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Dumber[]

Is there any conclusive reason for why these super mutants are much dumber (and violent) than those encountered in previous games? FEVDipped 04:46, 13 May 2009 (UTC)

We can only speculate. Given the rather different effects of the Vault 87 strain of FEV compared to the Mariposa strain, I think it's not too surprising, though. Just one of many differences between the two. However, it's worth noting that the level of mutation in a person exposed to the Mariposa strain affected the end result (hence the mutants seeking out "prime humans" in Fallout). A human with very little radiation exposure would be more likely to see an increase in intelligence after FEV exposure. A human with a high degree of radiation exposure would be less likely to survive the exposure in the first place, and if he or she did survive, a decrease in intelligence could occur instead. Since the Capital Wasteland seems more heavily irradiated than the West Coast (as evidenced by the fact nearly all water supplies are still polluted 200 years post-war, a problem that seems much less pervasive in Fallout and Fallout 2), it makes sense that most FEV exposures in the Capital Wasteland don't result in the 'ideal' super mutant as envisioned by the original FEV project, or subsequently by the Master. ComradeJim270 02:05, 12 June 2009 (UTC)

How about a small picture of the in game character for super mutants and perhaps some stats? I'd like to see the stats of the random creatures included to give an idea of their strength. With humanoids their weapons and armor could be included too.--Fez 08:08, 16 Mar 2005 (GMT)

Would it be worth mentioning the "Super Duper Mutants"? I assume these are second generation super mutants, but I don't have a Mariposa save handy to check on that and don't have the skills to grovel through the data files... Mcnutcase 07:55, 23 May 2006 (EDT)

I added it to the "Notes" section. Ausir 08:18, 23 May 2006 (EDT)

I'm going to go ahead and update the origin of Super Mutants in Fallout 3 as we know they come from Vault 87.

Great! Ausir 18:25, 28 October 2008 (UTC)

In a gametrailers video Emil says, "There's sorta like this Super Mutant hierarchy, the older they get the stupider they get. You can imagine the Behemoths have been around for a long time and their just the biggest, the stupidest, and strongest of them all." I was debating adding in to the Fallout 3 section, "As these Super Mutants age they grow larger and stronger in addition to becoming senile," but I'm not sure that he exactly confirms that they do in fact become bigger and stronger with age in that statement. Should a comment about them growing larger and stronger with age be added or not?

This is true only for the Vault 87 super mutants, which were mutated with a modified version of the FEV. The West Coast mutants do not get larger and stronger with age. Ausir 19:03, 28 October 2008 (UTC)

Can we have a section for things they say? I cracked up laughing when one was running around looking for me in Stealth mode, and he yelled out "Come out, come out, wherever you are!" Dafpants 09:35, 8 November 2008 (UTC)

Should it be mentioned that while Vault 87 is far from downtown DC, they tend to concentrate there because of the crashed rocket ship, (High radiation area), and also to gather humans? - WMJ

Vault 87 Notes[]

Vault 87 Chief Physician Terminal - Dr. Wayne Merrick
Entry 87-34224
« [... ...] losing most of their visible female indicators [... ...] transforming to an almost asexual state. »
Well, there it is. So they DO still have penises and vaginas, albeit atrophied ones.
Orme 03:49, 14 December 2008 (UTC)

I quoted the previous here. --DarkJeff 16:08, 16 December 2008 (UTC)
We need a screen shot and wiki page for this entry added to the Sources section. --DarkJeff 16:22, 16 December 2008 (UTC)
Asexual isn't really the right word biologically speaking, that would mean they reproduced, but without sex, the right word is androgenous.121.73.151.3 07:49, 20 February 2009 (UTC)

"After 3 days, subjects B440, B164, and D624 (All our female specimens) are all exhibiting a unique change. Their bodies are undergoing severe physical changes, losing most of their visible female indicators and transforming into an almost asexual state."—ErzengelLichtes (Contribs) 22:27, 23 November 2008 (UTC)

Transcription of above from before, by ErzengelLichtes. --DarkJeff 16:25, 16 December 2008 (UTC)

Bleeders?[]

Anyone clarify/theorize why Uglies call the humans Bleeders, like do they refer to Ghouls and such as Bleeders aswell or what here? Realek 06:29, 25 December 2008 (UTC)

