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Talk to Katrina

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Gametitle-FO1
Gametitle-FO1

You are standing in Shady Sands. We are but a small town in a large world. We just want to be left alone.

Katrina

Talk to Katrina is an unmarked quest in Fallout.

Quick walkthroughEdit

Unmarked Quest: Talk to Katrina
Go to Shady Sands.
Speak to Katrina.
End the conversation by asking her about everything.
Reward: 250 XP

Detailed walkthroughEdit

Katrina is the town greeter standing at the front entrance to Shady Sands. The likely intention of the developers of Fallout was to include her as a tutorial character, considering her dialogue is focused around explaining a few fundamental game-play systems, including bartering, healing, and the First Aid and Doctor skills.

This quest is very straightforward; exhausting all possible dialogue options with Katrina will yield an XP reward. Make sure to put your weapon away as she will not talk to a character armed with any weapon, since she encourages peace and diplomacy in the small community.

RewardsEdit

NotesEdit

A Vault Dweller with poor Intelligence will not be able complete this quest as Katrina will not hold a conversation with a dumb character, simply stating that he is not competent enough to communicate. This ends her dialogue, and leaves the quest incompletable.

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