Durability table
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This template produces a table detailing game effects on weapon durability.
Usage
Edit
Place the following in the section where the table is desired:
{{Durability table
<!-- insert parameters -->
}}
This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.
Parameters
Edit
Specific parameters
Edit
Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
ammo use
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
clip rounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to
nolimit for guns with unlimited ammo.hp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").
Example
Edit
{{Durability table
| ammo =5mm round (Fallout: New Vegas)
| hp =100
| ammo use =1
| clip rounds =6
}}
Results in:
| Ammunition type | Durability | |
|---|---|---|
| Shots | Reloads | |
| Standard, HP, & AP | 495 | 83 |
| Surplus | 162 | 27 |
| JSP | 329 | 55 |
Copy/paste
Edit
{{Durability table
| ammo =
| hp =
| ammo use =
| clip rounds =
}}
Technical
Edit
- Extensions used: VariablesExtension