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Continuity Problems?

I recently completed Tranquility Lane before completing this quest which forced its completion after exiting the simulation (since I had the power armor from the Anchorage DLC). I have all the keys, but not have not yet killed Tenpenny. My worry is how much this affects gameplay. I don't care about missing out on the caps from Crowley but I want to be able to use the keys later and also don't want to have to worry about Crowley stalking me. Should I stay away from Underworld or will he leave me be?

Fubarmonkey 05:51, 6 April 2009 (UTC)

Amendment: Okay, I sneaked away from the main quest to go to Underworld. Apparently, Crowley will simply blow you off after "stealing" his armor. Oh well, I can live with that. I would imagine the keys still work to open the doors at the fort. If anyone has experience a similar problem, I'd like to hear it.

Blocked

I'm currently blocked, Ted Strayer don't seems to have the key. Nothing in discussions in that way, nothing when I steal him, and when I kill him, a next quest step pop-up: "Find Ted Strayer's Key"

The key isn't in the room where he sleeps. Dunno where to look at, no clue..

83.101.6.132 00:54, 4 November 2008 (UTC)Aniki

I got the key from his son in the Rivet City Market. I think. He was sitting in the chair by Flak & Shrapnel's. Revelation-23 22:38, 10 November 2008 (UTC)

Two notes sections

I deleted the extra notes section.It had just the same stuff in it as the one above it.Leea 18:01, 10 March 2009 (UTC)

It's not only Azhrukal

When I got this quest, Charon had already disposed of Azhrukal. I successfully persuaded Doc Barrow to get the information instead.

Most of the named ghouls will give you some info on Crowley, (which the article states). Azhurukal says he has met Dukov, I think Quinn says he has met Dave, but the Doctor just gave general information that Crowley is up to something. Anyway I screwed it up by taking the armour, and have had it so long I can't be bothered to go back to get the max caps. It's not like I am broke or anything.

ICBM launch?

What does it do? Is it just for show or did it effect anything in the game?

  • I believe that ICBM has something to do with TITAN-2 missile which is late 50 or 60s IRL development. So technically by activating ICBM you might be launching TITAN-2, but since you are underground you cant have a visual on it. Probably its just for the show.RileyK361 14:40, 11 December 2008 (UTC)

I gave Crowley all the keys without thinking, later when he had the armor I used the Mesmetron on him, which caused him to go berserk and my follower killed him. I looted him, and returned to Fort Constantine. I was able to clear out the entire facility, including the stasis chamber without ever launching the ICBM.

The ICBM seems to only cause flashing sirens etc, nothing seems to have affected the game.

--Second opinion: I also was able to get all the way down to the stasis field without launching the ICBM. I got all the keys and went to Fort Constantine without interacting with Crowley. I couldn't tell that the ICBM launch affected anything beyond the sirens event.

--Launching the ICBM is not required to clear the dungeon.

ICBM is Inter-continental Ballistic Missile, it's actually what MIRVs were perched on, (the MIRV in this game is wrongly named). If you look outside the base, you will see the hatch for a missile silo, still closed. Since it's been a couple of hundred years, not surprisingly, the missile doesn't launch. If you go back to the terminal after you attempt to launch, you will see an error message, and when you go back outside, the hatch is still closed. This is just a gag, and doesn't seem to do anything else. I was kind of hoping the silo might open at least and give access to a room.
I confirmed this today: I dropped an item (if you must know, whiskey) onto the doors of the silo, then went and set off the missile. I then returned and found the whiskey was still there, exactly where I left it.

Also, if you look through the gaps in the doors, all you can see is concrete... and a slight bit of a big, black hole.

Can This Work?

Have a little method on how to get the power armor, caps, and xp,. I need feedback.

  • Get all Keys
  • Tell Tenpenny about Crowley
  • Give Keys to Crowley
  • Kill Crowley
  • Take Keys
  • Unlock the Room containing Power Armor in the Fort
  • Take Armor

Will this involve any glitch or not getting the xp?

