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Accessing safe without master lockpick[]

Quote from Section Notable Loot: "A legendary laser weapon known as the Prototype UP77 "Limitless Potential" can be found in the University Credit Union, you need to be master in lockpick to access it or by completing the puzzle in the partially-sunken Sedgwick Hall."

If someone would be kind enough to elaborate on that highlighted section of the text - it implies to me that there is some way to unlock the safe in the Credit Union vault that leads to the unique weapon without having the master lockpick perk. I do however not understand what is actually meant by "completing the puzzle" in this context. Acquiring all Holotapes? Reading Jacqs note? Finding a specific key or password? Any further explanation on this subject would be greatly appreciatedAWingpilot (Pilotenkanal 20:10, November 27, 2015 (UTC)

  • IIRC if you follow the story on the terminals you'll get the safe number and the combination to the safe.DngnRdr (talk) 23:17, December 15, 2015 (UTC)
  • You need to locate the Student Records terminal in Segwick Hall. From the main entrance go through a broken hole in the wall on your right (South), before the corridor. In this small room, on the left hand side (East) there is a large mainframe style computer. This is the 'Student Records' terminal. Access it then view the terminal entry found in the following file structure: Student Directory for 2077-2078, Enrolled Graduates, G-M. I believe this is the only requirement as the item 'Campbell's Safe Password' is added to your inventory when you have viewed this terminal entry. I will add this to the main page as the existing description is unacceptably vague. Riskyj (talk) 01:05, January 24, 2016 (UTC)
  • Clarification: After reading the other terminals, four total, go to the 'Student Records' terminal last.

Bugs[]

Any solution/workaround for PS4 (and Xbox users) experiencing this bug other than waiting an exorbitant amount of time hoping all the synths and mirelurks will be respawned? Or waiting for Bethesda to figure out a hot fix or should I just consider my Railroad questline stuffed for that character :( DngnRdr (talk) 23:20, December 15, 2015 (UTC)

→→ I'm on XBox and got this as an area to search for BoS's Leading by Example and I loaded a previous save and was given another area as there were no targets given even after entering the building and leaving on the second floor and reentering. I then got the area on Cleansing the Commonwealth for BoS and decided to explore more as I didn't want to glitch things with the Squire along. After a bit of exploring, I went into the area past the mirelurks and after killing a synth, the rest showed up on my HUD and killing the final one finished the mission. Not sure about the Railroad quests, but I recommend being very careful with Leading by Example. Being stuck with a Squire can apparently mess up storyline quests. --Pyoobez (talk) 06:22, January 28, 2016 (UTC)

  • Just experienced the doors not working bug from the INSIDE of Sedgewick Hall. I tried the save and reload thing, didn't work the first few times because the Exit to Commonwealth would only appear for a second, even repeatedly tapping the key to use it wouldn't catch it. Eventually, I was able to get out by saving away from the door and tapping the interact key as I approached it, but when I loaded outside, it was outside of the incorrect door. —Preceding unsigned comment added by 104.62.245.115 (talkcontribs). Please sign your posts with ~~~~!

Thriving Settlement[]

Wasn't this place a very big settlement? Wasn't it also thriving?--Sheofag


It was until it was revealed they were experimenting with something (I'm not clear what but either as a result or incidentally, the created a prototype laser that doesn't need to be reloaded) and Jacq found something (also not clear on that - perhaps someone with better memory can elaborate) - so the Institute sent a bunch of Synths who wiped them all out. Aside from the terminals and holotapes around the place, settlers in other areas occasionally comment how University Point was wiped out by Synths. DngnRdr (talk) 04:38, December 16, 2015 (UTC)

The experiment with the prototype rifle was pre-war. The reason the current settlement was wiped out was because Jacq found a drive with (unrelated) data, which caught the Institute's attention. - Redmess (talk) 01:15, January 18, 2016 (UTC)

Feels Like it Was Meant to be a Settlement[]

Does anyone else feel like this was once planned to be an unlockable settlement? I mean, there's a lot of the "stock" settlement pieces lying around, including pylons, generators, crops, etc.
Ulithium Dragon (talk) 09:13, January 12, 2016 (UTC)

As Sheofag mentioned this was once a large thriving settlement and the remains are supposed to indicate that. I don't think it was ever intended to be unlockable though DngnRdr (talk) 17:08, January 12, 2016 (UTC)

Layout Section[]

The layout section for the page doesn't really describe the layout at all. The reference to an 'unmarked quest' is false. Terminals in the area merely provide the backstory/lore as with most other locations. One terminal does provide a password which provides access to the unique weapon however there is nothing that resembles a quest or a puzzle and it is possible a player would access this terminal before any others in the area which would negate any quest if there was one. Also the reference to the area being 'swarming with Synths' is again incorrect. At level 49 and on the main story line quest 'The Molecular Level' there was one Synth in the exterior and two inside Sedgwick Hall. I would suggest someone with experience writing layouts re-writes the section entirely.

Deacon's backstory and "Speculation" rules[]

I'm going to open up by saying that I do actually believe that Deacon's final companion convo about the UP Deathclaws is the truth. However, I've been told many times before on this wiki not to treat anything as absolute fact unless it's presented as such, and for all of Deacon's apparent sincerity in that convo, he also readily admits that he can't offer any proof and doesn't try to dissuade you if you choose to disbelieve the story. Again, I personally feel that it's meant to be true, but presenting it without a disclaimer about potential inaccuracy seems wrong given the precedent set by other pages, including Deacon's own. --DirtyBlue929 (talk) 21:34, July 13, 2018 (UTC)

This is ridiculous. Are you going to insert that Piper or Cait are only claiming their backstories and that it might not be true without anything observable in the game as well? Deacon doesn't lie 24/7 and there's no reason to suspect that he is doing so in this instance. The dialogue from the characters suffice as a citeable source. Great Mara (talk) 20:07, July 24, 2018 (UTC)
No, but given that it's coming from a self-professed liar who admits that you've got no reason to believe anything he says including that, I feel it deserves a metaphorical asterisk. Look, at the end of the day you have seniority over me on this and can do whatever you feel is right, but if I'm remembering correctly [EDIT: I am not. I felt bad for being accusatory, dug back to my 2017 edits, and found it was Paladin117. Again, apologies] you yourself called me on something similar a long while back when I asserted that Deacon was John D. on his page's "Background" section, citing Desdemona's terminal entries and the similarities in their behavior. Again, not trying to edit-war or be rude or anything, just voicing my opinion. --DirtyBlue929 (talk) 21:22, July 24, 2018 (UTC)
You're right that we should try to avoid speculation as much as possible, and given that Deacon is a known liar we should always take his words with a grain of salt. But I think there is a difference between the John D. situation and this one: In the terminal entry mentioning John D. Desdemona explicitly adds question marks to show that she's not sure whether Deacon is John D. In the University Point case, however, the dialogue shows that Deacon is depressed and sad, and there is no hint of speculation.
We normally have no reason to believe Deacon, as you justly noted, but in this case we do because admiration dialogue is always a very personal dialogue where the follower opens up to the Sole Survivor. I would consider that an exception to the rule of "Deacon is a liar".
- FDekker talk 21:39, July 24, 2018 (UTC)
Fair enough. Backing down from the issue. --DirtyBlue929 (talk) 21:53, July 24, 2018 (UTC)
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