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HaroldEdit

If Harold is originating from V 29, he shouldn't get there because of random wandering. He should be accquainted with specific culutre there and should know about godess Diana. So rather Vault 31 is Twin Mothers home. Or beliefs concerning Harolds origin are wrong. dotz

He is from Vault 29 and Twin Mothers is Vault 29. I got a more detailed explanation from John Deiley and will post it here soon. Ausir 20:33, 14 November 2007 (UTC)
I don't recall a Junktown Vault, did I miss something along the way? ZasZ 23:05, 12 August 2008 (GMT)
It's not the actual Junktown, it's the Vault from Van Buren tech demo. Changing the article to clarify it. Ausir 22:11, 12 August 2008 (UTC)

Why are Vaults made up by some webcomic in here? Does this mean I can just make up a Vault and put it in here? These are not canon, and if they must be in the article at all, should be in a seperate section, though ideally should be removed altogether.

It's not just some random webcomic. It's not the regular Penny Arcade comic, but the official Fallout 3 comic made by the authors of Penny Arcade in cooperation with the FO3 lead designer, featured on the official Fallout 3 site and referenced within Fallout 3 (see: Vault 77 jumpsuit). Ausir 11:28, 1 December 2008 (UTC)

Odd question, maybe it should have it's own category, but do any of the games specify the procedures taken for actually entering the vaults? Perhaps a log with someone's recounting of the sirens going off, or some such? Did they report in an orderly fashion, did non-members try and get in, or did go in in advance? TheDunham 03:08, April 3, 2010 (UTC)

Vault doors Edit

The vault doors are 4 yards thick? Really? 12 feet, or 3.6 meters? That's a heck of a thick door, sure it's not 4 feet? In all three games, the vault doors don't seem THAT thick. --DarkJeff 19:43, 8 December 2008 (UTC)

I agree Vault 815 01:30, September 29, 2009 (UTC)

Does anyone know where the 4 yards came from? 4 feet seems to be about right. - Redmess 01:45, November 8, 2009 (UTC)

Four feet seems to be the measurement that looks closest in all the games. Whoever said four yards doesn't know very much about measurements. Creedofheresy 00:40, March 26, 2010 (UTC)

Is it just me?Edit

Or are some of these "experiments" a bit stupid. for example, who cares about how 1 man reacts to 1000 women, maybe 1 women to 1000 men, (the enclave is basically all male), and a man with 4 puppets, what? 20 men, 10 women , and a panther? Half of these don't make sense, and only work in one way. the 30 people and panther, maybe as a "how would a small people live and react in a small settlement and eventually discovering that there was a a killer animal after them, but unless the vault armory was empty, that would've been stupid! and what about the 70 clones? what, a short term repopulation test?

Well there WERE a lot of vaults so they had some spares to do some "other" tests. Seriously though, the 1 man 1000 women is a pretty interesting test. The panther one not so much, but remember what some of the others were too. Exposing the occupants to such things as subliminal homicidal messages, or insanity gas. Or the vault designed to fail starting with it's overseer ("Gary!"). Or the one designed to keep the people in "relaxation chambers"? The point of the experiments is to have a random situation that can only occur in a vault-like environment and see what comes of it.
well, the puppets is a psychological test on how the brain copes with lonelyness, and as it turns out, it copes with schizophrenia! the 1 man and 999 women, well repopulation and probably a joke (being vault 69) the panther though... im at a loss

I agree. The experiments all seem completely useless to me. I mean social conditions and all that blah, but does that really matter if those who the information might matter to are dead? A better experiment, or atleast more useful to an apocalyptic area would be a Spartan esque, raised from birth to kill, or to heal, or to farm etc.\


Some of the experiments are stupid, but most could be used to catalog the reaction of the mind. Also, DOES NOBODY SIGN THEIR POSTS ANYMORE? Vault 815 15:12, January 26, 2010 (UTC)

Vault 101 Edit

Vault 101 was never intended to stay shut. I remember reading that it was the overseer's doing.