No idea. If you talk to residents of Underworld, Tulip specifically, I think, you'll find out that Super Mutants don't really attack ghouls. They probably simply call us that, because, well, we bleed.Dirk Gently 15:44, 5 January 2009 (UTC)

But super mutants bleed as much, if not more than us. It doesn't make any sense.--Greig91 23:38, 27 March 2009 (UTC)

I'm going to chalk this one up to a combination of "Bethesda thought it was cool" and the fact that these super mutants, while violent, are dumber than Larry from FO1. FEVDipped 00:45, 29 May 2009 (UTC)

Population of the mutants?[]

Since you put the virus that kills mutants in the water in FO3, does anybody think they will be any super mutants in Fallout 4 or other upcoming Fallout titles. Cause although that may kill a lot of them they still have a big'ol pot of FEV to go around mutating people. 18:42, 27 January 2009 (UTC) Aei-Kae-Aei

First of all, putting the virus in the water is only one of the possible Fallout 3 endings. Second of all, the virus actually kills all non-Enclave and non-Vault humans with the slightest bit of mutation, not just super mutant. Third of all, aside from the Vault 87 super mutants, many of the Master's super mutants originating from Mariposa are still around, on the West Coast and in the Midwest. Ausir 18:55, 27 January 2009 (UTC)
I would like to add that you actually have to drink the water to be affected by the virus, if that ending is chosen. The Super Mutants don't need water (take Fawkes, being isolated in a cell for auout 200 years. The humans and ghouls are smart enough to live off "dirty" water bottles and small, isolated lakes/ponds near pockets of radiation. The human population would be greatly reduced, but leave it to bored humans to repopulate...-Puddlemaster Talk+Contribs. 03:32, 1 February 2009 (UTC)

Easiest way to kill - close combat?[]

I just met my first two super mutants, one of them a "brute" with a missile launcher. They were just outside Big Town, near a broken-down truck on the way to the outdoor cinema. I (at level 5) killed both using a Ripper - basically a chainsaw, that I got in the Marigold metro. They didn't seem to be able to damage me much when I fought them like this. Maybe this kind of thing should be mentioned in the article? 82.196.163.160 19:02, 22 February 2009 (UTC)

All Super Mutant Camps Are Empty?[]

When i wander around wasteland and found some camps, which use to be super mutant camps... well..... there arent any Super mutants!! There are only loot what suppose to be and some times Captive.--SURVIOR OF HOLOCAUST 16:45, 16 April 2009 (UTC)

What are super mutants looking for in Washington DC?[]

Well i have attacked to capital building and i didnt find what hey are looking in there. I spend 3 hours to looking for what they are looking; but no....Nothing. Have someone of you found.

Sign your post!!--SURVIOR OF HOLOCAUST 10:38, 19 April 2009 (UTC)

If they are looking some now place to start Super Muatnt army like in Fallout 1? If they wanna start Masters plans againg? That is possible.--SURVIOR OF HOLOCAUST 16:25, 7 May 2009 (UTC)

Pickpocketing Super Mutants[]

I have found it possible to pickpocket all classes of Mutant bar the Behemoth in the exact same way as all NPC's, and have added it to the "Fallout 3 Strategies for killing super Mutants" section. I've tested it on 4 separate Xbox 360's and one on PS3, it seems to work 90% of the time when hidden with the odd failure. If anyone wants to test this themselves on PS3 or PC to help confirm it then please do, just bear in mind that you must be hidden (Not in Caution) and the option to pickpocket will not be there, just press A/X or click to access their inventory. 82.29.152.201 21:12, 11 May 2009 (UTC)

Fallout 3 strategies for killing super mutants[]

In Fallout 3, Super Mutants are divided into different classes, each more powerful than the previous. This is likely done to more easily fit into the game's dynamic leveling system, ensuring that the PC always encounters enemies of reasonable difficulty. These classifications, in order of weakest to strongest, are Super mutant, Super Mutant Brute, Super Mutant Master, and Super Mutant Overlord. Note that the Super Mutant Behemoth is not included in this list as these are special, unique encounters rather than generated opponents.

