" by the specified amount of pixels. Setting this to "@outside" results in the icon being placed completely outside (above) the image area.
File name of image(s) (without "File:") to be displayed below main header and above main infobox content.
Description for image, displayed below the image.
(default: "x200px")
image size up to image5 sizeWidth of corresponding
image in
pixels (e.g. "240px").
Main title/"headline" of the infobox. By default, the name of the current page without any disambiguation suffixes (i.e. terms in brackets at the end) is used.
Text in small font below the main infobox title.
| Displayed value
| For type
| Formula
|
| crit chance
|
|
|
| dmg/projectile
|
- gun
- gunautomatic
- gunhandload
|
|
| dmg/attack
|
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| shots/reload
|
- gun
- gunautomatic
- gunhandload
|
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| DPS
|
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| DPS (reloads)
|
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| DPS (reloads)
|
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| | |
Laser rifle |
|
|
|
| | | | | | | | | dmg/attack | | 15 (17.3) | | | DPS | | 46.2 (53.2) | | | DPS (reload) | | 35 (40.2) | | | crit dmg | | 15 | | crit % mult | | x1.5 | | | attacks/sec | | 3.1 | | AP | | 18 | | | projectiles | | 1 | | spread | | 0.025 |
|
|
{{Infobox weapon gamebryo
|games =FNV
|type =gun
|icon =Laser rifle icon.png
|image =AER9LASERRIFLE.png
|skill =Energy Weapons
|damage =15
|projectiles =1
|attack shots/sec =3.0818
|min spread =0.025
|crit dmg =15
|crit % mult =1.5
|perk1 =Laser Commander
|perk1 mult =0.15
|ammo =Microfusion cell (Fallout: New Vegas)
|ammo use =1
|clip rounds =24
|reload time =2.5
|ap =18
|hp =55
|strength req =3
|skill req =25
|repair =[[Laser rifle (Fallout: New Vegas)|Laser rifle]]
|weight =8
|value =800
|baseid ={{ID|00004336}}
}}
Copy/paste
Edit
Fallout 3
Edit
| Unarmed weapon
| Melee weapon
|
{{Infobox weapon gamebryo
|games =FO3
|type =unarmed
|icon =
|image =
|skill =Unarmed
|damage =
|attack shots/sec =
|crit % mult =
|crit dmg =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FO3
|type =melee
|icon =
|image =
|skill =Melee Weapons
|damage =
|attack shots/sec =
|crit % mult =
|crit dmg =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid ={{ID|}}
}}
|
| Grenade
| Mine
|
{{Infobox weapon gamebryo
|games =FO3
|type =grenade
|icon =
|image =
|skill =
|damage =
|explosion damage =
|attack shots/sec =
|crit dmg =
|crit % mult =
|ap =
|hp =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FO3
|type =mine
|icon =
|image =
|skill =
|damage =
|explosion damage =
|attack shots/sec =
|crit dmg =
|crit % mult =
|ap =
|hp =
|weight =
|value =
|baseid ={{ID|}}
}}
|
| Gun
| Gun (automatic)
|
{{Infobox weapon gamebryo
|games =FO3
|type =gun
|icon =
|image =
|skill =
|damage =
|projectiles =
|attack shots/sec =
|min spread =
|crit dmg =
|crit % mult =
|ammo =
|ammo use =
|clip rounds =
|reload time =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FO3
|type =gunautomatic
|icon =
|image =
|skill =
|damage =
|projectiles =
|attack shots/sec =
|min spread =
|crit dmg =
|crit % mult =
|ammo =
|ammo use =
|clip rounds =
|reload time =
|ap =
|hp =
|repair =
|weight =
|value =
|baseid ={{ID|}}
}}
|
Fallout: New Vegas
Edit
| Unarmed weapon
| Melee weapon
|
{{Infobox weapon gamebryo
|games =FNV
|type =unarmed
|icon =
|image =
|skill =Unarmed
|damage =
|attack shots/sec =
|crit % mult =
|crit dmg =
|ap =
|hp =
|strength req =
|skill req =
|repair =
|repair juryrig =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FNV
|type =melee
|icon =
|image =
|skill =Melee Weapons
|damage =
|attack shots/sec =
|crit % mult =
|crit dmg =
|ap =
|hp =
|repair =
|repair juryrig =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
| Grenade
| Mine
|
{{Infobox weapon gamebryo
|games =FNV
|type =grenade
|icon =
|image =
|skill =Explosives
|damage =
|explosion damage =
|attack shots/sec =
|crit dmg =
|crit % mult =
|ap =
|hp =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FNV
|type =mine
|icon =
|image =
|skill =Explosives
|damage =
|explosion damage =
|attack shots/sec =
|crit dmg =
|crit % mult =
|ap =
|hp =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
| Gun
| Gun (automatic)
|
{{Infobox weapon gamebryo
|games =FNV
|type =gun
|icon =
|image =
|skill =Guns
|damage =
|projectiles =
|attack shots/sec =
|min spread =
|crit dmg =
|crit % mult =
|ammo =
|ammo use =
|clip rounds =
|reload time =
|ap =
|hp =
|repair =
|repair juryrig =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
{{Infobox weapon gamebryo
|games =FNV
|type =gunautomatic
|icon =
|image =
|skill =Guns
|damage =
|projectiles =
|attack shots/sec =
|min spread =
|crit dmg =
|crit % mult =
|ammo =
|ammo use =
|clip rounds =
|reload time =
|ap =
|hp =
|repair =
|repair juryrig =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
| Gun (handload)
|
|
{{Infobox weapon gamebryo
|games =FNV
|type =gunhandload
|icon =
|image =
|skill =Guns
|damage =
|projectiles =
|attack shots/sec =
|min spread =
|crit dmg =
|crit % mult =
|ammo =
|ammo use =
|clip rounds =
|reload time =
|ap =
|hp =
|repair =
|repair juryrig =
|strength req =
|skill req =
|weight =
|value =
|baseid ={{ID|}}
}}
|
|
Technical
Edit