No, i'm pretty sure if you check the Vault-Tec computer that explains each of the vaults, 101's purpose was to test "Indefinite Isolation". It WAS the overseer's job to make sure that things stayed that way.
No, Vault 101 was an experiment focusing on the Overseer himself, how he'd perform. That Furry Bastard 09:00, 18 March 2009 (UTC)
No, you're BOTH right. It was a test of Indefinite Isolation AND how good of a overseer would be. Plus, the vault was opened at some points, and more and more people were told....so I guess that just scratches Isolation.--69.134.161.133 03:19, June 21, 2010 (UTC)
Uh, no. The original mission was Assessing the Overseer. The "indefinite isolation" part was added after the failure of scouting parties. Personal_Sig_Image.gif Tagaziel (call!) 06:25, June 21, 2010 (UTC)

Pitt Vaults Edit

I wonder if there would be any vaults in The Pitt. I dunno if its plausible though, what do you steelworkers think?Jetholt (Jetty) 20:56, 23 March 2009 (UTC)

I had hoped so. I saw a 'Vault Secure' billboard just before the bridge into The Pitt and I thought that the area had a vault somewhere. - Dweller93 08:54, 23 April 2009 (UTC)

Possibly, I mean all those factories are really run down. No way could the ancestors of the slavers/slaves of survived the great war in them. This also begs the question, were there vaults for the soldiers in Anchorage, Alaska? It's still US soil and the US Army defending a state would obviously be a top priority to the Enclave.Bravo315 No No the Brotherhood of Steel descends from the US Army and they had no vaults... - Bio Enhancment 411 13:41, 27 August 2009 (UTC) Plus a vault would be far to dangerous and costly to buils a frikin WAR ZONE!, with the chinese bombing all the military instillations they could there would be no chance to do anything for the soldiers.Bio Enhancment 411 20:03, October 13, 2009 (UTC)

V13 the last vault Edit

What is the source for saying that V13 was the last vault constructed? I've checked both manuals and cant spot it there... Agent c 23:04, 14 April 2009 (UTC)

Timeline from the Fallout Bible. That Furry Bastard 23:19, 14 April 2009 (UTC)

Found it - The speicifc Primary source is Bible 0. Agent c 23:32, 14 April 2009 (UTC)

Wouldn't it be vault 122? as it is the last in the number line?

No, vault 122 wouldn't be. As I recall, vault were created by humans, which means if the conditions are bad, there is a strike (Which happened to one vault).

What experiment!?!?!?!?? Edit

I know the vaults were an experiment, but I only learned that from visiting this site! I'd played Fallout and Fallout 2 at the time, but I NEVER heard of any of this!!! How did I miss it? What was the in-game source of the experiment?!

In Fallout 3(Play it its awesome) YOu can visit Vaults 87, 92, 106, 108 which respectively do experiments on FEV, A white noise which has combat sequence drives ppl mad, Halucination gas, Cloning(GARYS).. And there are files about it how the experiments are done and everything.. Vaults were never meant to save lives.. (PS: I may be mistaking 106 and 108) --85.99.88.6 13:53, 27 August 2009 (UTC)NightPhoenix

Or maybe they were and just some were used for testing purposes? 98.198.83.12 01:56, September 7, 2009 (UTC)
Only a couple vaults had no ulterior motive. Most of them were used to run highly unethical scientific experiments.--Delta Jim (talk) 23:14, February 1, 2013 (UTC)

Last Vault Edit

So what was the last vault ever created? 112? --74.5.177.164 23:43, 3 August 2009 (UTC)

Nevermind, just saw the article said Vault 13 was the last. But why would they finish with 13 before 112, 101, and others? Seems kinda odd. --74.5.177.164 23:53, 3 August 2009 (UTC) 205.213.113.52 17:18, 22 August 2009 (UTC)

Vault 13 was beset by technical issues if I recall the Fallout Bible correctly.--Ishotamaninnewreno 09:53, October 3, 2009 (UTC)

Uhhhhhh maybe... just maybe the number of the vault, (101, 87, 13 etc) is the order in which they were PLANNED and then some took longer to build that others.... technical complications or more complicated systems, power manegemant etc...Bio Enhancment 411 19:56, October 13, 2009 (UTC)