The other tactics mentioned below are rendered less effective by the fact that it is possible to place a live grenade or mine in the pocket of any class of Super Mutant other than Behemoths in the same way you would pickpocket any NPC, the only difference being that you do not get the text option to pickpocket on screen and just have to press the default pickpocket button when in range. This results in easy instant kills on any difficulty if successful. This can also be used to take their ammo or weapons forcing them to attack you unarmed, but can conversely be used to reverse-pickpocket them much better weapons if the player wants a challenge. They cannot be made to wear apparel of any kind through this method, however. Note that this may be a glitch, but is confirmed on Xbox 360.

Super mutant body parts are quite easy to hit due to their immense size. Their arms are particularly easy to hit, and crippling a limb will cause them to drop their weapon, momentarily giving a chance to fire back at your target unhindered. The Railway Rifle is especially good for this at close range, due to its limb-destroying effects. Frag grenades are another particularly effective limb-destroying option.

Generally, the most effective way of killing them depends on the area, distance, and what weapon they are carrying:

  • Those with big weapons are the most dangerous. On the other hand, those weapons are easily targeted, so shoot them out of their hands.
  • If they have a rifle, disarming is less effective, and you just have to take them down with whatever you have at your disposal. Use cover and aim for their head, or use explosives.
  • Like most enemies, they will blindly follow you around corners. Wait there with a shotgun in order to disarm them (especially those with Chinese assault rifles) and/or get a few shots in.
  • Generally, when up close and personal, take a shot at their weapon (to gain time) and then blast away at their head with a shotgun or plasma rifle. Another practical option in close range is the Flamer.
  • If they are carrying melee weapons, cripple their legs (easily done with a Dart gun). Also watch out for grenades, because they can be your best friend: As soon as you spot one in their hand, shoot at it, it can also be targeted with VATS
  • Nuka Grenades are excellent for this, often killing two or more mutants with one grenade (even masters) at a modest explosives skill of 30.
  • Finally, always try to get the jump on them with a Sneak Attack Critical. With Lincoln's repeater, one successful headshot may even kill a Master this way.
  • Just a note, even on Very Hard difficulty. With a decent enough Small Guns skill [50+] and a high quality shotgun, you can, in fact almost always 1 shot a Master or less. If you have the Chinese Stealth Suit and the stealth perks that prevent your running from triggering Caution, get up close enough to target their head manually.
  • If you have The Pitt DLC the BEST way to kill a Super Mutant or anything for that matter is the Metal Blaster as each of eight beams can critical seperately and a sneak crit will one shot almost anything in the game short of a Behemoth.

Vree's Notes[]

Playing Fallout 1, I read through Vree's notes on a super mutant autopsy. Something that caught my eye was "Gender". It was labeled as "Indeterminate". I think the super mutant "wife" in FO2 was an accidental inconsistency, and not a case of West Coast FEV differing from east coast FEV in regards to how sterility is caused during mutation. --MadCat221 17:01, 30 May 2009 (UTC)

According to the Fallout Bible, the super mutant found by the BoS had his/her sexual organs damaged. You can discuss female super mutants with the Master, after all. If they were completely asexual like the V87 ones, it wouldn't be that hard to convince the Master of their sterility, would it? Ausir(talk) 15:58, 10 July 2009 (UTC)

Quotes[]

Since Super Mutants on the East Coast in Fallout 3 have hilarious dialogue, I guess I would put quotes. You can delete it but please put a good reason...This will give the article more information and for some laughs. :)

regular mutants[]

You didn't really need to do that, on high levels they carry Assault Rifles so I'll change it. Insane Survivor 19:33, 9 June 2009 (UTC)


ALSO!...if you are in sneak mode..and a supermutant DOES NOT see you..odds are very rare..they can past gas...meaning they can FART!