Worked perfectly for me. I intended to follow Crowley all the way to the fort, but lost patience and shot him in the back somewhere south. --DarkJeff 01:48, 12 December 2008 (UTC)

My Method

I read the tips in the wiki and tried to get the most amount of caps without losing the power armor, without losing karma, and without getting the underworld ghouls to be hostile towards you:

  • Start the quest by talking to Crowley
  • Talk to the other Ghouls and report to Crowley that you have found out that he is planning something, Crowley will then increase the reward
  • Get the keys(by persuasion, or caps)
  • Talk to Tenpenny about Crowley(with a speech check, you get 100 extra caps up front)
  • Give TWO Keys to Crowley, one by one(with a speech check, you get 100 caps per key instead of 25, so give one key to him, and save your game state, so you can quickly redo your speech with him if you didn't succeed the second speech check)
  • Now, using a stealth boy, sneak up to him, plant a grenade in his pants, then, quickly stand up and talk to him, sell him the last third key(remember, speech check) and then tell him how Tenpenny made a better offer, Crowley will then become hostile and then die because of your grenade(remember to run away from him after the conversation!). The ghouls for some reason won't be hostile towards you now(even if another ghoul was killed because of the explosion).
  • Loot Crowley and get the keys back (theres also a scoped magnum and some caps)
  • Get 200caps from Tenpenny(I got a glitch where, I had to keep repeating the conversation about Crowley, eventually, he will remember his deal and realize that Crowley is dead and he gives you the caps)
  • Now there's another glitch where the quest won't end, simply go to Fort Constantine and collect the armor to end the quest

in order to do the speech check for extra caps for each key, you have to first tell Crowley every time you talk to him that you're "still working on it"


I've just run into a strange glitch on the 360 version i'm playing. I have Dukov's Special Key, Tenpenny's Suite Key, Dave's Special Key, and Ted Strayer's Key. I killed Tenpenny before the Crowley quest, and Crowley took it for 25 caps. I used the toughness perk to get the key from Ted. I'm at Fort Constantine right now, and it won't let me in the basement door. Did I get the wrong keys?

Might need Tara's key for that door. Her body is down in the bunker. I had all of the keys but hers and went through the door from the CO's Quarters, didn't have any problem finding her key and then eventually getting to the Fat Man/T-51b.--VwllssWndr 03:48, 5 February 2009 (UTC)

Glitch

WARNING: I've run into a glitch on my game regarding this quest. At about 75 hours in I picked up the quest. Peacefully negotiated for all three keys, and then agreed to kill Crowley for Tenpenny. After killing Crowley you are instructed by your pip-boy to return to Tenpenny to collect your reward. But once you do all Tenpenny says is something about how he'll know when Crowley is dead and you get no reward or quest completion. To get the 360 achievement if you want to kill Crowley I suggest saving the game after acquiring all the keys, then give the keys to crowly. You don't even have to kill Tenpenny. Simply returning the 3 keys to Crowley will complete the quest and earn you your achievement. You can then reload the game and kill Crowley, or just kill him and take the keys back (but if you do this the quest is considered completed and you can not get a reward from Tenpenny). I'm hoping that there is a time delay with this quest as I just completed it last night (05/nov/08). If there is a time delay and Tenpenny recognizes that Crowley is worm food I'll edit this posting. I should have it figured out by tonight. - somebody who doesn't know how wiki editing works.


I also had a glitch like this. However i got all the keys, killing only Dukov. Tenpenny offered me 300 caps to kill Crowley and i accepted. Once he was dead, it said return to Tenpenny for the reward, which i got but the quest didn't check off on my pip boy. I then killed Tenpenny. My quest updated stating "Tell Mister Crowley, Tenpenny is dead" however Crowley is dead. The only solution to getting the achievement and completing the quest is to go to Fort Constantine and obtain the power armor. Hope that helps 86.31.32.154 18:01, 10 November 2008 (UTC)


Can confirm this glitch. Got all the keys, killed no one. Tenpenny offered 300 caps, i accepted. Killed Crowley, returned to Tenpenny, but no option to tell him Crowley is dead. I'll figure out another way to get this darn quest successfully done. Ryzawy 09:45, 16 November 2008 (UTC)



Okay, here is one possible solution: Get all the keys, killing no one. Then head straight to Crowley, NOT speaking to or killing Tenpenny. Crowley will thank you for the keys and hands over some caps. He won't mention Tenpenny at all. Quest successfully completed, Achievement will unlock. Ryzawy 10:12, 16 November 2008 (UTC)


I have recently run into a strange glitch associated with this quest. I have acquired all three keys, and gave them all to Crowley. However, I then pickpocketed all the keys back for myself, but the quest is show as completed with no achievement unlocked. Any suggestions for this? Is killing Crowley the only way to unlock it? (P.S. I have killed all the men except Ted) —Preceding comment was unsigned. Please sign your posts with ~~~~!