Jumpsuit Extruder? Edit

Under Vault 70, it is stated that the "Jumpsuit Extruders" Failed after 6 months. What does that mean? I mean, Vault 36 states that food extruders, which i assume were the food source, only produced a thin watery greul. What do jumpsuit extruders do? Produce jumpsuits or something?--Ih8pkmn 00:28, January 10, 2010 (UTC)

You've answered your own question. 11px-Naglowaa_se.gif Tagaziel (call!) 18:37, January 10, 2010 (UTC)

Relax Edit

Hey, relax. You guys worry too much. I've even reserved my family's place in vault 87, if it wasn't for Vault-Tec, I don't know what I'd do!

might i suggest Buddhism?
How the hell can you afford a space in a Vault-tec vault? When the sirens ring, my family will hide in the metro and hope for the best.

Metro? I"m Going For A Closet!!!

98.148.239.46 00:23, June 27, 2010 (UTC)My name is gary and they practically invited me to 108!

I'm going to vault 77! Rukathesoldier (talk) 17:20, October 2, 2013 (UTC)

Vault mechanisim mystery Edit

So, in F1/2, something pushes the door out, and a claw pulls it aside. What is the something that pushes it? Oppositely, in F3, a large screw device pulls the door in, and something rolls it aside. What is the the something that rolls the door? 134.39.74.176 18:36, April 29, 2010 (UTC)

F1/2: Hydraulic press the door rests on. Personal_Sig_Image.gif Tagaziel (call!) 20:39, April 29, 2010 (UTC)
Fallout 3 has a big arm that rolls the door to the side. - 88.159.237.128 09:12, June 13, 2010 (UTC)

Food extruders? Edit

Just a few questions. How do these work? In Vault 87 it says that tapioca pudding came out orange, and some guy fixed it so it comes out the right color. Also what do they look like? I only own Fallout 3 and nothing in those vaults looks like it's meant to dispense food. And If they have these why do they need kitchens.

Wouldn't YOU put the food extruder in the kitchen? And you need to do the dishes and store plates/glasses somewhere. As for the orange pudding: food coloring. Did you know our food is full of the stuff too? Interesting things happen if you stop adding these. - 88.159.237.128 09:10, June 13, 2010 (UTC)

Inflation/Actual PricesEdit

So, if a car would cost a million dollars in the game universe, and a normal car costs ~20k....doing a few calculations, a vault would be around 12.9 million in the end of construction, modern times.
    • Might want to recheck your math! Its 1/50th of $645 BILLION and not million. So, assuming that prices inflated on automobiles and large construction projects at the same pace (they probably wouldnt!) that would make a Vault today cost about $12.9 Billion. In comparison, our newest aircraft carrier, the USS Reagan, costs between $4-5 billion, and the US Government has the 600k sq foot Mount Weather facility that cost approx $7 billion AFI ($1 billion in 1962) and the famous Mt Cheyenne Complex cost $4.7 billion AFI ($695 million in 1965). Those are both about Vault size Id say, if a bit smaller by comparison.
If Vaults cost $12.9 billion each today that would mean a budget for Project Safehouse of $1.5 trillion. IMO, and this is just speculation, they cut costs on many of these Vaults and secretly diverted funds to the Enclave for their military and facilities buildup.
173.9.119.66 18:11, July 8, 2010 (UTC)Kanid
Is it just me, or does the inflation thing seem incorrect? After all, gasoline may have been over $1000, but you have to remember that the world was plunged into war because of lack of resources, so these gas prices may not be so much due to inflation, but rather extreme lack of supply (Which was likely stretched even more thin by the ongoing war consuming resources)

Vaults: Fallout: New vegas Edit

All map locations of the New Vegas vaults added on the wiki!

Securitron Vaults? Edit

There are two securitron vaults in the vault list, problem is, it's the same vault. Where should it go? The Yoshiman 22:07, November 20, 2010 (UTC)

Ausir removed at least one. If one is still there, it should also be removed as per Ausir's edit description. --Kris User Hola 23:01, November 20, 2010 (UTC)

Ausir said it the securitron vault wasn't a "Vault-Tec" vault, so he found the duplicates and removed both. Problem solved. The Yoshiman 02:55, November 21, 2010 (UTC)

Vegan Diet? Edit

If the vaults grow their own food with hydroponics, doesn't that mean they would not be able to have any animal products? Just wondering.