Split?[]

How about having general information here, but splitting more specific info into e.g. Mariposa super mutant and Vault 87 super mutant? This page is getting a bit too cluttered now. Ausir(talk) 15:57, 10 July 2009 (UTC)

Indeed,it'd helpp diffrentiate between the two,and people won't have to read 9999999999 words to get to a section about.........whatever there looking for,anyway,i vote split! Mr.75 15:59, 10 July 2009 (UTC)

I AGREE! Let's split it in two like with the BOS sub-sections (which is about 5). Master Mold 16:01, 10 July 2009 (UTC)

Done, for the most part. Ausir(talk) 16:26, 10 July 2009 (UTC)

SUPER MUTANT GARGANTUAN LIVES!!![]

Bring nukes. Like 30 or so. And diapers. Tee Hee

What the.......... Mr.75 18:51, 11 July 2009 (UTC)

Gears of War reference[]

Super Mutants from Fallout 3 could be a reference to the Locust from Gears of War here are some arguments:

1. Both live underground(Mutants in Vault and Locust in the caves) 2. They are main Antagonists in both games 3. Both capture humans 4. Both are fighting a more advanced enemy

And there are several more references

We should mention about this.

You know, you just redefined cluelessness. 15px-Scribe.jpg Tagaziel (call!) 20:48, 31 July 2009 (UTC)

...Super Mutants were part of the Fallout series before GoW even started production. [Composite 4] (My Talk)


god stupid people like you make baby jesus cry XD but anyway that is a stupid referance

And the enclave are the main antagonists MowatMan 00:39, 6 August 2009 (UTC)

Mutants are the main antagonists in Fallout, and they don't fight a "more advanced" enemy. The Brotherhood is only as technical as the mutants, never more than. Nitty Tok. 23:30, March 31, 2010 (UTC)

The locust are more likely inspired by the Super Mutants in previous Fallout games, but it's entirely possible that it's just a coincidence. --Muaka 10:33, May 2, 2010 (UTC)

Buddhism is key![]

Buddhism may be the key to surviving transformation.

For instance,
  • Uncle Leos quote on how 'he wishes to give you the moon', a refrence to a Buddhist koan.
  • Fawkes' Zen quotes like 'There is safety in mindfullness' and 'Be aware of the present moment'

Most importanty, Fawkes quote that the pain during tanformation is what causes the loss of humanity in subjects. Combined with the fact that Buddhim teachings are based on conquering pain, this strongly suggests Buddhism may be a key to surviving trnasformation. --TheFrogger 23:45, September 15, 2009 (UTC)

Uh, no. Did you ever play the original Fallouts? None of the supermutants were budding buddhists, quite to the contrary. It's baseless speculation. 11px-Naglowaa_se.gif Tagaziel (call!) 08:12, September 16, 2009 (UTC)

Remember, we're talking about the Vault 87 Super Mutants here. Not the Master's creations, which were made with a different strain of the FEV. Therefore, the transformation is obviously different (Vault 87 Super Mutants are incapable of facial expression, and lack of what appears to be cybernetics) so his speculation has a foundation. Not all of the Master's mutants were as bright as Marcus. Take Harry: He's a big, dumb, violent brute. ALL of the Vault 87 mutants seem dumber than Marcus (and the Lieutenant) with two exceptions: Uncle Leo and Fawkes.--Hollow Points 19:08, September 27, 2009 (UTC)Hollow Points

It's still bullshit. How would Fawkes or Leo learn the basics of Buddhism? 11px-Naglowaa_se.gif Tagaziel (call!) 19:59, September 27, 2009 (UTC)
Pre-War books. They have to have something useful in them. 68.192.9.90 22:53, October 15, 2009 (UTC)
Actually, Fawkes talks about using a terminal to learn about the world and stuff. Maybe Vault-Tec had a few Buddhist files? Nitty 22:58, October 15, 2009 (UTC)
fawkes also wears a vault jumpsuit, suggesting near pre-war birth, so he likely learned Buddhism from growing up in the vault, maybe his parents were of east Asian decent? you cant discount it since mutation causes degeneration in the face and vocal cords, causing all supper mutants to sound and look alike--Katikar 14:48, October 19, 2009 (UTC)

Eating[]

I know super mutants do eat, but do they need to eat to stay alive? In other words, can they die of starvation? 76.93.41.218 17:19, November 18, 2009 (UTC)

they probbaly can, after all their 'enhanched' humans, so they still retain that aspect. - RASICTalk 19:06, November 18, 2009 (UTC)

the answer would depend entirely on what kind of 'fuel' the FEV requires to propagate itself. LastWorstHope (talk) 00:49, March 25, 2015 (UTC)

