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Talk:Paradise Falls

From The Vault

Another way to enter Paradise Falls is to enslave one person from the Strictly Business quest. I didn't know how to edit the top section.

Where do the slaves appear in Paradise Falls after you enslave them? Answer: Only the VIP slaves appear in Paradise Falls, and they are inside the slave house.


The player can't get into Paradise Falls through the sewer grate just on the outside of the south wall. You receive a message "The opening is too small for you to fit through" and you get the same message trying to enter the sewer grate in the bathroom to the side of the slave pens. The grates are used as an alternate solution to rescuing the children aside from killing all the slavers.

Contents

[edit] Needs Reference

Under "Trivia" regarding the derelict vehicles is the following quote: The game's level designers intentionally spaced them to achieve that effect. Can someone please provide a reference? Otherwise this should be removed. --Oferphuxake 16:15, 17 March 2009 (UTC)

[edit] Unrelated Quest

In the quest list for PF for some reason Those! is listed, and I have no idea how they're related unles you can run into Wilks there. I could be wrong, but I think that shouldn't be there.

When you tell Brian Wilks that you will find him a new home, talk to Eulogy Jones and there is an option to sell Wilks to him for 100(300 with speech). --Thulu 17:28, October 23, 2009 (UTC)

[edit] Useless? I think not!

"Accepting the Strictly Business quest and killing the Slavers right away leads to a permanently lost inventory space, since the collar can“t be dropped (quest item), is utterly useless and still has a weight of 1."

This is not true. A collar can be removed by enslaving a random person. Can anyone correct this by removing it from the Trivia section?

Sadly it is in fact true, if you kill the slavers it won't give you the option to enslave someone as that would be the equivalent of blowing up there heads then and there.

I immediately went to Paradise Falls, bought the slave for 1000 caps and then killed ever slaver there by using the Mesmetron to turn slavers against slavers. (keeping the slave i bought hidden in a building so she didnt get killed). Yes i had the collar, but all I had to do is go to Megaton and Mezz a citizen and quickly tell him to put the collar on. Inventory space +1 again.

Actually, I think you'll find quest items don't actually weigh anything. J. Smythe 02:27, 31 May 2009 (UTC)

[edit] Fun with shopping trolleys

I was messing about, kicking a shopping trolley: along with finding a glitch where if you jump AS you kick the trolley you float in mid air (PS3 Verified Only So Far) until you move as it thinks you are still on the trolley, I accidentally kicked it into a slaver, knocking off some of his health it seemed. None of the other slavers cared and so i spent a while gradually knocking off bit by bit of his health until he died, and since i didnt use a weapon I wasn't turned hostile against and i was free to loot his body of a chinese assault rifle :) You get no XP but it's a fun way to knock each slaver off one by one. -Berober04 23:07, 23 December 2008 (UTC)

How do you kick trolleys again? Werewolfhell 18:12, 4 January 2009 (UTC)


im stuck man i f**king cant get outa paradise falls were and how the f*CK DO I GET OUTA PARADISE FALLS

Try the door

I just ran into the trolley and watched it fly Berober04 22:47, 4 January 2009 (UTC)

[edit] Slaves

Do they just disappear after you free them (the adult slaves)? 68.112.143.25 21:33, 29 December 2008 (UTC)

I am interested in an answer to this. It is quite a hassle to free them without laying waste to the city. If they don't end up in a city afterwards, I really don't see a point in releasing them. Honestly, it makes it less fun, IMO. 76.182.167.14 01:33, 27 April 2009 (UTC)

[edit] So Where Do they go?

If you capture some slaves who are NOT the VIPs in the quest (such as Raiders or Enclave soldiers), where in Paradise falls do they go? --Clean Up 20:40, 4 January 2009 (UTC) It's possible that the VIPs are kept around because Grouse wants to kick them around himself, and that everyone else is shipped to The Pitt almost immediatly.--Thulu 17:21, October 23, 2009 (UTC)

Only the VIPs appear in Paradise. 68.112.143.25 01:36, 6 January 2009 (UTC)


Yeah,i figured this when i saw shrapnel being hauled around by some slavers,strnagely enough,in that one instance,he wasnt essential at all,so i killed him and the slaver sjust said "good riddance" and carried on,he has no special loot,but in some rare instances hemight have spawned a random weapon of any kind,i know this cause NPCS dont get experimental MIRV'S out of everywhere,i know this because i never even bothered to go to the national guard depot


Werewolfhell 18:22, 7 January 2009 (UTC)

[edit] No Minigun in Minigun tower

i raided PF and i found no miniguns whatsoever, all guards had were combat shotguns and Chinese AR


- Could the minigun, perhaps, have "fallen out" when you killed its wielder? (This has happened to me several times, though I don't know if it applies to your situation.) Dracosummoner 16:25, 16 June 2009 (UTC)

[edit] Bug for own gain?