OK, have you guys tried getting the armor after killing crowly? Supposedly that also completes the mission and unlocks the achievement. It's certainly a bug, but it would have been waved due to an easy work-around. —ErzengelLichtes (Contribs) 01:58, 18 November 2008 (UTC)

I got all the keys and killed everyone but Dave witha shot to the head, but when I talk to Crowley the only options I have are to tell him that they did NOT die from headshots, which they did. 68.205.103.233 03:08, 19 November 2008 (UTC)

The Tenpenny glitch can be solved by repeatably speaking to him, after a few attempts he will recognize that Mr. Crowly is dead and pay you. Job done.

^^^^^^^ that's what i did^^^^^^^^

I came upon the glitch too... I got all keys through speech, gave all but one of them to Crowley to collect the caps, then killed him and went to Tenpenny's to collect the reward. But he didn't have any dialogue options of knowing that Crowley was dead. So I'm pretty much stuck there. Maybe the glitch happens if you have already stolen Tenpenny's key from him (which I did) and there is no way to give it back to him. One more thing: can anyone confirm the solution where you repeat talking to him? Because that hasn't worked so far....Chagrian 13:36, 30 November 2008 (UTC)

Italic text==Stealing the armor== I did as suggested in the article: I got all 3 keys, unlocked all the doors, went to Crowley and gave him the keys (didn't even have to kill tenpenny. Bug), then fast-travelled back to the fort and stole the armor. A few days later, Crowley hunted me down in just outside MDPL-13 Power Station and attacked me without so much as a word. I really wasn't expecting that so I didn't get to sneak attack him. I've updated the article to reflect that he can hunt you down elsewhere besides the fort. —ErzengelLichtes (Contribs) 00:02, 19 November 2008 (UTC)

I was attacked by Crowley after taking a nap in the Brotherhood Citadel. Really makes you wonder, here the last great hope for humanity had to fight through Enclave for survival and only gained entry with the help of Doctor Li while Crowley manages to waltz right into their outpost with a revolver and a bad attitude. I thought the Brotherhood shot ghouls on sight... 24.230.186.48 01:31, 1 December 2008 (UTC)

I decided to give the keys to Crowley and then follow him. What followed was a long winding journey south to Rivet City, then west past Fort Bannister, north of Arefu, south, east, and eventually up to Ft. Constantine (which I hadn't previously discovered). We fought lots of bad guys together, and he nearly died when fighting a group of giant radscorpions. Right outside of Ft. Constantine, he said something and then went hostile and tried to kill me. Maybe just going to the fort before he gets his power armor makes Crowley hostile to you. 137.229.10.48 14:03, 20 November 2008 (UTC)

  • ''Not really, sometimes Crowley will shoot you straight and sometimes will only say something about thievery.

I followed the same technique as the above poster, with similar results. I brought Charon along. It really is a long journey, but quite entertaining. Crowley stands his own well against the NPCs, though he experienced trouble fighting wildlife such as scorpions and Yao Guai. As soon as he crests the hill in front of Fort Constantine, he turns hostile, but is relatively easy to kill (especially since he turns hostile before he turns to shoot you, and thus allowed Charon to shoot him in the back two times). It's the solution I'd use for characters with low Charisma skills.