Super Mutant Reminds Me Of Someone....[]

So when i encoutered my first super mutant, i notice the muscles, bald head, and voice. It reminded me of the 'Heavy' From the popular online game: Team Fortress 2. As well as the 'Tank' From Left 4 Dead. can someone confirm if im correct about the voice actor for the heavy being the voice actor for the super mutants. Ollyeng 19:52, December 5, 2009 (UTC)

146.151.42.246 21:20, March 8, 2010 (UTC) Awesome as that may be, I'm afraid not; Gary Schwartz is the voice actor for the Heavy in Team Fortress 2, but was not in any way involved in Fallout 3. As for Left 4 Dead, Schwartz did voice a bit part for an airport runway transmission, but he did not voice the Tank in that game.

East Coast/West Coast Super Mutants[]

Reading through the dossier, it seems that Super Mutant strains are clearly segregated, with the Core Region (West Coast) mutants being of gray complexion, more flexible facial features, and heightened intelligence over their modified East Coast variants. Yet, with the recent screenshots of Fallout: New Vegas (which can be found [[1]], among many other sites), it appears that, while their skin is indeed gray, they seem to feature the same physique, facial structure, and even armaments of the East Coast Super Mutants; in fact, in one of the screenshots (specifically, the one featuring the Heavy Incinerator-like weapon), the three Super Mutants there are, in terms of clothing, weapons, and build/complexion, identical to those found in DC. Considering that Las Vegas is set firmly within the Core Region canon, is there less of a distinction between the two strains? Or does this foreshadow a contact and clash between the dual species? I realize these are unfinalized screens of a game currently in development, but even then, I find this an interesting point of speculation. Thoughts?

They probably just reskinned the FO3 model because of time constraints. Ausir(talk) 21:17, March 8, 2010 (UTC)
Yeah, its a bit retarded on their part(developers of NV). The super mutants from the core region were supposed to be decked out in weapons that they had from the mariposa military base. Like flamers, large laser rifles, winchester plasma rifles, gatling lasers, mini-guns, and power fists. But, they're the ones making the game, not me. I'll take what i can get, as long as it follows the history, and they'll most likely make up any bs reason to give me the flavor-material i want(like their weapons broke along the way).

New Vegas mutants[]

The article probably needs updating with information and images of the Super Mutants seen in various Fallout: New Vegas screens. --Muaka 10:30, May 2, 2010 (UTC)

In some gaming website interview I saw a picture of the original Mariposa mutants with the lip straps(It was Marcus). Should we include a pic and information about that? http://static.zenimax.com/bethblog/upload/2010/08/FalloutNVBeta%202010-08-10%2010-34-44-28.jpg Pic. CANPoo 16:58, September 11, 2010 (UTC)

Why can't I edit...[]

This page needs some serious editing but says I can't edit it.Warriors004 16:24, May 2, 2010 (UTC)

Lip Strap?[]

The Pics of Harry and Lou show that super mutants use straps over their top lips. but why? what's the strap for and what would happen if they took it off?A Pickering 19:01, June 22, 2010 (UTC)

There is no confirmed reason for why the Marisopa Supermutants used straps over their top lips. We can just assume it was a stetical choice of the production team. Oddii02 22:18, July 27, 2010 (UTC)

Maybe it was some dev joke, or perhaps it was a way for showing which mutant is a leader. I mean, 90% of mutants were really stupid, so whit those straps attached, mutants show their teeth. Maybe it was a way a way of showing "I be boss" or something... :) Atomkilla 22:29, July 27, 2010 (UTC)

I concur. The lip strap probably serves a purpose, like making mutants seem more intimidating to their prey. It could also be that one of the side effects of FEV is making the upper lip limp and impeding speech and breathing. However, the even more idiotic, yet strangely ingenious (in figuring out how to maintain dangerous but high mantainence weapons like Gatling Lasers and propagating their species and somehow setting up supply lines, not to mention getting a Behemoth into the Capitol Building) East Coast strain have no need for the straps, so it may be a vestige of their former human selves exhibiting Mutant or tribal culture, indicating that they may have some memories if my theory (Freud-like as it is, being at once unprovable but not disprovable in an argument) is correct TJbrena 16:27, November 19, 2010 (UTC)