Vault 77 loaction Edit

I found Vault 77. In fallout 3, go to the Arlington cemetary and look for a set of pillars, look between these structures and you will eventually find a cave. Inside is a giant radscorpian and the Vault. Inside the vault as proof is a crate of puppets.

No it isn't, that's a mod. --Kris User Hola 23:20, December 7, 2010 (UTC)

Doors... Edit

In the bad (HORRIBLY BAD) ending in Fallout the master's mutants...ripped the goddamn door O_O, wasn't it supposed to be NUKE-PROOF? maybe was just a lie to make the vaults look safer, maybe beteshda messed cannon again or it could be that Vault 13 had a old model door as it looks different from those in new vegas and FO3.

Actually, they used a shaped explosive charge, not raw strength. Even supermutants can't pull a multi-ton steel door off the hydraulic press. Personal_Sig_Image.gif Tagaziel (call!) 19:09, January 1, 2011 (UTC)

Unknown Vault Edit

Do we know this is a Vault Tec Vault? How do we know it was cut and not just mentioned? And finaly, anyone think maybe it's Vault 36? The Emporer 02:37, January 19, 2011 (UTC)

In regards to that vault, it sounds to me like the actual residents weren't cannibals. The attackers were probably people who tried getting in, couldn't, and instead took to killing and eating those that tried to enter after them. --PW12 03:49, January 23, 2011 (UTC)

122 vaults Edit

Can someone add a reference to the 122 vaults. Because this may change or is incorrect. K'jal'mar ( The talk| Contribs) 23:07, February 10, 2011 (UTC)

Apparently this figure is from Fallout Bible 0 -LawdyMissMaudy 01:57, August 26, 2011 (UTC)

The Burkittsville vault Edit

When I read the terminal entry that mentioned the Burkittsville vault, it did not strike me as it was the inhabitants of the vault that ambushed Frank.

In the description list of all vaults, it says: "The inhabitants are cannibals, wear the skins of those they kill, and ambush people attempting to reach the Vault."

In the terminal entry, it says this: "He tried getting into a Vault near Burkittsville. They wouldn't open up and he was almost killed in an ambush on his way out of there. He said those folks wore skins of men. Cannibal bastards must just wait for their next meal to come looking for help at the Vault."

Actually, in the page about the Burkittsville vault, I think the author got it right: "A group of crazed cannibals set up camp near the Vault entrance, ambushing anyone who tried to reach it."

And because of this, I am actually kind of interested in this vault. But I don't want to go back to Maryland :P

2% Chance of Failure Edit

Given the fact that Vault 87's blast door broke, isn't it also a possibility that the vault was hit by a number of nukes instead of a single one? This must have been a primary target of the Chinese because they hit it directly, likely because of the FEV virus experiments going on there, and logically they must have known that the vault was heavily fortified against such an attack. Wouldn't it make logical sense to assume they would try to hit it with more than a single nuclear weapon? Or they could have hit it with a higher than average yield with the intention of destroying the facility? In such a case then I think the doubt expressed over the 2 percent chance given by the museum of history of a vault door failing against a nuclear blast is unwarranted, because of the possibility that the Chinese would have hit this compound with more or more powerful nukes than this percentage is meant to predict.

Dead People Edit

What do they do with their dead. Do they cremate them and use them as fuel like in Brave New World or what do they do?

Some are buried and have crosses to mark their graves in several locations, other than that the dead are usually left were they die. Saxony4 09:12, June 8, 2011 (UTC)

Soylent Green is people :P -Dude101

Penny Arcade? Edit

Why is Penny Arcade cited as a source for vaults? I didn't know they were the authority on such things.

76.22.121.134 01:35, June 13, 2011 (UTC)

Failure rate right? Edit

Vault 87 falling in the 2% failure rate seems right. Though Vault-Tec didn't think a nuclear apocolypse was imminent, Vault 70 survived several direct hits on its area; Salt Lake City, which is described by Randall Clark as being near unrecognisable after the war. Just a thought that though nuclear war was unlikely to Vault-Tec they didn't fabricate the failure rate.