Hi just wondering if somebody else have noticed that you can get reward for the same VIP slave twice?... in the strictly business quest i captured shrapnel, then got the 250 caps for him, then i quickly travelled back and did Those!.. then i got back to Paradise falls for selling Bryan wilks.. i talked to the entrance guard and he gave me 250 caps and thanked me for enslaving shrapnel again and got a new slave collar. havent tested it for triple gain, since i captured another one right after... where i will add, i also got twice the game by getting reward and come back..

--62.243.154.62 18:49, 14 February 2009 (UTC)


I fixed some grammar and spelling in that sentence,oh and no,i have never encountered this happening in my my 150 hours of playing fallout 3 Werewolfhell 20:23, 14 February 2009 (UTC)

The same thing happened to me, actually, only with Arkansas. I returned after collaring Arkansas, and received my caps and collar, and gained entrance to Paradise falls. After some messing around in the city(experimenting, saving, etc.), upon exiting, I passed by Grouse, and he gave me the same dialogue as before, talking about how many men Arkansas put in the dirt, and etc. Then, he gave me the 250 caps again, and another slave collar. I checked my inventory to verify, and I had 2 slave collars. After reloading the same save games, and reattempting to duplicate this, I didn't receive the reward again. Maybe it is more of a glitch, than a bug. 76.182.167.14 23:39, 26 April 2009 (UTC)

[edit] Barracks Bug

I entered the Barracks at night time, and I was welcomed to about 10 slavers in my face telling me to get out. I did (had my weapon holstered the entire time) and they were still hostile. Everybody was. And of course, if you make the people there hostile you can't ever make them friendly again ("no second chances"). I had to reload a previous save, erasing roughly 30 minutes of game play. There was absolutely nothing on the barrack's door telling me I would be trespassing. This is such an obvious bug how could the developers let it slide...someone else try it please! (be sure to SAVE BEFORE DOING SO if you plan on keeping sending slaves there to get money.) 68.205.81.87 08:44, 16 February 2009 (UTC)

Yes I too found this when I was looking for someone, I actually found it to be Jotun who causes the bug. As I was able to leave paradise falls with only him hostile, not sure about effect on gameplay yet though (whether all slaves will be hostile or not) feel free to add it to the article though.--Glewis 15:03, 1 May 2009 (UTC)
   It happened to me too.i went in and they were all friendly,i slept for a little while,and when i woke up they were all surrounding me and shooting at me.i had slept there before and they hadn't had a problem with it.

[edit] Another Way to Free the Kids

The way I did it, and what I thought was he ONLY way, was to just buy the kids off of Eulogy Jones for 2000 caps (1200 with Speech check). I had no idea about having them sneak out cause I would always just go to Eulogy right away. I dont know how to edit pages (kinda afraid I'll mess something up) and I know I didnt see this way in the possible ways to get the kids out.

[edit] How to kill Eulogy Jones without making all the slavers hostile

The trick is not to have anyone turn hostile toward you when you assassinate Jones. So, you have to kill Eulogy, Crimson and Clover before making any of them hostile.

How I did it: You need the sandman perk. Eulogy Jones will have a fight with either Crimson or Clover, and send one of them away. The one that went away will go to sleep on the bed under the stairs. Use the sandman perk to kill her. The slavers don't turn hostile. NEXT: wait until Eulogy Jones is having an "up close and personal" talk with the survivor. Plant a grenade on him. When it goes off, it will kill him and the survivor. The slavers are not hostile to you because Eulogy, Crimson and Clover never became hostile toward you.

Thanks, that worked like a charm. I like Paradise Falls, but he gets on my nerves. 122.169.66.240 16:37, 7 June 2009 (UTC)

[edit] being friendly again?

Is there anyway to be friendly again with the slavers once they have become hostile?

After leaving paradise falls for a certain amount of days they will not be hostile towards you anymore.

