Talk to Katrina is an unmarked quest in Fallout.
Quick walkthrough
Unmarked Quest: Talk to Katrina | |||||
Go to Shady Sands. | |||||
Speak to Katrina. | |||||
End the conversation by asking her about everything. | |||||
Reward: 250 XP | |||||
Detailed walkthrough
Katrina is the town greeter standing at the front entrance to Shady Sands. The likely intention of the developers of Fallout was to include her as a tutorial character, considering her dialogue is focused around explaining a few fundamental game-play systems, including bartering, healing, and the First Aid and Doctor skills.
This quest is very straightforward; exhausting all possible dialogue options with Katrina will yield an XP reward. Make sure to put your weapon away as she will not talk to a character armed with any weapon, since she encourages peace and diplomacy in the small community.
Rewards
- 250 XP
Notes
A Vault Dweller with poor Intelligence will not be able complete this quest as Katrina will not hold a conversation with a dumb character, simply stating that he is not competent enough to communicate. This ends her dialogue, and leaves the quest incompletable.
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