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Technology level is a concept used in the design of Van Buren, Black Isle's canceled Fallout 3 Project and J E Sawyers Fallout RPG system. This concept can be used to help place appropriate items for the location/characters/factions technology level.

Technology Levels

All items have a tech level, which defines how complex the item is and, generally speaking, gives a rough estimate of where it fell in the timeline of Earth's history.

  • 1 - Primitive, stone age - Extremely basic weapons and textile-based armor
  • 2 - Ancient, tribal - Flimsy melee weapons, flimsy metal and leather armor
  • 3 - Medieval - Reliable melee weapons, basic metal and boiled leather armor
  • 4 - Early Modern - Primitive firearms, advanced plate armor
  • 5 - Industrial Revolution - Reliable rifles, revolvers, steam tech, slow/short range cars, refined oil as fuel, lightbulbs, assembly lines, unreliable chems
  • 6 - World War Era - Grenades, early body armor, machineguns, tanks, bazookas, planes, basic automobiles, basic chems
  • 7 - Information Age - Modern computers with high communication abilities, advanced automatic weapons and composite body armor, jet planes, helicopters, laser-guided missiles, advanced chems
  • 8 - Cusp of Apocalypse - Personal laser weapons, powered armor, portable rail/coil guns, super-vacuum tech, proliferation of high volume small energy cells and micro-fusion cells
  • 9 - Survivor Era - Unknown frontiers of advanced technology

Examples

Behind the scenes

A similar concept is used in many tabletop pole playing games; Particularly noteworthy among these is GURPS; It was intended that Fallout would use GURPS until a licensing disagreement required its removal.

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