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Removed Drainage Chamber Information[]

Broken Steel edit : This is yet another place that changes after Broken Steel. 4 new traps, a new holotape by an Enclave Soldier, as well as items and ammo. Admin - email me before removing this, as you usually do for my findings. -§ynch 6/02/2009

This, along with some minor formatting errors, was removed on basis of the already existing, and more informative page on Signal Sierra Victor, to which the drainage chamber is truly associated with, moreso than the power station. Also, I scoured the place top to bottom. The Power station doesn't seem to have any traps, and the drainage chamber seems to not have any Enclave Holotape. Jwguy 20:58, 6 June 2009 (UTC)

Scripted Encounter Trigger[]

The raider encounter seems to be triggered by taking the psycho on top of the desk, but not anything else. They also seem not to spawn if the interior is looted except for the psycho, then leaving and returning to take the psycho. It may need to be triggered on the first entry in conjunction with taking the psycho and a second unknown action, or it may not appear at all. --Xclockwatcher 20:00, March 7, 2012 (UTC)

It's definitely the Psycho taking (at least on the first entry), I can attest to that. -ΣΔLet's talk! 20:01, March 7, 2012 (UTC)
The trigger for me was opening the gate and stepping through it. I thoroughly looted the building interior and stepped outside, but no raiders approached, until entering the fenced area. I reloaded and tried it again with the same results.
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