To all the completionists out there, if you follow the suggested way of concluding this quest, it is considered as if you recieved the reward from Tenpenny for killing Mr.Crowley (although you don't actually receive it). The hollow sub-quest box becomes solid.Chagrian 11:05, 11 December 2008 (UTC)



This is how I completed the quest, along with another one. Assuming you HAVE NOT negotiated any deals at Tenpenny's hotel with the ghouls. 1)Talked to Crowley, received quest 2)Talk to ghouls (I talked to quinn?), speech check or 50 coins and they will tell you Crowley's "bigots" is really a scam. 3)Talked to Crowley, call him out and he will offer you more caps AND tell you he only wants Tenpenny dead, just get the keys off the other 3. 4)Got keys via speech check or 200 caps (duhvok or whatever) 5)Travel to Tenpenny hotel, start Tennpenny hotel quest with ghouls. 6)I worked out a deal with the ghouls, and they moved in. Roy Phillips kills Tenpenny, now no one is hostile in the tower and tenpenny is dead. You can PROBABLY open up the door in the basement, but I didn't go this route to finish the quest. 7)Return to Crowley, give him keys (Speech check for 100 caps each, but he should give you full price 100 caps if you called him out earlier). This completes the quest, giving you 325 caps (25 for non-headshot on tenpenny) and experience. 8)Kill him silently or follow him and kill him, get the keys, go to the fort.

I ran into a similar problem right,

i got the 3 keys of dave, dukov and strayer then i went to get tenpenneys.

then i took the caps tenpeney gives you to kill crowley.

for NO REASON TENPENEY PULLED A GUN ON ME!!!( i blew tenpenney of the balconey)

then i went to crowley talked to him he didnt believe AT was dead.

HE PULLED A GUN ON ME !!!!!!!!!!!!!!

ON THE QUEST SECTION ON MY PIP-BOY IT STILL SAYS TALK TO CROWLEY!!!!!!!

                                                                               EXPLAIN. NOW.
A bit demanding, are we? Couldn't even take the time to leave a signature. Truth be told, I have no idea why this might happen, and, given the amount of information you've presented, likely nobody does. What did you do beforehand? What quests have you completed that might coincide with Tenpenny? Did you attack or inadvertently try to pickpocket anybody in Underworld? Did you say the wrong thing to Mr. Crowley? If you're stumped, can you load a previous save game and try again? Occasionally the game's scripts get messed up, and it helps to reload. QuakerTroy 02:59, 5 February 2009 (UTC)

Ted Strayer

I killed him, and the guards didnt care. I killed him in the History museum place on Rivet City(while "Hidden), while Abraham was in the room w/ the bed. Article is probably wrong, but maybe if you kill him while asleep they care? ~~     Frvwfr2     talk    contribs   00:27, 7 December 2008 (UTC)

I shot him with Victory Rifle while he was wandering around flightdeck, guards did not care.

I killed him in sleep (without sandman) with Combat Knife stealthed and using stealth boy, guards did not care unless someone saw me leaving his room.

I killed him in sleep using sandman perk(he did not scream)again guards did not care unless someone saw me again leaving his room.

Probably it depends on line of sight, but Fallout 3 is not a stealth game.RileyK361 09:39, 10 December 2008 (UTC)

I pickpocketed him while he was sleeping in the commontgffdgegerherdghykiute43wegtdr32tnhju5434y room, but got caught - everyone went nuts and the guards started shooting me. Gun noises don't seem to matter with a fatal shot, (making the silenced pistol redundant). Wounding seems to alert NPCs but killing someone outright in VATS, or with a critical shot won't. Even if the victim was talking to someone else at the time. Bit of an oversight, seeing as how most of the other sneak elements work fine.
If you are "hidden", it means no one can see you, so you won't be blamed by other NPCs, regardless of how many are in the room with you at the time. Blahguy 09:50, 29 December 2008 (UTC)

Do you know whever you get bad karma for this quest?

I blew Tenpenny's head off

And I could only say he didn't die of a headshot. Can it not be a decapitation or what?24.1.34.230 02:41, 3 January 2009 (UTC)


Actually you Need to use a sniper rifle for headshot

Yeah its pretty much confirmed you have to use a sniper rifle to shoot him in the head. 98.215.69.173 03:32, 15 May 2009 (UTC)

Also, if you have the Bloody Mess perk and/or part of the body gibs on death, it won't count as a head shot. Getting all the bonus caps for this mission is just about impossible with Bloody Mess. - Eller

I find this to be a bug, too. I'm on an XBox 360, and more often than not, despite having killed Tenpenny with a single shot (in VATS) to the head, with the sniper rifle, Crowley still doesn't give me the option to collect the 100 caps for the kill.--206.72.84.130 20:52, 4 June 2009 (UTC)

i cant find dukovs key

i killed dukov and his 2 girls i may have taken his key i cant really remember. but now i go back to check if they are there in dukovs place and there are no bodys. what should i do. and is it possible for me to get the key some other way?

