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Fallout 3 JumpsuitsEdit

Not sure whether the jumpsuits with different stats should be included here as well. I've left them seperate for now. // Porter21 U | T 08:42, 11 February 2009 (UTC)


Vault 87 JumpsuitsEdit

It seems possible that the Super Mutants dress their victims in old Vault Jumpsuits. Mutation might be undertaken as a ritual by the mutants, thus the fact that falled subjects in the test labs seem to wear jumpsuits. They may also decay slowly, voiding this theory. The Emporer 04:19, March 19, 2010 (UTC)

NPC list/location? Edit

I was just wondering were, when wearing the vault suit the npc's make a comment about it. Like for example Megaton certain NPC's will comment on it, and Paradise Falls, you will hear them calling me a 'vault rat', or Grouse will make a comment about it during his initial speech.


I have yet to try other area, because just starting a new game after installing a new hardrive.

vault 13 jumpsuit Edit

Would it not be awesome if in Fallout: New Vegas, because of the western setting, you could find a vault 13 jumpsuit somewhere? Of course it would be heavily guarded, but it would be an awesome throwback to FO1 & 2. Maybe through some investigation you could even learn that it was the same vault suit worn by the 'vault dweller & the chosen one.

Why would they guard a simple item of clothing? It's a decent idea though. Good thing to see in House's private collection. Personal_Sig_Image.gif Tagaziel (call!) 23:53, May 19, 2010 (UTC)
I guess you're right that it'd be odd for a vault jumpsuit to be guarded. The reason I assume it would be is because it was well guarded and even considered holy in Fallout 2 (if I'm not mistaken), Also because a lot of people would value it knowing that it belonged to Fallout Wiki Dweller and the Chosen one.
It's a matter of perspective. The jumpsuit was holy to the people of Arroyo, but to the rest of the world, it was just another item of clothing (except for the NCR, that is, they'd propably like to retrieve it, if only as a gift for president Tandi). Personal_Sig_Image.gif Tagaziel (call!) 08:24, May 22, 2010 (UTC)
I totally called it. A Vault 13 jumpsuit is coming with a bonus pack that you can get by pre-ordering from EB Games (so far only in australia, but it'll probably come to EB games all over) --Mwals413 02:43, May 29, 2010 (UTC)

Jumpsuit designEdit

I’m rather irritated people keep reverting my completely valid edits. Inconsistancies in Fallout 3 are not comparable to those is New Vegas. Assuming Vault Tec began with Vault 1 (or 0) and started counting up, Vaults like 101 were obviously built sometime after the vaults in the Core Region and the Mojave Desert. As for the power armor, there were very few suits of it that were seen close up in the first two games so I wouldn’t be surprised if suits on the west coast could differ from each other. The Enclave, while advanced are not producing these things on an assembly line. But the T-51b looks the same in all the games which makes sense because it was produced pre-war. So all that’s left is the lack of an explanation for why Vault 21’s jumpsuits are of east coast design.173.32.146.90 01:57, September 15, 2010 (UTC)

And we're rather irritated that you keep re-adding NON-VALID edits back after we revert them. We don't revert them to spite you, we revert them because they DO NOT belong in the article for one reason or another. I believe it was explained in the edit summary of one of the reversions as to why your particular edits were not appropriate. --Kris User Hola 02:21, September 15, 2010 (UTC)
So basically, you’re right, I’m wrong and that’s that. And I’m unaware what you mean by "keep re-adding" because if you care to take a gander at the history I only performed one revert before you folks childishly protected the page. And still you refuse to provide any refutation to my claims. I sure hope this isn’t what happens every time there is a single disagreement.173.32.146.90 05:56, September 15, 2010 (UTC)
I’m honestly not trying to be difficult here but just see things from my perspective. I added an edit in good faith, which was reverted without explanation. I restored my edit and gave my explanation. The page was then protected obviously with the goal to prevent me from editing. Does that honestly sound like a reasonable response?--173.32.146.90 06:02, September 15, 2010 (UTC)
The Vaults weren't contructed in chronological order. While the exact numbering scheme is not fully explained in the games, I believe they were numbered in the order their locations were chosen. As for the disparity between designs, it's probably because Obsidian decided to retcon the design. Or maybe the vault dwellers can pick which ones they want to use. Personal_Sig_Image.gif Tagaziel (call!) 09:37, September 15, 2010 (UTC)
And yes, the reverts were explained, though granted, after the page was protected: 18:51, September 14, 2010 Nitpicker of the Wastes (Talk | contribs | block) (7,843 bytes) (It's the same thing as the Enclave's power armor in F3; art direction.)
Inconsistencies from the older games to the newer ones are attributable to art direction, not anything in-world, and indeed the armored Vault 13 jumpsuit will have the Fallout 3 design, most likely. Bottom line, if you add something and it gets removed, you shouldn't add it back in without discussion, especially if the edit description says it was reverted rather than undone - this indicates that it was done by a trusted "rollback" user, or an admin; regular users don't have the Rollback option. --Kris User Hola 12:56, September 15, 2010 (UTC)
I would contend one shouldn’t remove something without explanation. And I don’t particularly like this hierarchy idea of some users’s edits automatically being more worthwhile than others but I suppose if I want to edit here I’ll have to get used to the rules. Thanks for the heads up.--173.32.146.90 15:35, September 16, 2010 (UTC)

New Vegas Quest Item Edit

Sarah Weintraub at Vault 21 will pay for Vault Jumpsuits. This should be mentioned on Fallout Wiki Jumpsuit article for readers who search the site to find out whether or not miscellanous items are worth keeping (for just such quests) or discarding.

I read over the talk page, and didn't see this posted. My apologies if its a duplicate or has been answered. Is there a known reason as to why suits with "3" on them have the numbers upside down on the collar? Vault 3 was the first I looked at, and it also shows up on 34. While the other suits have the numbers correctly facing. 24.19.254.151 20:18, September 1, 2011 (UTC) Guyanthalas

Material Edit

I heavily doubt, that Vault suits were sewn from leather, maybe only some key parts. It would be useless for Vault-Tec to waste such amount of money on colored leather overalls, not to mention it wouldn't be very practical for dwellers.(Drunk Panda 17:09, June 20, 2012 (UTC))

Vault Jumpsuit Materials Edit

Can I please suggest adding the quote From Adam Adamowicz on the design of the Fallout 3 vault suit? It was part of the Bethesda developers diary for Fallout 3 which covered the art direction of the game. The direct link to the article isn't available because of the Fallout 4 update, but it's mirrored on IGN if you'd like to check the source. http://www.ign.com/boards/threads/conceptual-design.163925462/


"Designing, or redesigning the vault suit meant adhering to canon, and updating the textures and tactile feel for the detail we can achieve now in games. I opted for a more durable denim like material, something quintessentially American and, suited to carrying out vault tasks involving heavy machinery and crawling through metal pipes.

Overall, the vault suit seems to represent an Everyman/Everywoman uniform of conformity, and a blank canvas for accessorizing once the wearer had escaped into the harsh environment of the wasteland. Preserving the retro 50’s flavor seemed to support this, and I wanted the suit to feel at home in a classic 50’s sci-fi film like Forbidden Planet. The reinforced elbows and knees seemed to introduce a bit of that flair to the otherwise oppressively Orwellian environment."

— Adam Adamowicz