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Talk:Repair

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Fallout 3 Edit

In Fallout 3 can you pay people to repair items or do you have to find 2 of each thing and repair it yourself? That might get expensive with the Fat Man and Power Armor... NukeSpammer 13:56, 30 October 2008 (UTC)

Most shop keepers can repair your stuff for a price. How much they are able to depends on their repair skill. As such, if you feel like cheating and you're on the PC version, you can go to the console, select the shop keeper you want to do the repairs, and type "modav repair 100" (without quotes, press enter). Then when you ask them to repair something they'll repair it to 100%. —ErzengelLichtes (Contribs) 04:08, 20 November 2008 (UTC)
Without cheating, which NPCs have the highest repair skills out of the ones who will repair your equipment, and what skill levels are they. A complete list of repair-enabled NPCs might be excessive, but if someone could provide a list of the notable ones and their respective skills, say, the ones with skills over 50, it would be a great help. I know that Crazy Wolfgang has a skill of 80 after investing, but he is very hard to find when you need him, and there is still room for improvement.--Sotanaht 11:37, 7 February 2009 (UTC)
If you look below I'm working on finding all vendors in the game that can repair for a kind of mod/fix I want to try and do... when/if the relevant list comes to light I will share it here :). Whisk 19:42, 15 March 2009 (UTC)
I have found a list in the game files called NPCRepairvendors that lists twelve people as repairers:
NameRepair skill in geck
Uncle Roe17
Pronto??
Crazy Wolfgang*15
Knick Knack15
Pappy*15
Knight Sergeant Durga??
Smiling Jack15
Donovan11
Flak15
Scribe Peabody19
Winthrop19
Moira Brown19

Those values are from the geck and I think that list is also very much incomplete. Pappy and wolfgang seem to have some other value associated with them that allows them to level with your level. I think. I'm a little new to this >.< Whisk 20:56, 15 March 2009 (UTC)

In the new DLC Point Lookout Haley from Haley's Hardware has a repair skill of 31, better than anyone I could find in the wastes (besides Wolfgang, but mine is dead)

Moira Brown has Repair 24 in-game. Aleven 23:37, November 15, 2010 (UTC)



A sortable table with all persons with repair skill should be usefull.

Something like this:

NAME Repair skill Quest enhanced repair skill Location Notes
Crazy Wolfgang 15 75 many Caravan merchant
Doc Hoff many Caravan merchant
Haley Haley's Hardware appears only in Point Lookout (add-on)
Lucky Harith 15 80 = 75 base +5 Red Racer Jumpsuit many Caravan merchant
Moira Brown 52 72 Megaton (or UnderWorld (if Megaton is blown up)
Panada 5 5 House of Wares
Smiling Jack Evergreen Mills bazaar
Somah 100 100 Mothership Zeta appears only in Mothership Zeta (add-on)
...

After a long time i nearly finish it nearly half year after the last responce (Vvardenfell 06:48, June 17, 2011 (UTC))

Repair Behavior Edit

I have noticed something for which I would like confirmation. When repairing, I find that I get better results by repairing the item with the worst condition rather than the one with better condition. For example, if I have two guns, one at 23% and one at 44%, I get a higher final result if I use the 44% one to repair the 23% one than if I do the opposite.

Merchant repair cost maths Edit

Can't find a better place to ask this and trying to work on creating a mod that fixes a whole bunch of stuff in the game one being that merchants do not repair things to full. The second would be the astronomical cost of them doing so if you set them to 100/100 repair skill. Does anyone know of a way (I'm expecting outside of the game, in the geck) to alter the repair mathematics, either one item at a time or all items with the adjustment of one coefficient/integer/value/number/thing? Whisk 19:42, 15 March 2009 (UTC)

Repair Costs Edit

The price for the repair seems to be based on the value of an item i.e. plasma rifles are worth a lot and cost a lot to have repaired

best repairer in the waste. Edit

Rite now my goal is to make the terrable shotgun 100% repaired but my repair skill is only 85 and im level 20 and dont have the broken steel add on. I not planning on going on a world wide search for books so i need to know the person with the highest repair skill known.--Radraider 00:21, 9 July 2009 (UTC)