Access your PipBoy inventory under MISC ... scroll down to the keyring and open it. If you got Dukov's Key, it'll show up there. Remember, it's pillage THEN burn. ;DShadowgm 20:08, 7 January 2009 (UTC)Shadowgm

before the quest starts I hired charon and then he killed the guy who gives you the quest. does this mean i cant do the quest anymore? please HELP!

The guy Charon kills is Ahzrukhal not Mister Crowley. They wear the same kind of clothes so it's an easy mistake to make. --7h1s 01:33, 29 January 2009 (UTC)

Wierd Glitch with Dukov's Key.

Alright, so I blew up Megaton, got my Tenpenny Suite, then made it so the ghouls and humans would live together. Well eventually afterwards Roy Philips kills everyone except Mister Burke in Tenpenny. I already killed Dukov and found his key. I went to Mister Crowley and went through the chats with him about who I have to hunt down and kill, and got the Quest: You Gotta Shoot Em' In The Head(think thats what it is called). Allistar Tenpenny was crossed off because Roy Philips killed them him. Didn't need to give any kind of key from Allistar to Mister Crowley.(Don't know if you are supposed to but its not listed in my quest objectives) Then I tell him Dukov has been killed and he says he wants proof. I show him proof by giving him the key. Now here is the glitch. In my Quest log it says I have completed the killing of Dukov and had found his key. But it says I did not give the key to Mister Crowley, when in fact I did. Don't know why it happened, and I saved after that, and no save from beforehand. Im going to see if I can steal the key back. If he doesn't have it, I am going to hate having to start over after play for 30+ hours. Im going to be really really P'd Off if it doesn't work.

  • Exact same thing happened to me, I also blew up megaton.. don't know if that has anything to do with the glitch, but I killed Dukov earlier in the game and I remember looting the key but am not sure. Now, when I check my questlog it says that the objectives to kill Dukov and find his key are completed, but the key is nor on my keyring nor on Crowley (I tried pickpocketing). ANYONE, A SOLUTION? (note that I cannot use console commands to fix it, as I play it on xbox).

"You haven't seen the last of me!"

I finished "You Gotta Shoot 'Em In the Head" a few nights ago; I unlocked all of the doors in Fort Constantine, traveled to Underworld, gave Crowley the keys, then fast-traveled back to Fort Constantine to get the armor. Mission completed, got my caps and my shiny new T-51b Power Armor.

Last night I was wandering around the Wasteland picking up stuff I didn't have already (cleaned out Fort Independence and Arlington Cemetery). When I got back to Megaton, it was 2:30 AM game time; too late to head to Craterside to sell stuff off, so I decided to go back to the house and sleep for 7 hours.

When I woke up, a Ghoul in a gray suit was standing at the doorway to my bedroom. At first, I thought the game had glitched: why did Charon take off his armor? And why does he seem hostile towards me? Then I realized Charon was still standing there in his Outcast Power Armor. Another Ghoul was in my house! When I targeted him, I realized it wasn't just any Ghoul: it was Mister Crowley! That ugly [expletive deleted] had come into my house to kill me! Apparently, he survived the trip out to Fort Constantine, saw that the armor was missing, and came to settle the score.

This was easily solved with a point-blank shotgun blast to the head. Crowley had all of the keys on him, as well as his Scoped .44 pistol and some ammo. He also dropped a Finger.

I didn't realize it was possible for anyone in the game to actually track you down and come gunning for you. I threw his headless corpse in the bathroom, since it's unlikely I'll ever be able to get it out of my house.--VwllssWndr 01:33, 5 February 2009 (UTC)


Yeah, this happened to me, too. The only difference is that I had killed him for the keys, got the armor, Got the caps from Tenpenny, killed him and Burke (who hangs around if you nuke Megaton), went and resurrected Crowley because my game glitched and the quest didn't finish, told him that Tenpenny was dead (for some reason, he was not hostile at the time). I slept in the bedding in the church where you find the Drifter guy, and when I woke up, I was starring at Crowley's ugly mug, him emptying his magnum.Wonder why this happens...(it is also worth mentioning that you get good karma from both Tenpenny and Burke, who, at their times of death, where inside the building; the guard outside didn't even look toward the gunshots! The dialogue for the occupants regarding Tenpenny doesn't change after that, either.)--A User Who Stumbled on this wiki and decided to say something about it's new-found hobby

Resetting a glitched quest?

