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Talk:Vault-Tec Assisted Targeting System

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Fat Man Edit

It's possible to survive a point-blank Fat Man blast in VATS. The lower your Big Guns skill and weapon condition (if you're the one wielding it) and the higher your DR (which is taken into account before the 90% reduction of damage taken) the more likely you'll survive. I haven't tested with the MIRV but I'm gonna have to say it's not possible since it deals so much more damage, the 8 projectiles in and of themselves would almost completely negate any benefit of the 90% damage reduction. Kris (talk) 13:47, July 17, 2010 (UTC)

Introduction paragraph Edit

In the introduction paragraph, it states that V.A.T.S. is used to target specfic body parts, but lacks that it also used for a cinematic combat experience. I'm going to add that, but I wanted to state my reason why. The reason is simple: Bethesda clearly put it all over the games' case.

Rare V.A.T.S bug Edit

I tried to attack a mole-rat in vats unarmed, and after the vats animation (i missed) i appeared VERY far away from where I was. —Preceding unsigned comment added by 89.6.191.67 (talkcontribs). Please sign your posts with ~~~~!

Unless it happens again, just write it off as a glitch. No sense listing it if it's just a one-time thing. Kris (talk) 16:05, August 6, 2010 (UTC)

I have had the same problem, several times Deathclawpoop 12:33, October 17, 2010 (UTC)

Origin of V.A.T.S Edit

Ok, so the ad says it's "post-nuclear," but... wasn't it available in Anchorage? I've not played the sim in a good while so I can't exactly remember, but I'm sure I shot a Chinese commando with the Gauss Rifle through the face as soon as I picked it up... LordSchmee 09:35, September 26, 2010 (UTC)

It's a simulation, you bring your pipbody inside the battlefield (also you require the pipboy to operate the simulation) and I didn't see any NPC in the sim to have a pipboy tough. Wertoret 16:57, October 5, 2010 (UTC)

It's really random how you can use it in Tranquility Lane if you need a PIP to use it... GamerAddict7796 16:09, April 21, 2011 (UTC)

Even More Broken Than Before Edit

VATS in New Vegass, with the latest Patch, is now unbelievably bugged. Upon entering VATS, my Character stops moving completely, doesn't shoot or hit anything, and stands there rim-rod stiff as mobs tear him to pieces. This Has to be one of the worst bugs ever, especially since it makes the game unwinnable when forced to fight fast moving mobs (like those Mother Fucking Cazadar flies near Red Rock)

Did they ever fix VATS causing enemies to appear right behind the courier? 1 giant radscorpion becaqme 7 one day using vats shortly after the game was released (10 perception, enhanced sensors showed nothing nearby but one scorpion but then I would turn around after using VATS to find a new one right behind me, bring up vats turn around again and theres another newly spawned giant scorpion). Mictlantecuhtli 04:35, December 24, 2010 (UTC)

i like blowing their heads clean off their shoulders, or exploding it, i found an eye of the sniper in Minefield, i was like cool!! 96.239.170.225 15:20, March 16, 2011 (UTC)

Fallout 1/2 Edit

Shouldn't fallout 1 or 2 have a little segment? I mean, it was still vats, it was just a little different.

It was not VATS. VATS was introduced in FO3.--Gothemasticator 02:04, June 19, 2011 (UTC)

What actually is it? Edit

Here's a question, what the hell actually is VATS? I mean, is it something that your Pip-boy does, or is it simply a game mechanic to allow less FPS-type people to play? If your character took off their pipboy, would they still be able to use VATS?

VATS makes no sense. At all. Just go and watch some fallout fan-made movies on youtube. When they use VATS, you see how stupid it actually is. It's still fun from a gameplay point of view, but from a technical point of view, it's stupid. --Wiseman of the Wastes 10:21, July 26, 2011 (UTC)

I've always suspected that the Pipboy merges with the wearer's central nervous system. It tracks the information sent throughout your body and translates it into plain mathematics and pretty pictures. The way VATS works in the game is just simply gamey (along with inventory management), for time to completely stop and give you a mechanical targeting system is something you would expect from internal cybernetics. In a more realistic approach, VATS function by sending a message through your Central Nervous System to your brain to create a LOT of adrenaline for a brief period of time, giving the user a short bullet-time like euphoria, I also think the adrenaline surging through the user's arms gives them strength to resist heavy recoil and do extra damage with melee attacks. Action Points exist as a safety measure so that the user cannot kill himself by abusing VATS. I'm such a damn nerd. I also suspect that Pip-Boys are also equipped with a bottle opener. Which makes me also suspect that Pip-Boys are the cross between a smart phone and swiss-army knife. -- Mochachoca

More damage shown than done Edit

I tried to use the pew-pew to kill caesar and his group in the tent,but although V.A.T.S. shows that you can kill anyone with a headshot with this gun,actually it only takes out half of their HP.My en.weap. skill is 75,if that has something to do.The damage that VATS shows is only done with a critical hit. This is a laser pistol,not a shotgun so VATS should show the precise damage it does,not more.I think this happens with other non-shotgun weapons as well,but not with so big difference!--Frizstyler 14:02, July 29, 2011 (UTC)

Ha,maybe the pew-pew is a melee weapon,where i have skill 30,so that explains the difference--Frizstyler 09:11, July 30, 2011 (UTC)

Most Poorly Designed Mechanic in any Video Game Edit

Barely works half of the time. Always does that stupid dodge move you have no control of choosing which breaks and locks you in vats as you die. Still hasn't been fixed in New Vegas after the final patch. Garbage. Absolute utter garbage. --an0my(talk) 16:37, October 9, 2011 (UTC)