Its not possible to get 100% CND without 100 repair skill, but the best repairer would be crazy wolfgang when you have invested in him. Reverse-pickpocket a red racer suit to boost him more.Altilly 16:35, 9 July 2009 (UTC)

Use a guy named Haley. Spoon 19:57, 9 July 2009 (UTC) Isnt Haley a point lookout NCP? Rite now i dont have any add ons but ill keep that in mind.--Radraider 23:12, 9 July 2009 (UTC)

Sorry, just assumed you had. But yeah, Wolfgangs the best for you. Spoon 23:14, 9 July 2009 (UTC)

I dosnt matter much now. I found the repair bobble head in evans house Witch brings my repair to about 92 so a few more books and ill be fine. And im also planning on getting all add ons available for ps3 soon.--Radraider 23:19, 9 July 2009 (UTC)

Just to add, if you get the point lookout add on, and the Workman's coveralls are obtainable, reverse pickpocket those onto crazy wolfgang and you'll be able to pay for repairs up to 85% I believe. -MaseFace 00:28, 27 July 2009 (UTC)

One more person, Somah, from mothership zeta has 100 repair but is only available from the end of Not of This World to the end of Thiis Galaxy aint big enough... although sometimes she only has 75 repair, Shes supposed to have 100. Victoriesx42 22:00, 7 August 2009 (UTC)

Once you get Point Lookout and Mothership Zeta, you can just use Haley from PL and Alien Epoxy from MZ to repair everything you own to 100%. Blutteufel 19:00, January 30, 2010 (UTC)

Very unusual mental problem Edit

When repairing large quantities of weapons and armour in Fallout 3 for a rather long period of time, 4 or 5 minutes or so, I have started to feel like my hands are working backwards. The sensation feels like the backs of my hands are the palms and vice versa, and that my hands bend the other way. It's only happened when I've been playing in the dark, and using an xbox controller.

As weird, and possibly individual, as this problem is, I was wondering if anyone else had noticed these strange effects, and if so, can give any reason why repeatedly repairing would effect someone's brain like this?—Preceding comment was unsigned. Please sign your posts with ~~~~!

Erm... that's strange. I'm pretty sure you should take that to the medi-wiki or the Xbox wiki. Nitty 02:33, September 19, 2009 (UTC)

acid is a hell of a drug :-D <-like the statement.

You shouldnt play in the dark. It will make your mind bend strangely and people rarely have seizures by doing that. Quite dangerous, so you should put some lights on. Im sure it had nothing to do with repairing stuff. Sparky talk


Its not just the dark but it has nothing to do with the fact that you repairing but more because of the repetition and the dark. :)

Laser Tripwires Edit

Found a "new" trap, the laser tripwires in Raven rock, they require 85 repair or 67 science to disable and so far I've only found three under the floors if you go right when you exit your cell pass the first guy in power armor you will meet and down the steps in that room. When activated they seem broken shooting flame like a flamer but delayed by a few seconds and unable to damage me. —Preceding comment was unsigned. Please sign your posts with ~~~~!

Shouldn't this go on Fallout 3 traps page? --Kris mailbox 00:40, August 29, 2010 (UTC)
Ok I added this trap to the traps page, but I didn't see anything in the G.E.C.K. about disarming it. --Kris mailbox 00:53, August 29, 2010 (UTC)
They can't be disarmed, at least not on the 360. Mictlantecuhtli 10:13, August 30, 2010 (UTC)

Repair 100?Edit

i just want to know if you have 100 repair does that mean items health is completely added, eg 20% thind + 30% thing = 50% thing or does it fix it slightly less

    Apologies in advance if necro-posting. Theoretically, this would repair to
    51%, but more due to repair skill than item condition: 
               Condition(%)=30+5+(0.05*20)+(0.15*100)
                           =35+5+1+15
                           = 51 
    So only a measly 1% would come from the second item, compared to 15% from 
    repair modifier. The second item modifier seems to max out around 4.5%
    from a 90% weapon--121.208.163.250 02:13, October 5, 2011 (UTC)Picky Anonymous

