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Wrong Weapon Info?

It looks like the info on this weapon needs to be updated. because the final version of the Perforator is a unique version of the Infiltrator that has a slower rate of fire, lower spread, and causes more damage. I'm guessing the Article is using details from a DLC demo or something that is now incorrect.

The weapon stats are correct but I wrote the description based on faulty assumptions. Because it was repairable with Assault Rifle parts, I assumed it was an assault rifle. As you say, it isn't. –RpehTCE 15:50, 25 March 2009 (UTC)

thanks for fixing it, it was bugging me for some reason :p --Swizzler 15:58, 25 March 2009 (UTC)

Weapon spread

I noticed that the weapon spread listed in this article is the weapon's Spread stat in GECK (3.0), but for other weapons the Min Spread appears to be listed as their spread instead, from what I've seen. So I changed it and put in the Min Spread (0.5) instead, which also seems to be the correct one from testing the weapon in-game. OverLord of Chaos 09:16, 26 March 2009 (UTC)

crit multiplier

It was listed as x2. On the weapons page, it was listed as x.25, which makes a LOT more sense (every other automatic weapon in the entire game has a crit multiplier less than 1), so I updated it. Change it back if the x.25 is wrong. Some Sort 20:57, 26 March 2009 (UTC)

Thoughts

So... this seems kinda useless (both unique and non-unique versions). Sure, the concept is nice but it just doesnt work right. The damage is low, which makes the silenced part pointless, since you cant kill anyone fast, and the spread makes the effective range quite low, making the scope pointless. And honestly..a silenced sniper rifle would be much more useful. Il stick to using my silenced sniper from Weapon Mod Kit (customisable weapon mod). Just my opinion, feel free to disagree.

i disagree(dont go crazy, its all opinon). this weapon wasnt meant to be compared with the sniper rifle. it also wasnt all about the damage wich it has a normal damage.i really like this wapon becuse its accurate(bullets stay in stright line), the scope, and the high damage( considering its a sclinced plus scoped weapon). once agian, u have a MODED weapon. if you want to argue about the game's weapons, make sure u use the actual weapons form the game not some modded super weapoan.

I also disagree. The Perforator is not supposed to be a jack-of-all-trades weapon. As for the damage, I play on Hard only and have no problem taking out entire squads of enemies without raising raising beyond the caution level of awareness. It can kill almost any human, silently, with VATS headshots (barring the enemy's use of power armor.) Combine with the Chinese Stealth Suit for an almost absurdly easy to play scenario. At level 12 I walked through the Capitol getting noticed... maybe twice?

Still, i'm sure we all agree that a silenced sniper would make more sense. Sure, its a decent weapon (much better than the vanilla silenced 10mm for sure) but i don't really see the point of a short range silenced weapon since you cant hide during combat. --85.234.187.120 14:58, 2 April 2009 (UTC)

I actually disagree- a silenced sniper would just kill it all. Imagine being at maximum shooting range with unlimited stealth field, picking off everything without anyone the wiser- even missing wouldn't arouse any attention, and the only thing you'd have to worry about is being caught in tunnel-vision with something sneaking up on you, and that's IF it could see you.--Kajex Firedrake 00:38, 4 April 2009 (UTC)

I might as well throw my opinion in here. I find the gun useless on Very Hard. It doesn't kill fast enough to keep the warning in the [CAUTION] zone. I get detected almost immediately. Perhaps it has some practical use on Normal difficulty, where its damage is lethal enough. I prefer Lincoln's Repeater or the Blackhawk (both noisy guns) for sneak attacks over this gun. --Dthvirus 01:03, 4 April 2009 (UTC)

Repairs

Just noticed that it mentioned that it cant be repaired by the infiltrator which is wrong as ive tested it a few times before and each time i have managed to do it perfectly fine so im guessing that whoever wrote the info must of been guessing and didnt think to test it multiple times so i changed the article. If anybody does find any proof that they cant repair it then could they put it down as a glitch.--86.144.72.116 13:05, 28 March 2009 (UTC)

-- This is a confirmed bug. On my account you cannot repair the Perforator with an Infiltrator or vice versa.