This quest is GLITCHED. I had Strayers key, and took the third option on my first EVER talk with Crowley. I was able to lie about the keys and headshots... Weird thing is, I hadn't accepted a deal! Now I just have "I better get to hunting down those other targets." And a question about underworld. Is there any way to un-glitch this quest, as I want both me and Charon to have the armor. (I have the DLC) Can I use the console in any way to complete the quest? If not, I will just use the unlock command to get through the bunker. Thing is, I don't know where it is :( 78.145.84.251 11:57, 17 February 2009 (UTC)

Error in article - getting Dave's key

I just followed the page's instructions and was wondering why Dave didn't give me his key after I got the ambassador speech success. Turns out you do in fact need to talk to him about Mr Crowley (the article at time of writing states you should avoid doing so). It offers several more speech tests and after a couple there's one where you can suggest he give you his key. He gave it to me of his own will even after Fawkes killed his wives! Anyway, the article is misleading and needs to be edited.

Confusion about Keys

Did anyone else think that Tenpenny was supposed to have one of the four keys based on the intitial quest dialogue with Mr. Crowley? Tenpenny was killed by Roy Phillips prior to my start of this quest, so after I retrieved the three keys and gave them to Crowley and Crowley heads out the door, I'm thinking there was some glitch in the game. Otherwise, how is Crowley going to get in the fort without Tenpenny's key? I dont think the game made it clear that Tenpenny did not have a key. 67.172.16.255 03:12, 3 April 2009 (UTC)


Moved from Article as part of cleanup

Choices

Now you have a few choices, you can

  • Go to Tenpenny Tower and speak with Allistair Tenpenny
    • You can either kill him, or accept his offer to kill Mister Crowley instead
  • Go to Fort Constantine and use the keys to get the T-51b Power Armor
  • Return the keys to Mister Crowley
  • Go to Fort Constantine and use the keys to open all doors, but don't take the T-51b Power Armor. After that go to Mister Crowley and give him the keys. Then go back to the fort and grab the armor.
    • After taking the armor Mister Crowley will search out the player, and attack you in any location.
    • Once at Fort Constantine Mister Crowley will become hostile to the player until he has the T-51b Power Armor.
  • Kill Mr. Crowley. Note: Killing him will provide no karma loss and will provide a finger (provided you have the Lawbringer perk).
  • Returning the keys or collecting the power armor both count as a successful conclusion to the quest. Of course, if Mister Crowley already has the keys or you just gave him the keys, you can steal them back or kill him for them.
  • If you're going to kill Mister Crowley anyway, you might want to warn Allistair Tenpenny that Mister Crowley wants him dead. Allistair Tenpenny will offer you 200 caps (300 caps with speech) to kill Mister Crowley instead.
  • If you have completed the Operation Anchorage simulation or have retrieved the armor for yourself, Mr. Crowley will tell you that you took what was rightfully his.

The Most Profitable Way is to:

  • Start the quest.
  • Talk to the people of the Underworld to learn more about Mister Crowley, and then have a little chat with him to receive the 100 additional caps.
  • Get the keys from Dave, Dukov, and Ted Strayer (there is no need to kill them).
  • Go to Tenpenny and tell him that you were sent by Crowley to kill him, then pass the speech challenge for a 300 cap reward, receiving 100 caps up front.
  • After you get your caps, blow Tenpenny's head off.
  • Return to Mister Crowley and tell him Tenpenny is dead. Get the 100 caps for killing him, and then end the discussion without mentioning anything about having the keys.
  • Talk to Mister Crowley again. Initially (if you did not kill the people who had the keys), you'll only have the option to tell the truth about how you got one person's key (receiving 25 caps), or say you have not gotten the keys yet. Choose the latter. In the next list of things to say, you'll have the option to lie about having killed the key's owner. Pass the speech challenge, getting 100 caps, and then close the discussion. Save the game, and repeat the same for the two other people whose keys you got.