Also, something strikes me as odd that they built Vault 21 in Las Vegas by the fact they were apparently building them away from 'nuke hotspots'. Even if they thought war wasn't going to happen, wouldn't it have been safer to build it away from the city just in case? (like most other Vaults). Vegas turned out to be a hotspot and if not for House could've been like Salt Lake City. All that would have kept the gambling social experiment Vault going would've been it not failing when hit. Nimbus Recanto 23:52, June 27, 2011 (UTC)

Since many vaults were located around Los Angeles and Washington, DC, two definite nuclear war "hotspots", I felt that this was extremely inaccurate speculation, and I deleted it. -LawdyMissMaudy 02:53, August 13, 2011 (UTC)

I agree with the OP here for a different reason. Vault 87 was doing legitimate weapons testing for the FEV virus. If the Chinese knew they were weaponizing FEV here (not unreasonable) and that it was located withint a vault this could account for the vault 87 malfunction. These two facts together mean that it would be a primary target for nuclear warheads and also they would be making the attempt to actually destroy it. And when we look at it from the perspective of the game we see that the door to the vault is the only completely lethal area in the game from nuclear weapons 200 years ago. This leads to the conclusion that significant nuclear resources (multiple nukes, higher yield nukes) were used to destroy this vault while comparitively the average vault may or may not take an indirect blast, resulting not in its destruction but merely the failure of its vault door. So the vault 87 failure could and should be disregarded as it was not an actual vault but a military installation and thus target, the failure rate otherwise would hold.66.254.233.27 09:41, September 4, 2011 (UTC)

Bear in mind that if the missiles started to launch, you wouldn't have as much time as you think to get to a shelter, so they still had to be somewhat close to where people ordinarily would be. Agent c 13:22, January 31, 2012 (UTC)

Entertainertrons and Eye-on you bots Edit

What are these? They are mentioned in the article as being in Vault 101, but I'm totally unfamiliar with them. Can't find any other reference to them on the wiki, either. -LawdyMissMaudy 02:55, August 13, 2011 (UTC)

Contradiction Vault 8 Edit

In the Vault's table, there is a contradiction about Vault 8. Is written: "A control vault, intended to open and recolonize the surface after 10 years and is equipped with a GECK. Vault City is the result"

But this is impossible, because according to the Timeline was opened in 2091. After 14 years, not after 10.
Someone can correct it? --80.181.223.88 14:09, January 30, 2012 (UTC)

Right, the keyword is intended, meaning they meant to come out after 10, but instead stayed for 14. Or it's just an inconsistency... --Kastera (talk) 21:34, January 30, 2012 (UTC)
You are right. OK, sorry the trouble. --80.181.223.88

CurrencyEdit

Did they use pre-war money as currency in the vault?

I imagine they had no currency. All services were provided in exchange for your entry fee paid to Vaul-Tec and the work you did inside the vault.--71.155.148.26 12:57, March 2, 2013 (UTC)

But there was some pre-war money in some of the desks in Vault 101, so they may have had some sort of a system in place to pay for non essentials.--75.18.50.202 22:38, April 22, 2013 (UTC)


==Vaults Wait if there are 122 vault and each one can hold 1,000 people that means there are at most 122,000 people left in the USA. Then how the hell dose the NCR have 700,000 people?! —Preceding comment was unsigned. Please sign your posts with ~~~~!

  1. You've presumed everyone who surivived was in a vault. They weren't.
  2. Thats 122,000 two hundred odd years ago. Getting back into the millions is plausable from there. Agent c (talk) 20:43, September 12, 2013 (UTC)

Vault security Edit

Let me get this straight. The US Govt. and Vault-tec thought it be a good idea to give security enough guns to arm ten guys. To protect. A thousand people. I know fallout doesn't have the brightest of guys or ideas (atomic cars) but COME ON! How the hell could ten guys keep 1000 people safe or contained?--24.151.26.95 03:44, June 7, 2014 (UTC)

Canonical Vaults Edit

The Penny Arcade Vaults should be placed in the "non-canon vaults" section. The Vault 77 jumpsuit is an easter egg, nothing more.