Breaking Over Time?Edit

Okay, I like to collect the unique weapons and armour like Tenpenny's Suit and the Experimental MIRV, and I store then in My Megaton House. But for some reason, they seem to have degraded. I've never used Tenpenny's suit, or the Antagonizer's Costume, but it's down a lot (over 50%). What happened? Too much stuff in one container? --Special:Contributions/ 21:42, September 29, 2010 (UTC)





FO:NVEdit

in FO:NV you can save a ton of money by raising this skill to at least 90 and taking the Jury Rigging perk.

this will allow you to repair any of the unique items in the game with something similar that otherwise would require you to spend caps at a merchant to repair.

for instance you can repair This Machine with hunting rifles.

Difference between repair and maintain? Edit

What is the difference between repair and maintain?

Functionally, they're the same. I THINK the distinction is whether or not your weapon is below 75% or armor is below 50%, or not. Above the full-functionality threshold, and you'll see maintain; below it, and you'll see repair. But I haven't confirmed that this is the case. --Kris User Hola 22:46, November 4, 2010 (UTC)

Repair of clothing? Edit

From what I can tell merchants will only repair clothing items that have a DT of 1 or higher. Did I miss something or is there one who will repair regular clothing? ReapTheChaos 09:19, November 16, 2010 (UTC)

skill and condition in new vegas Edit

I notice that in the wiki, repairmans's page show the max condition, but it is actually the skill.I t am not sure whether all of them make mistake, so i suggest someone to check.(Vvardenfell 11:30, June 18, 2011 (UTC))

Mostly fixed,but dale barton and joshua graham hcae not been checked

NPC Repair Cost comparisons Edit

I approached three different repair NPCs with the same item to get an idea of what the difference in costs would be using an Advanced radiation suit at 0% condition.

Name Location Skill Condition Increase Cost
Samuel Kerr 188 Trading Post 40 +64% 128
Old Lady Gibson Gibson Scrap Yard 65 +79% 158
Major Knight Mojave Outpost 100 +100% 200

2 caps per point of condition repaired in all cases. This ratio stays constant regardless of the underlying value of the item. Another test with a double barrel shotgun looked like this:

Name Location Skill Condition Increase Cost
Samuel Kerr 188 Trading Post 40 +29% 1015
Old Lady Gibson Gibson Scrap Yard 65 +44% 1540
Major Knight Mojave Outpost 100 +64% 2275

Which prices the repair at 35 caps per point of condition regardless of which merchant is doing the repairs. --Crapgame 19:27, September 4, 2011 (UTC)

Repair first or just sell? (FNV) Edit

What's worth more caps, selling the stuff in the condition it's found or repair it before selling? - IPodged 09:54, October 12, 2011 (UTC)

We tested this; you usually get more caps by selling 2 damaged items than from selling the result from using them to make 1 item in better condition. There are exceptions, using brass knuckles to repair spiked knuckles, for instance. This can really pay off if you have the jury rigging perk, repairing power armor with metal, for instance.DarthOrc 04:26, October 13, 2011 (UTC)DarthOrc

It definitely pays to repair valuable weapons using self-made weapon repair kits. I had fully upgraded Red Glare and cleared all the Commissary Terminals of all caps before leaving Hopeville (~60,000 caps of sales), just by repairing weapons dropped by enemies inside the base before selling them. 83.14.232.226 14:29, May 31, 2012 (UTC)

Mention value of low-skill repairmen in NV? Edit

If you have over 50 Repair skill, you can make Weapon Repair Kits using fairly common items (duct tape, wonderglue, 2x scrap metal, scrap electronics and wrench), and they really help when repairing unique and expensive weapons (up to a degree when it pays when you buy a poor condition weapon, repair it and sell for a profit).

The problem is when you obtained a rare, expensive weapon in 100% broken condition. Weapon Repair Kit works on a weapon you have currently equipped, and you can't equip broken weapons. That means that making them useful requires them requires taking them to a repairman and paying for the repair. Repairing it by 100% costs truly outrageous amounts of money, so picking a repairman with the lowest skill to repair it, then finishing up by using weapon repair kits may be definitely preferable financially. 83.14.232.226 14:30, May 31, 2012 (UTC)

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