Additionally, if you pickpocket each key back one by one after passing the speech challenge, you can open up the dialogue again and turn them in again. This will award you the standard 25 cap payout per key on top of the 100 caps you already received. You have to steal each key back before Mr. Crowley has them all in his possession or else the quest will be completed.

  • Once that's done, the quest will be completed. However, you can still get the armor. All you have to do is steal the keys back from Mister Crowley (soon after you give them to him obviously, before he goes and gets the armor), and then just go get the armor yourself. Mister Crowley can then be found back at the Underworld, asking you (when you get close to him) if you've seen any keys, which he thinks he has lost. If you try to talk to him he'll claim that you "took what was rightfully mine, get lost."

Total reward: 600 caps, T-51b Power Armor, good karma (from killing Tenpenny)


OR (for those sadistic double-crossers)

  • Obtain Dave's, Dukov's, and Ted Strayer's keys by hook, crook, or gun.
  • Talk to Allistair Tenpenny and pass the speech challenge for 300 caps.
  • Persuade a ghoul in Underworld to tell you the truth about Mister Crowley
  • Turn in 2 keys for 200 caps via lying (save here, if you like to save between conversation attempts) **Note: This does not seem to work on the PS3 as you cannot lie about the keys unless you have killed Tenpenny. Also, if you have Charon with you and you decide to kill the marks leave him somewhere so he doesn't help. He will shoot at them also and you won't get credit for a headshot (even if you use vats to ensure a headshot).**
  • Ask about the truth to get the 100 cap bonus, then turn in the third key with the lie (Do not exit conversation, or you'll only get 25 caps for giving him the key) for the last 100 caps.
  • Kill Mister Crowley and loot all 3 keys. Kill him after he leaves and is out of sight of Willow (the guard), kill him in a shop where the only witnesses are nameless residents (and don't let any of them escape), or kill him, and everyone else in Underworld, if option 1 or 2 seem like too much trouble to stay friendly with the denizens of Underworld).
  • Go back to Tenpenny and get the rest of your pay (then kill him for a fancy suit and a shiny sniper rifle).
  • Collect the T-51b Power Armor to complete the quest.

Total Reward: 700 caps, Mr. Tenpenny's fancy suit, assorted firearms, and the T-51b Power Armor

Another Tip: If you are going to kill Mister Crowley, you first give the keys for the caps and then by using your Mesmetron you will be able to frenzy Mister Crowley (save before doing, because it will not always berserk him), and thus be able to kill him without any residents becoming hostile to you except Mister Crowley; the Underworld residents even help you killing him.

OR...If you have already completed Crowley's request for the keys, return to underworld later in the game, Crowley will be back in his place, wearing the T-51b armor, talk to him, and he will brag about it, then just kill him, and loot his body for the armor, and all the keys, if you want to explore fort Constantine on your own. This will not result in a Karma loss, or hostile underworld residents, because Crowley is considered an evil character, so you can loot him for a finger if you have the Lawbringer perk

You can also kill him in the middle of town with around 75 sneak, Chinese Stealth Armor/Stealthboy and a melee weapon. (This style of assassination works for any citizen you want to dispose of as melee weapons don't raise detection.)

Moved here as cleanupKingclyde 21:28, 30 April 2009 (UTC)kingclyde

Aggressive Crowley

I finished quest like is stated in walkthrough. I opened all doors, give keys to Crowley, run to Fort Constantine, get Power Armor. After that Crowley didn´t show up, he didn´t find me and attacked me. He is still in Underground. When I come in Underground Crowley attacked me and all other ghouls become hostile to me while I am not aggressor. Is any way to get him out of Underworld?


I have no tips for you other then ..............................ITS UNDERWORLD!

Operation: Anchorage question

I recently completed Op:Anch on Xbox 360. I just got to Underworld and am going to talk to Crowley. I have the Winterized Armor equipped but I was wondering...what if I just kept it stored in my Tennypenny Tower Suite? Would Crowley still be angry at me? Would this still result in the immediate "completion" of the quest? Thanks. --CanesOL79 06:36, 31 May 2009 (UTC)

Thats what I did, you can keep it in storage and do the quest.GodPlageon 06:56, 31 May 2009 (UTC)

Thanks. --CanesOL79 15:17, 31 May 2009 (UTC)

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