It couldn't be due to impediment since Marcus talks fine. What I don't get is how they get the thing to stay in place. The only way I can see it is if they were missing some teeth for it to go through, or if they sewed it in. 24.62.59.89 17:58, February 20, 2011 (UTC)Kaz

It can't be to indicate leadership, as Harry had a lip strap as well. And he was a moron (though he WAS in something of a leadership role, wasn't he?). I'm pretty sure it was stylistic on the dev's part. It looks so . . . retarded and yet it obviously means SOMETHING to them. Like how someone with a bone through their nose looks 'savage' and uneducated to Westerners, and yet it is the height of fashion and dignity to those who use such decoration. Maybe it's like a well manicured hairstyle for Westerners? 72.152.250.13 16:58, December 6, 2010 (UTC)

The reason the Mariposa Supermutants wear the strap,is to hold their face uo their face would literaly,fall of if they removed the stap.User:Kaminoman

No. Personal_Sig_Image.gif Tagaziel (call!) 21:02, January 4, 2011 (UTC)

Marcus[]

Marcus from Broken Hills looks so familiar to the one in Jacobstown. Wait, I think it is the same Marcus. The Unknown User 01:51, November 28, 2010 (UTC)

Plus, in the photograph for super mutants in Fallout: Online, the person is wearing a jumpsuit with the numbers 13. Vault 13 perhaps from Fallout 1 and 2?

That's because HE IS THE SAME MARCUS, and the jumpsuit thing is because FO:ONLINE was called PROJECT:V13 (Vault 13) before.

Weaponry[]

So, can these use weapons? If so, what kind of weapons? --Pinguinus impennis 12:25, August 27, 2011 (UTC)

Well? Is anyone willing to answer? --Pinguinus impennis 01:19, August 28, 2011 (UTC)

Behind the scenes[]

i m find it odd that nobody stated the obvious relationship between SM and traditional fantasy orcs. seriously, where does the green skin color, if not from there... much of their look, behaviour relates to this classical figure of sword and sorcery universes. their big strong bad ugly , eat people, are a green tide overwhelming civilization... yes they dont have fangs and pointy ears, but still, the similarity is striking.

Most of what you say is "traditional fantasy orcs" are from Games Workshop's Warhammer Fantasy, the green muscled brutes originating from that.Anyway, many things set them apart, though, as Super Mutants have grey skin, not green, they are of many different generations which differ in abilities, etc. They fill the same purpose as Orcs fill in a fantasy universe, but that link is to thin for it warrant a mention on the page. Hugs MadeMan2 "Say 'ello to my little friend!"

Correct me if I'm wrong...[]

But I thought Fallout: Tactics was subtitled Brotherhood of Steel. Are they not the same game? I'm probably just herpin my derp...--Grassrunnerdaughter (talk) 03:14, June 2, 2012 (UTC)

from http://fallout.fandom.com/wiki/Fallout_Tactics:_Brotherhood_of_Steel:
"Fallout Tactics: Brotherhood of Steel is not to be confused with the similarly named Fallout: Brotherhood of Steel, released in 2004, recommending the use of Fallout Tactics to name the game in articles to avoid confusion."
You know what else would avoid confusion? Not ever wasting energy/space/time referring to it with the subtitle, especially since the actual physical cover (at least the one used for the primary visual representation of the product on this wiki) doesn't even contain the phrase 'brotherhood of steel'. sorry, end rant. LastWorstHope (talk) 00:55, March 25, 2015 (UTC)

Vices? What are they referring to?[]

Occasionally in-game, you'll hear mutants say "Need to loosen up my vices again" or hear Mr. New Vegas say "Never belittle a super mutant for taking off the vice.". What are they referring to? My best guess is their lip straps, but I'm not quite sure.

