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Bug[]

If you activate the failsafe, you'll be able to pickpocket the chinese commandos, and then when you try to activate your Pip-boy (The watch), the game will freeze. Westside Rep 01:46, 13 December 2008 (UTC)

Found that random lockers will automaticly regenerate contents. Check all the lockers and take everything. Leave the vault and enter back into Smith Casey's garage. Enter the vault again, then recheck all the lockers. You'll find random lockers will not be empty anymore but will generally contain either Recon Armor & Helmet or 2 Cartons of Cigarettes & Clipboard. There seems to be no limit to how long you can do this, and I stocked up on lots of armor and cigs. Note, this only seems to work before starting the Tranquility Lane quest. After that quest, the lockers stay empty. --98.203.95.102 18:29, 28 January 2009 (UTC)

Canister of Jet[]

Well, in a recent edit, it is claimed there is a canister of Jet in the Overseers Office... Do we have any confirmation that this is Jet? I am intrigued. Jetty 78.145.236.162 19:00, 1 February 2009 (UTC)

Don't THINK that's supposed to be there.[]

Removed "and this is when the monkey gives butt sex to the gorilla while getting a fist stuck up his butt by a kangaroo. " from the main section. Something tells me that isn't one of the various simulations. Though anything, hypothetically, is possible.

  • No, this is impossible. While the primates are known for excessive sexual proclivities, they would never get a marsupial to share in their sexual immorality. --Webgiant 20:07, January 18, 2010 (UTC)

Broken Chair Discovery[]

It is a broken chair it the vault 112. I know why it is broken. Pinkerton at River City stole parts from the chair in the vault. He even took the mine of the male subject in the chair and gave it to Harkness. THe parts he took he uset to do the face surgery and memory trasfering on Harkness. It is all on his terminal. Check it youself, I am the first one to find this information. It feels like I have solved the clima problem at the globe. Me, Erlend Nicolaisen tells you that this discovery is true. Today 26. Marsh 2009, I made a discovery that will change fallout 3 forever.

Please sign all posts. Thankskingclyde 22:36, 26 March 2009 (UTC)kingclyde

  • Pinkerton says he stole a memory chip from Vault 112. Thats all Pinkerton says. The rest of your comment ("a broken chair it (sic) the vault 112. I know why it is broken", "took the mine (sic) of the male subject", "THe parts he uset (sic) to do the face surgery and memory trasfering (sic)") is pure speculation and not confirmed by anything in the game or by any of the developers. You're the first one to "find" this information because you just now made it up. --Webgiant 20:07, January 18, 2010 (UTC)
    • MISS ELK: "My theory by A. Elk. Brackets Miss, brackets. This theory goes as follows and begins now. All brontosauruses are thin at one end, much thicker in the middle and then thin again at the far end. That is my theory, it is mine, and belongs to me and I own it, and what it is too." - "My Theory By A. Elk", Monty Python's Flying Circus. I had to mention this as his comment sounded entirely too much like the old Monty Python sketch, albeit Miss Elk's idea was more supported by available evidence. --Webgiant 20:07, January 18, 2010 (UTC)

Pint-Sized Slasher[]

There should be a link and some info about http://fallout.wikia.com/wiki/Pint-Sized_Slasher on the Vault 112 page, I did the quest and didn't even know about the doghouse and I missed the gear.

  • Wrong. The Pint-Sized Slasher link should only be on the Tranquility Lane article.

Vault home?[]

The article says Vault 112 can be used as a house, what im wondering is to what extent?

How many weed did you smoke? I can't find anything about using Vault 112 as a house... ? --I3art 06:59, 28 May 2009 (UTC)

"Due to the vault's one-time use, it can be used as extra storage space, or another home, to the Lone Wanderer. Safety of items stored here has been confirmed." It says this at the very bottom of the notes section on the Vault 112 page. And again I am wondering to what extent can it be used as a house? (storage,sleeping,are all the containers safe,etc...)

Nevermind I obtained a high enough science skill and have tested it. The whole thing may be used as a home including the garage above. As for the bed issue, the garage includes a bed that i hadnt notice earlier. All in all the vault/garage can be used as a HUGE home tons of storage.

The Vault can be used as a house, every room with tables can be used for whatever purpose you choose for it. I used the room near the Tranquility Loungers, because I can open and close the door via computer, and it has many lockers. - AreYouGoingToEatThatNuke?

Abosolutely, I used it as a home and every part of it can be used.- Jstarsupreme

hostile chinese soldiers?[]

I have the PC version, and I did indeed try using the knife on the chinese soldiers just to see what happens. Nothing for me. They just stood there stoically and immortally. Can anyone confirm if they do indeed react, and if so, on which versions?