No second chances is what I understand. Tried the three days trick and it didn't work.

Can't you clear crimes with paradise falls using the console?

[edit] Cable Junction Box

Does anyone know of a use for the Cable Junction Box located behind the Food sign? To find it, go to Eulogy's Pad, and head due West from the pool table. Just past the Vending Machine is a sign that has "food" written on it in white letters. Behind that on a wall to the right is a small electric box titled "Cable Junction Box", and is interactive, but activating it results in saying "You can't use this now." Does anyone know what it does?

It is an alternative to hacking Eulogy Jones' computer to disable the slave collars and helping the slaves escape. You can only use it after you have spoken to the child named Squirrel in the slave pen.

[edit] Raiders In Paradise Falls?

I was in paradise falls, after enslaving a bunch of people, when inside I noticed about 20 non-hostile raiders, all with weapons and normal raider clothing.

First I thought maybe this was a glitch or bug, but raiders actually talked to some of the slavers, saying stuff like: "I don't like the way you're looking at me, next time i'll fuck you up." Or something along those lines.

Also I noticed them say stuff like, I can't wait to get back to Evergreen Mills, which would hint they were buying slaves, but even after, if you follow them, they never turn hostile.

Has anyone else come across this?


[edit] The Box

Does anyone know what The Box is in Paradise Falls and the easiest way to get a key to it? ANSWER: The Box is the holding pen for slaves behind the bull. Just pickpocket a Forty or Jones, or kill them and you can collect a key. Chas222

Personally, I find it fun to plant a minefield around the Box, then hop in and BUTCHER Rory. His screams attract attention, and the slavers are blown to sanguine giblets while you're safe inside the shelter.Showoddywoddy

[edit] Is it safe?

I went Plan C on the town, and I was wondering, is it safe to use this now-deserted town as a home? I'm especially thinking of Eulogy's pad and the clinic... --JustAGuest

As far as I know, yes. I have used Plan C on Paradise Falls almost every time after completing the quests and upon returning there was nothing out of the ordinary. One thing to note though, if you clear out Paradise Falls and then proceed to side with the Slavers during Head of State, Leroy Walker will move there without becoming hostile. OPM 08:06, 10 August 2009 (UTC)
Thanks. I was wondering about that, since I heard unconfirmed rumors about PF slavers respawning. --JustAGuest

[edit] Bugs that need confirmation

  • Once the children's pen is open, the player can jump on the debris to one side and reach the ledge above the pens. Using this to reach the adult slave pen will trap the player.
    • It is possible to continue along the ledge to the roof of the adult slave house, from where one could jump down through a hole in the wall. This will place the character outside the city itself, but still on the same map. The "ice cream boy" statue can be approached, and the ghostlike wasteland seems to go on for a bit. Activating the front door to the city enables the player to exit.
  • If a character with a companion in tow sleeps in the Slaver barracks, the companion can block the stairway. Slavers may surround and attack the companion at this point, turning all Slavers hostile. To avoid this, take a bed far from the stairway when sleeping in the Slaver barracks.
  • Killing all Slavers in Paradise Falls will often result in "harmless" glitches. The surrounding area will become a more hostile environment, with Super Mutants and Deathclaws taking the area by storm. Eventually, Super Mutants may even guard around the front gate, but will not enter the shopping center.
  • Above the gated entrance to Paradise Falls, the hand of a large statue will, once "activated" by a character standing directly beneath, trap the character in place. The arm will follow the character's vertical motions, and although it is possible to see partially out of it, there is no escape. The only way to continue is reloading a previous save, or go through the Paradise Falls door.
Not true, you simply activate it again, or fast-travel. If you activate it again, it will rise. --Pratstercs 22:38, September 7, 2009 (UTC)
  • It is possible to complete Head of State in Mr. Walker's favor without an update to the area, leaving only hostile raiders and no guards.
  • The player can mez Jotun without causing the slavers to turn hostile.
  • After a player with low enough Karma has been approached by a Slaver bearing a gift, the resulting conversation can be re-started with the same Slaver to repeat the gift-giving process. This does not work on sufficiently patched versions of the game.
  • When you first see Ymir he is threatening a bartender if you quickly walk up to either Ymir or the bartender you can talk to that one. This stops Ymir from killing the bartender.

--Kingclyde 00:52, 1 September 2009 (UTC)