Use with companions

Followers can use this weapon very efficiantly. It makes fights against bigger groups easier since the weapons are silinced. The weapon is also effective against Siper Mutants and Ideal against Raiders. Also kills Enclave quite easily. I went into Springvale to test it out and I ws able to kill all the enemies with my companion and I carrying Infiltrators and Perforators.I think this weapon is great. It is also stonger than a standard assualt rifle. I have a small guns skill of 100 so it might just be stronger for those kind of people. So I would say it is ideal to have.PitifulKnight 20:24, 28 March 2009 (UTC)

Anything kills anything easy with a skill of 100. It is actually weaker than the assault rifle and even weaker against chinese/xualong (28/30 dps vs 32/44/48). Silenced is useless against big groups unless the weapon has a big range and can kill fast (infiltrator isnt exactly great with either of those), because they enemies still notice you when you hit them.


Well I was able to take out a group of supermutants in front of the capitol builing easily with it. I usually shoot at one before they can fire and the others don't even know what hit them. But I will testrun other locations, maybe I have better luck with it.PitifulKnight 18:49, 29 March 2009 (UTC)

If you really want to have fun try it with the C.Stealth suit, and silent running. I was shooting people standing 2 feet from me and they just kept saying "whos there" "I must be hearing things" when you shoot from a distance they will run up to you but they still dont know where your at. I thought it was pretty cool.

Addendum

After longer use, I concede that the degrade isn't so bad (cheers for the edit) as long as you're targeting enough Assault Rifle wielders along the way. So, best with Raiders and Mutants in much the same way as Lincoln's Rifle is for Hunting Rifle collection. When wearing the Stealth Suit and targeting stronger enemies such as Deathclaw and Super Mutant Masters and Brutes, it's fun (and less ammo/degrade) to shoot once, place your favourite Mine just in front of you and then back away quickly... Verbal Earthworm

Fast degradation

Could someone cofirm if the Perforator truly degrades faster than a regular Assualt Rifle? I've checked the R91's page and they have identical health (300), yet there is no mention of fast degradation there. --Sentinel 101 15:18, 3 April 2009 (UTC)

Good point. I don't know for sure, but from what I've seen, if there is a difference, it's pretty slight

i was messing around in point lookout today and decided to run some tests after one clip from the perforator it went down about an 1/8 of its full health and a regular assult rifle with about 1/8 health left and i could shoot 8 mags out of a assult rifle before breaking than my perforator.Lenov 01:46, 25 June 2009 (UTC)

Vanished!

I was heading through Freedom Station en route to Penn. Ave. to do Who Dares Wins. I was equipped with Chinese Stealth Armour and the Perforator. I was using the PipBoy when the game freezes. I turn off the 360 and reload. After reloading the autosave, the Perforator is gone! I loaded my previous save before that from about an hour and a half ago and it's still gone. Any other experiences of the sort?

--79.97.222.212 21:41, 8 May 2009 (UTC)

After several reboots and reloads it suddenly appeared again. Too weird! 79.97.222.212 22:22, 8 May 2009 (UTC)


moved due to incorrect labeling Videos

thumb|500px|left|Obtaining the Perforator

HOTT DAMN LOOK AT THIS

so after i did point lookout (amazing, u should get it), with all of the new perks that add to your weapons damage, my perforator somehow doubled in damage it does now. It used to be 42 now it does 84.....no idea y, but i think it just may be a glitch cuz it does do the damage the stat states quite right. Anybody else see this yet?

I noticed the change in my Pip Boy but I haven't noticed much of a difference in combat... both in and out of VATs.


haha, whoops, i meant to say that it doesnt do the damage it's saying it should, so apparently we have the situation.

Check the talk pages for Superior Defender and Ghoul Ecology... you'll see that both of those perks add +5 damage to EACH BULLET fired. That's not a big deal for a single-shot weapon, but automatic weapons have been getting a big damage boost from those perks (especially both of them). Ghoul Ecology is bugged, in that the damage bonus applies when shooting at all enemies, not just ghouls. Superior Defender DOES work correctly, in that you get the +5 damage to each shot only when you're standing still, BUT the Pip-Boy will show the damage bonus regardless. (Possibly because you always stop moving when you access the Pip-Boy?) If you want to actually RECEIVE the damage bonus from Superior Defender, however, you have to stand still. (The script is written correctly.) Since this weapon does 10 damage per bullet, and those two perks each add +5 damage per bullet (for a total of +10), then your observation is exactly right - the damage of the weapon has doubled (as long as you are not moving when you fire it!) 12.204.48.130 08:14, 2 July 2009 (UTC)
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