The chinese soldiers are set as friends with the player. They are essential and they ignore crime. Being friends with the player they don't react to direct attack and being essential they can't be killed.Croquignol 05:56, May 19, 2010 (UTC)

Bug[]

If you stand next to Dad's pod, switch to third person and rotate your view, you can access a dialogue to talk to Dad. He has nothing to say. On one occasion, this activated the Tranquility Lane quest, with the task of talking to Betty and looking for Dad. This seems to be quite rare as I could not replicate it after several attempts.--Ripvanwinkle111 23:35, 5 July 2009 (UTC) when i did that dad gave me a vault 112 jumpsuit it was kind of weird (81.111.51.82 12:35, May 14, 2010 (UTC))

Residents Wearing Vault 77 Suits[]

I think this may be like another nod to the "puppet master" since like, Braun is playing with the vault residents like puppets, i was reading the notes and i went and checked it out and yeah, they do have 77 suits on, and i thought, puppets, i mean, i'm not saying it has to be but it seems like the sort of nod that is very prevelant throughout the game.

It's laziness. They should be wearing V112 jumpsuits. 11px-Naglowaa_se.gif Tagaziel (call!) 17:40, December 11, 2009 (UTC)
Given that there's no Vault 77 in the game, and it's only referenced in a Penny Arcade comic that is referenced in another part of the game, what you call laziness is very obviously an easter egg.
No, it's laziness. They simply copied the templates for Vault dwellers, without so much as assigning them the correct jumpsuits. Vault 112 jumpsuits are already in the game. 11px-Naglowaa_se.gif Tagaziel (call!) 11:55, January 18, 2010 (UTC)

But there is no V77, so it would make sense if they were to assign them any random vault dweller jumpsuit it'd be one of a vault that actually exists in the game, being as the only obtainable (without hacks, mods etc.) would be the puppet masters suit in paradise falls, i highly doubt they'd use a unique piece of clothing out of laziness, which is why i orgininally thought it might be an easter egg, since to me they seem like puppets to braun, maybe it was laziness, but it seems very unlikely they'd do something like that out of laziness.

It's laziness. The jumpsuit already exists in the game, but the devs didn't add it to the occupants. It would qualify as an Easter Egg if it was generally somehow accessible in the game, rather than through the GECK. 11px-Naglowaa_se.gif Tagaziel (call!) 08:20, January 21, 2010 (UTC)

is it really laziness though? they never intended anyone to see their backs so maybe they didnt feel the need to give them 112 suits. 99.226.125.119 00:37, April 11, 2010 (UTC)

Perhaps it was an inside joke among the programmers, or indeed an Easter Egg for GECK-users. -Redmess (talk) 21:58, July 18, 2012 (UTC)

Pinkerton's Stolen Memory Chip[]

Pinkerton most likely did not steal "Old Lady Dithers'" memory chip, because Harkness does not think he is an elderly black woman (he thinks he is a male war veteran), and Pinkerton says he didn't mess around with the memories, he just pulled out the chip and then copied the memories into the head of Harkness. --Webgiant 01:04, January 12, 2010 (UTC)

But as far as we know, the memory chips don't contain the memories of who the inhabitants are, but who Braun wants them to be: the other memory chips are still in place, so Braun can futz around with their memories as often as they please. So at some point, Braun was making Dithers into someone new - not necessarily in the physical sense either - and Pinkerton ended up stealing that. Otherwise, where would Pinkerton have gotten the chip? Where else would a memory chip programmed with a set of memories be in the vault?--ShamelessNitpicker (talk) 16:24, April 25, 2020 (UTC)

Female Residents Had a Lobotomy?[]

Has anyone noticed that on the heads of the women in the Tranquillity Loungers, there seem to be some scars. It's on the left side I believe. They are somewhat similar to that which you get after a quest in Point Lookout. Or is this just a glitch?

It's a bug in the model. Scars weren't introduced until Point Lookout. Besides, if they had a lobotomy, you'd be interacting with inert, drooling women in the sim. Personal_Sig_Image.gif Tagaziel (call!) 07:10, May 16, 2010 (UTC)

Residents Wearing Vault 77 Suits[]

I think this may be like another nod to the "puppet master" since like, Braun is playing with the vault residents like puppets, i was reading the notes and i went and checked it out and yeah, they do have 77 suits on, and i thought, puppets, i mean, i'm not saying it has to be but it seems like the sort of nod that is very prevelant throughout the game.