I don't believe it is you that gets to decide that. Bethesda had Penny Arcade create the comic and has said nothing about it being non-canon. Paladin117>>iff bored; 02:49, June 9, 2015 (UTC)
But have they said anything about it being canon? "Space. The final frontier." ~The-Artist-64 (talk) 22:29, June 17, 2015 (UTC)The-Artist-64

Vault 111 Edit

I suppose it's time to start talking about Vault 111 with Fallout 4 being presented at E3. I think there's some confusion about the entrance to Vault 111. Allow me to clarify. The initial entrance (the entrance to the cave) is the elevator, while the vault itself uses a traditional vault entrance.

It should be noted that Vault 111's cryo systems didn't fail, they were intentionally disabled by the Institute and Kellogg. Essentially they murdered everyone except for the baby they stole and the other parent who was in the only pod to be reset. Kellogg's memories show this in the Dangerous Minds quest.

vault 10 from Nuka Break Edit

I listed it in the non canon vaults earlier today and someone removed it what gives?

Non-canon vaults are vaults that were at least approved by the owners of the Fallout IP before getting declared non-canon. Nuka Break however is in no way official and even less than non-canon. Paladin117>>iff bored; 22:17, June 17, 2015 (UTC)

Because Nuka Break isn't even official, it's a fan-made series. User ayyyy  OfficialLolGuy  Talk  Blog  22:21, June 17, 2015 (UTC)

Vault 101 Failure? Edit

This article repeatedly insists taht Vault 101 was a "failed experiment", but from what I can gather the experiment was basically too see how long the vault would last under the conditions of a tyrannical overseer... So the vault opening would not be the condition of failure, but rather the condition of failure is Vault-tecs non-existence because of their inability to record the result... ralok (talk) 07:05, May 18, 2016 (UTC)


No. Vault 101 was an evaluation of How long a vault could survive on it's own. The Overseer discovered that Vault-tec was never going to help, and decided to try to save Humanity through the vault, which he saved the entire vault through keeping the Enclave out. Amata didn't realize she was going to end up destroying the Vault. The Overseer (Amata's father) had the right idea. They never failed. What is the Music of Life? (talk) 07:16, May 18, 2016 (UTC)

  • So if "Vault 101 was an evaluation of How long a vault could survive on it's own." then there is no failure condition like the article insists there was.... Just as "throwing a ball to see how far you can throw it" cannot fail, its simply an evalutation of your throwing capacity. ralok (talk) 19:30, May 18, 2016 (UTC)

Fate of Vault 95 Edit

Fate of vault 95 ends as follows: "Within a few days, all of the vault residents but one fell back into addiction or killed each other." In the final log on J. on Scott's terminal, he expresses feeling a futility in his plan of staying locked in his room, needing "something to help [him] cope", reiterates how much he doesn't care about the program anymore, and a desire to be with his friends. It's unclear how long he spent in his room between entries 2 and 3, and 3-to-4. It's possible he wrote these entries over the span of a day, and there might have been a few people still alive who hadn't OD'd who he might have joined. That, or everyone was already dead or gone, and he probably left(or took some drugs after the shock and distress over the fate of his fellow residents). Hbh128 (talk) 00:22, June 6, 2016 (UTC)

cannon and non cannon vaultsEdit

cannon and non cannon vaults. are vault 0 and vault 29 really cannon?.It says they are but fot is a semi cannon game and van buren was cancelled so i think they should go in the semi cannon section.thank you again.12345678abcdefg (talk)

Vault 1080Edit

Would Nvidia's mod to show off the "godrays" in Fallout 4 be worth listing? Called Vault 1080, its location is just west of Vault 111 underneath the Church of the Valley and was where Val-tech tested the effects of radiation exposure ("transformation"). The overseer was a pasture with a very strange view of scripture.--BruceGrubb (talk) 19:07, April 25, 2017 (UTC)

Going by our policy I would say not, as we do not cover mods on this wiki. I've played through the mod myself and it meets NVidia's desire to show off their god rays at full pelt, but the story itself is barely there.
The other thing as well is once we add one mod, people will try to make arguments for others, such as Xanders aid. Policy would need to be changed to even start going down this route. Sakaratte - Talk to the cat 23:02, April 25, 2017 (UTC)
Mods don't get pages or mentions in pages.--DirtyBlue929 (talk) 03:32, April 26, 2017 (UTC)