Double damage melee in V.A.T.S. Edit

(I posted a bit about this on the Protonic Inversal Axe's talk page). I got curious about melee damage after noticing that my gf was basically one-shotting most things in V.A.T.S. with the Protonic Inversal Axe's special attack. Which, mathematically, didn't make sense. It's possible the Axe has a 2.5x multiplier instead of a 2x multiplier (like the Katana) but that's still nowhere close to one-shotting everything.

however, I did notice this "unknown" GECK value: fVATSAutomaticMeleeDamageMult, which defaults to 2. (search for it on the GECK wiki and you'll see it marked as unknown in a couple places). Seems to me pretty obvious what it does - in VATS, your melee damage automatically has a multiplier of 2.

this is the only way I can make sense of the one-hit business: a potential multiplier of 2.5x for the inversal axe, and a potential second multiplier of 2x just for being in VATS. This matches up intuitively with what I've been seeing, where deathclaws on non-critical hits get taken to less than half health (since with 10 strength and no melee-specific perks - which my gf's character is set up as, this would translate into (58 + 5) x 2.5 x 2 = 315), and then a second swing finishes them off OR a critical hit completely demolishes a full-health deathclaw (assuming the crit damage bonus is also multiplied at every step of the way).

this also intuitively seems to map onto my own experiences (both watching her play and my own messing around with melee): it always seems like you need less VATS hits to kill an enemy, when you could be repeatedly wailing on them in real-time.

but since no one else has ever mentioned this, i'm really hesitant to just put it out there - especially since this would mean editing a lot of different other pages related to weapon damage and combat. can anyone verify this as well? (Thelee 21:48, January 30, 2012 (UTC))

Oh, and also since I only have enough room for F:NV or FO3 on my windows partition, it'd also be helpful if someone could check to see if this is also the case in FO3 VATS. (Thelee 21:51, January 30, 2012 (UTC))
OK, I can definitely verify that melee damage is doubled in V.A.T.S. This doubling occurs before DT is applied and before strength or crit damage is applied. So in the above case, the damage would work out to be ((58 x 2) + 5) x 2.5 = 302.5 damage, still enough to take a death claw past half health. I still don't know how she managed to one-shot on a critical hit, though, unless the protonic inversal axe actually has a 3x multiplier for its special attack, which also affected critical hit bonus (and she had at least 1 rank of lord death). but at least i got one question settled. so i'll be propagating this change to all F:NV related sites.
If you want to independently verify this, just start a new game. Pull out your broad machete, and go hunting geckos with sunny smiles. Do "player.addperk <living anatomy code>" in the console, and just compare with how numbers drop with VATS and without VATS.
Only outstanding question is whether this is true for FO3. If not, then this seems to be a change in F:NV to compensate for how much weaker melee is in VATS than before (since the damage reduction had been so heavily nerfed). (Thelee 22:59, January 30, 2012 (UTC))

I can almost guarantee the same is true for FO3. While i havent done any extensive testing about it (as i always have preffered ranged weapons and rarely use melee anyways), on my most recent game i started i was messing around in vault 101 and killed some guards in V.A.T.S. using the switchblade in about 3 hits and when i loaded up the save just before that point and tried killing them without V.A.T.S. it took about 6 hits --LolThisIsATerribleUsername (talk) 00:44, July 18, 2012 (UTC)

Sometimes you know it's a killshot/crit in VATS Edit

When you fire off a shot in VATS and the camera follows the bullet/projectile that you have just fired, it's guaranteed to be a killshot unless there is an obstacle between the bullet and the targeted body part. It might be just a crit but in my case it always guarantees a kill. I have only experienced this with Lincoln's Repeater and the Alien Disintegrator. The bullet from Lincoln's Repeater tears the head off while the blue stuff from the alien rifle turns the enemy into a pile of ash. Not tested/experienced with other weapons. Experienced in FO3 and some DLCs only. --173.178.17.48 17:54, May 27, 2012 (UTC)

Unable to target projectiles? Edit

I remember in Fallout 3, if a grenade or missile was heading in your direction, you could go into VATS, target the incoming projectile and shoot it out of the air. In New Vegas however, I always get a 0% chance to hit D:, has this always been there? --Bottletopman (talk) 03:45, September 2, 2012 (UTC)

Grenades is always fine for me, though I tend to ignore it due to relatively low chances to hit. I've never tried using VATS on a missile before so I'll need to look later. If I can find enemies in NV that use missile launchers. UserGreatMaraMessage 03:55, September 2, 2012 (UTC)

Odd...in Fallout 3, grenades were always 95% chance to hit, yet in New Vegas it's down to 0%...might be one of my 30+ mods though, lol --Bottletopman (talk) 06:20, September 2, 2012 (UTC)

I remember i used Steady and got 95% chance to hit what i remember whas plasma granade, i think i mast used Varmit rifle or Cawboy Repiter in enconer whit 2 super mutants outside of Prim. After some time i tried same in Nellis Air Force Base whit mercenery but i have 0% even after using Stedy whit mach beter weapons like Paciencia, tho this time it whas Frag granade. It may be that some trown granade are inposible to hit in V.A.T.S.

How V.A.T.S. works Edit

I think i figured out how V.A.T.S. could work in real life, your Pip-boy could send powerful electrical signals to your brain, basically supercharging your brain and causing your brain to process so fast that it seems time slows down, however i can't explain why time stops.

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