Talk to Katrina
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Talk to Katrina | |||||||||||||||||||||||||
Katrina, the town greeter | |||||||||||||||||||||||||
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You are standing in Shady Sands. We are but a small town in a large world. We just want to be left alone.
”— KatrinaTalk to Katrina is an unmarked quest in Fallout.
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Quick walkthrough
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| Unmarked Quest: Talk to Katrina | |||||
| Go to Junktown. | |||||
| Speak to Katrina. | |||||
| End the conversation by asking her about everything. | |||||
| Reward: 250 XP | |||||
Detailed walkthrough
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Katrina is the town greeter standing at the front entrance to Shady Sands. The likely intention of the developers of Fallout was to include her as a tutorial character, considering her dialogue is focused around explaining a few fundamental game-play systems, including bartering, healing, and the First Aid and Doctor skills.
This quest is very straightforward; exhausting all possible dialogue options with Katrina will yield an experience reward. Note that she will not talk to a character armed with any weapon, as she encourages peace and diplomacy in the small community.
Rewards
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- 250 XP
Notes
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A Vault Dweller with a low Intelligence will not be able complete this quest as Katrina will not hold a conversation with a dumb character, simply stating that he is not competent enough to communicate. This ends her dialogue, and leaves the quest incomplete.
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