"...Since when do snipers have wings?!" Gamer.Matt 13:54, January 2, 2013 (UTC)

i found evidence of super mutants in fallout 4, if you look at 1:43 in the trailer you can see 2 super mutants walking, It is a little hard to notice but of you look closely you can see they are much taller than humans and the one in the back is unarmed and swinging his arms while he walks. Just thought you should know.--Corporal grif (talk) 07:14, June 13, 2015 (UTC)

Fallout 4[]

Are we sure that the super mutants found in the game are from the Institute experiments? If yes, how did they escape in such numbers if teleportation is the only way. Another possibility would be that they came from further away. Ideally we would have some references here. --Alfwyn (talk) 18:58, December 10, 2015 (UTC)

The_Prydwen_terminal_entries#.5BEntry_0769-CM22.5D claims, the Super Mutants are not from the Capital Wasteland. --Alfwyn (talk) 09:34, December 11, 2015 (UTC)
We currently lack Institute terminal entries, but there are bioscience records about discarded experiments (I would read that as killed, not teleported to the surface). And there are unrelated entries from another division that describe super mutants as a hazard among many others. But those probably just didn't know anything about the secrect FEV labs. --Alfwyn (talk) 10:25, December 11, 2015 (UTC)
Another thing to keep in mind is that these Supermutants are looking for FEV (as seen from their comments), something I doubt the Institute Supermutants would even know about. Also, someone will need to check up on these other holotapes. --Nayrael (talk) 16:38, December 11, 2015 (UTC)

Virgil's holotape states that they have been doing FEV experiments on people for at least 10 years. We can only assume that the program has been around for many decades. More than enough time to produce the army of super mutants that we see in the commonwealth. They had no way to dispose of these experiments other than to just teleport them out. I highly doubt they would just kill them all when they were done with their tests. Plus as more proof the fact that they disposed of Valentine, who states that he himself is most likely an experiment, shows that they don't really care about their experiments when they are done with them. --Opifex1 (talk) 20:29, December 27, 2015 (UTC)

To prove that the super mutants seen in the commonwealth are in fact from the institute i will tell you all the reasoning. Let me start with the FEV lab. The terminal enteries there talk about how if a subject dies they were logged as "Terminated", if the subject lives it would be "Discarded" and/or "Tagged". The only reason they would tag a subject would be to release it. This is exactly what the Institute would do once they were done. They teleported the mutants to the surface when done with them. They have been doing FEV experiments for over 100 years, all the way back to 2180, when a horde of super mutants first attacked Diamond city. Now ontop of all that, there is one specific phrase that you might have heard the mutants say, "You humans made us - now suffer for your arrogance!" Why would a mutant say this if it came from Vault 87 or was made by the Master? The only explanation is that it knows that it was created by Institute scientists. All of this points that the mutants in the commonwealth are a direct result of the FEV program run by the Institute. This is why the super mutants page needs to be named Institute super mutant to accompany Vault 87 super mutant and Mariposa super mutant.--Opifex1 (talk) 08:17, December 29, 2015 (UTC)

The institute worked on FEV, and there's certainly an argument that would suggest they made them, to say there is "no way they didn't" ignores the fact that SM can, and have in the past, migrated. Unless its expressely stated, I think making any change to insist it is certainly so is immature. Agent c (talk) 08:28, December 29, 2015 (UTC)

Random encounter behemoths?[]

Call me a pansy if you want but I've been exploring on very easy and as I travel further on the western side of Vault 101 of D.C., I've been running into lone Behemoths just out in the middle of nowhere.

First time was around some kinda crater filled with radscorpions in the middle of the night, as I was fighting my way past the several radscorpions and giant radscorpions, out of nowhere a super mutant behemoth just wanders over and kinda breathed down my neck; he never attacked. He didn't attack (or I didn't give him a chance to, I sprayed the hell out of him in VATS)

Second time was just recently I headed west from Jury Street metro station and just out of no where a random Behemoth standing around... stuck in a fallen telephone pole. Again, but possibly coincedence there were a swarm of radscorpions with him. The behemoth never moved so I managed to kill him literally by taking pot shots with my hunting rifle, however. Am I experiencing a population glitch involving the spawning of like what should be a team of patrolling supermutants? I have GOTY on PC and the only addons I have installed are Point Lookout and Operation Anchorage.

As for the relevance to the thread, can someone else verify this? --PaulReverend (talk) 01:32, May 4, 2016 (UTC)

More on the reproduction problem[]

So watching a Fallout one video I noticed something. In the video, Lou said something like there was a small problem with the reproduction thing, and for the moment they had to use the vats. Just thought it should be placed into the notes bit.

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