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Durability table

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Template page

Template documentation (for the template shown above, sometimes hidden or invisible)

This template produces a table detailing game effects on weapon durability.

Usage

Place the following in the section where the table is desired:

{{Durability table
<!-- insert parameters -->
}}

This template takes data from the GECK as inputs and calculates number of "shots" and "reloads" for the weapon to completely break from 100% condition.

Parameters

Specific parameters

Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).

requiredIcon required
ammo
"Ammunition" in GECK (automatically linked) ("Edit" window -> "Game Data" tab -> "Ammunition").
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ammo use
"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").
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clip rounds
"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.
requiredIcon required
hp
"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").

Example

{{Durability table
| ammo	        =5mm round (Fallout: New Vegas)
| hp		=100
| ammo use	=1
| clip rounds	=6
}}

Results in:

Ammunition typeDurability
ShotsReloads
Standard, HP, & AP49583
Surplus16227
JSP32955

Copy/paste

{{Durability table
| ammo	        =
| hp		=
| ammo use	=
| clip rounds	=
}}

Technical

Documentation transcluded from Template:Durability table/doc.

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