It's laziness. They should be wearing V112 jumpsuits. 11px-Naglowaa_se.gif Tagaziel (call!) 17:40, December 11, 2009 (UTC)
Given that there's no Vault 77 in the game, and it's only referenced in a Penny Arcade comic that is referenced in another part of the game, what you call laziness is very obviously an easter egg.
No, it's laziness. They simply copied the templates for Vault dwellers, without so much as assigning them the correct jumpsuits. Vault 112 jumpsuits are already in the game. 11px-Naglowaa_se.gif Tagaziel (call!) 11:55, January 18, 2010 (UTC)

But there is no V77, so it would make sense if they were to assign them any random vault dweller jumpsuit it'd be one of a vault that actually exists in the game, being as the only obtainable (without hacks, mods etc.) would be the puppet masters suit in paradise falls, i highly doubt they'd use a unique piece of clothing out of laziness, which is why i orgininally thought it might be an easter egg, since to me they seem like puppets to braun, maybe it was laziness, but it seems very unlikely they'd do something like that out of laziness.

It's laziness. The jumpsuit already exists in the game, but the devs didn't add it to the occupants. It would qualify as an Easter Egg if it was generally somehow accessible in the game, rather than through the GECK. 11px-Naglowaa_se.gif Tagaziel (call!) 08:20, January 21, 2010 (UTC)

is it really laziness though? they never intended anyone to see their backs so maybe they didnt feel the need to give them 112 suits. 99.226.125.119 00:37, April 11, 2010 (UTC)

  • Vault 112's residents are wearing vault 112 suits outside the simulation, NOT vault 77 suits. Screenshots of the residents in the pod [1][2]The only vault 77 suit in the game is the one located in Paradise falls.--User:Croquignol 17:57, May 19, 2010 (UTC)
I noticed that the guys wear the 77 but the girls wear 112! GamerAddict7796 16:27, April 14, 2011 (UTC)

When was the vault occupied ?[]

Based on the robobrains statements that we are 202.3 years late, and seeing as the game takes place in late summer/early fall 2277, wouldnt that place the vaults original occupation date in late spring/early summer 2075? So were the occupants volunteers at the time?

No, it was just closed 2 years early, presumably for Stanislav's own pleasure.

Number of Occupants[]

It says that the Vault was designed for 85 occupants, but there are only 13 Tranquility loungers. Can someone explain this or is it an error?124.149.75.131 03:51, July 11, 2010 (UTC)

Everything in the game is compressed. Do you think Vault 101 could have survived with so few people? Rivet city is about as crowded as McDonald's at 2 in the afternoon. Suspension of disbelief it's called.--Gothemasticator 04:41, July 11, 2010 (UTC)
What do you mean?124.149.75.131 05:50, July 12, 2010 (UTC)
You're supposed to believe that there are more Tranquility Loungers and people in Vault 112. The idea is that it'd be too much effort to put 85 loungers in the game, same as it would take too much effort to put enough people in Rivet City. It'd take up memory space that can be used to do other things like throwing in an extra location. Setimir92 11:41, August 14, 2010 (UTC)
Having too much characters in a relatively small location is cluttering and annoying. And memory usage is a MAJOR issue. Just for fun, try spawning 100 NPCs at the same time in Megaton or Rivet City, and see what happens. - Redmess (talk) 22:05, July 18, 2012 (UTC)

Helmet and armor disappear[]

I was doing Tranquility Lane with a woman PC, and she had an extra pair of panties in her inventory from a mod. So, I decided to leave these on when putting on the Vault 112 jumpsuit and see what would happen. Tranquility Lane went normally, but when I emerged from the pod on the other side, my helmet and armor had disappeared from my inventory! (I was still wearing the Vault 112 jumpsuit and the panties.) I had to run after Dad in the jumpsuit until we killed a Talon Company mercenary and I stripped him of his armor.

Has anyone else tried to circumvent the "no clothes except the Vault 112 jumpsuit" rule? It seems that something in the program detected that I was indeed wearing something non-Vault-112 and tried to take it away from me. However, since the vanilla game doesn't have variable underwear, it took my outerwear from my inventory, despite my having removed it.

I had taken the Lacy Underwear as well when in Tranquility Lane, but since the place and everything it contains is nothing but a simulation, I wasn't surprised when it had vanished from my inventory after the simulation was over. Wunengzi 10:20, August 20, 2010 (UTC)

I decided to try and go back to Tranquillity Lane, I put back on the Vault 112 suit and tryed to go back in but said I was no longer autherized, but theres no mention of it on site, any reason why I can't go back in?

Dog Meat stays behind[]

When I entered Vault 112 I had Dog Meat as a companion, and after the simulation ended and I went to leave, Dog Meat wouldn't move. Talking to him brought the menu to tell him to stop waiting and to follow me again. Not sure why, but if you have him with you, don't leave him behind!

All companions wait when you enter the sim. This is by no means news. --Kris User Hola 16:07, November 25, 2010 (UTC)

Vault 112 is as secure as a revolving door[]

This vault is supposed to be well hidden and very secure, but it is actually anything but that. What we know is that in a very short time no less than three people entered the vault without any difficult. These people are Pinkerton, James, and of course the Lone Wanderer. If these three people could enter the vault in such a short time it makes you wonder who else has also entered it in its 200 year history, and who else is going to enter it in the future. There's nothing to stop intruders, so nasty folks like Raiders and Mutants and everything else are bound to bust into it eventually, and the only surprising thing is that they haven't already. I don't think Braun and Vault-Tec thought this through very well at all. They could have at least locked the door or added in some Sentry Bots or something. --108.74.237.218 12:38, March 30, 2011 (UTC)

Maybe they didn't think there would be anyone to come in after the holocaust? GamerAddict7796 16:28, April 14, 2011 (UTC)

I thought it was just that Pinkerton or James broke the locks on the doors; the Robobrains haven't had time to get the place locked down again by the time you show up. Besides, if anyone else had found it, they would have picked the place clean long ago.--ShamelessNitpicker (talk) 04:48, April 25, 2020 (UTC)

Simulation doesn't start[]

When I sit in the Tranquility Lounger, it closes up and the little TV screen swings down and shows Tranquility Lane as normal, then the screen fades to white. But instead of showing a loading screen and going to Tranquility Lane like it's supposed to, it goes right back to me sitting in the pod, and the TV screen has a "Please Stand By" message on it. I can't interact with anything or get out of the pod, and I have to go back to my last save.

I'm running a few mods in my game, but none of them really do anything to Tranquility Lane, and I don't want to spend all day switching them on and off one-by-one. I'm also got Sergent RL-3 as a companion, if that would have an effect on this at all.--Omny87 22:37, August 12, 2011 (UTC)

Killing Robobrain Loses Karma?[]

I tried killing one the Robobrains in Vault 112. I "killed" it, but it says that it lost consiousness instead of being actually killed and me losing karma. I've tried this ont he PS3 version of Fallout 3. User:JohnnyD-the-VGNerd 20:13, September 8, 2011 (UTC)

Goddammit[]

Anyone else stumbled on it by mistake? I honselstly had no IDEA that james was there - I just found vault 106 and was intrigued by exploring other vaults. I stumbled across the garadge and the vault inside. I really wish I didnt, I feel like I lost out on a lot of content. sigh...99.241.153.196 21:20, January 20, 2012 (UTC)

I wouldn't worry too much, the only real thing that is missing is fighting a Behemoth alongside Sentinel Lyons in the the GNR plaza (and a dead BoS knight with a Fatman and 8 mini nukes nearby), something I accidentally skipped on my first play through anyway. The only other significant thing is probably Three Dog's quest, which could be bypassed with a speech check anyway, and is still available regardless, only the reward is a weapons cache instead of information. Otherwise, the quests up until that point had really been "Go to Megation, get info from Moriarty. Get sent to GNR. Get info/do quest for Three Dog. Get sent to Rivet City. Talk to Doctor Li. Get sent to Project Purity. Find notes. Head to Vault 112." It's not that much of a loss, don't worry. -- Anon, 22:40 June 21, 2012 (UTC)

Hidden Objects[]

I was just messing around with the GECK, and I noticed two objects that weren't noted on the page. These objects are the Last Resort Door, and the Player Container Box. Both item are off the map, and completely black in appearance. The door is both on it's side and placed at an odd angle. Anyone know why these are here, because they seem relevant to the quest?--The world of mortals is but a blink in the eye of gods. 04:49, April 29, 2012 (UTC)

PD321 (talk) 07:43, May 30, 2013 (UTC)PD Vault 112 is a copy of one episode of Star Trek Voyager. More precisely, it is the second season episode twenty-three "The Thaw"

Surprisingly similar, I'll admit. FollowersApocalypseLogoōrdō āb chao 09:59, May 30, 2013 (UTC)

Locker Reset?[]

After exiting the simulation and looking around one last time, a few lockers I had emptied or were empty beforehand suddenly had new contents. Has this happened to anyone else before? Great Mara (talk) 18:18, August 2, 2013 (UTC)

It's not just doing the simulation apparently. Whenever I save and quit and load the file back up there are some new items in the lockers. Is this a bug or are the lockers set differently from most somehow? Great Mara (talk) 19:08, March 28, 2014 (UTC)

Help! Blue tint over my screen after leaving Tranquility Lane[]

Everything is desautrated and my screen is covered in blue. Sounds similar to the bug in the 360 version but I'm on PC. Removed all mods and that didn't fix it. Wat do? 67.50.1.50 21:20, December 15, 2014 (UTC)

Load an old save. Richie9999 (talk) 21:24, December 15, 2014 (UTC)
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