FANDOM


This talk page is only for discussing improvements to the page "Mirelurk (Fallout 3)."
Talkpage

FaceEdit

Until I saw the king I thought the head was just a singular eye in actuality it is a small face, a close up in vats to the hunter will confirm.

Heh I see that king is more humanoid than a shellwalker, so I think that discussion with Moira could more detailed about it.RileyK361 16:36, 1 December 2008 (UTC)
Anyone else under the opinion that Bethesda just couldn't resist putting some sort of TES esqe creature in the game? ;) Killchain 12:59, 20 August 2009 (UTC)

Mirelurk king redirect?Edit

Mirelurk king redirects here, when there is a Mirelurk King article. Should this redirect be changed? 132.20.251.4 01:35, 15 December 2008 (UTC)

Mirelurks Edit

I really don't find them hard at all, even in groups. If you just keep moving and shooting their face and going into V.A.T.S.

Same, cripple their legs with a frag mine/grenade and they become my playthings.

Yeah, I don't understand all the discussion in the article about how hard Mirelurks are to kill. The first trip you should make out of Megaton at the start of the game is to get the Alien blaster, which can take down a Mirelurk with one shot.

Well, that's a waste of ammo.--OfficerBlue 08:44, 6 May 2009 (UTC)

Except that the blaster is an add-on weapon and not everyone has it, besides not everyone goes energy weapons, are FPS experts or combat oriented. As the wiki is intended to the general public it should address the matter regardless player skill or gear. As it is, yes, mirelurks are the most dificult foes one may face at the low level as compared with raiders, dogs, bloats, vaulties.

Notivago 21:57, January 5, 2010 (UTC)

The Alien Blaster is not an add-on weapon. Your thinking of the Atomizers and the such. --AreYouGoingToEatThatNuke? 03:34, January 13, 2010 (UTC) AreYouGoingToEatThatNuke?

Mirelurk RespawningEdit

Are there any areas where mirelurks respawn every few days so that they can be harvested for meat?

Yes. There are two which respawn every 3 days or so in the broken bow of Rivet City. You not only get the meat, but you get +10 (I think) XPs for each. Assuming you have already been to the bow, you can just walk in the now-unlocked door and they will come up the stairs in the middle. If they don't come up, you can go down after them.

There are also 3 on a pier east of Arefu. Watch out though, if you scope them, there is a chance that they will come up and massacre everyone in the town. These 3 also appear almost everytime you exit Hamilton's hideaway.

Several also appear under the interstate bridge South-East of Raven Rock.BOSP 02:26, July 4, 2010 (UTC)

RE: Mirelurk King RedirectEdit

Umm.... it redirects there because you can kinda go under the Mirelurk picture and click on the Mirelurk King Article. Try it out Mirelurk king.

New Mirelurk Edit

In the new DLC point look they need a new creature so i was thinking of 3 toughest creatures...

Deathclaw Yau Gai Mirelurk

Nothing special bout them maybe mirelurk but lets think about it.

for Deathclaw... I was think of a deathclaw baby. theres some in other games but need one in this. Hellfire deathclaw would be sick! a deathclaw but with lot of armor and LASERS! Talking ones is little to far but could be cool talks like super mutant lil more dumb...

for Yau Gai... Enclave Yau Gai like a normal one but with those enclave brain washers and dont attck enclave. TWO HEAD YAU GAI!!!!!! BEST THING EVER IT CAN STAND UP ON ITS BACK LEGS AND BETTER DAMAGE! good stuff....

for Mirelurk... Queen Mirelurk 4 claws same water blast from king and FAST

tell me bout my ideas.

--Kirby888 01:37, 29 May 2009 (UTC)Kirby888

Gamertag: Kpenguin808

Late to the party, but all your ideas are ridiculous, particularly the manner in which you presented them. Cheers.

^ That's really not fair. He's just making suggestions (even if this isn't quite the appropriate place for them). Where are your ideas? (Don't say "In the appropriate place" ;) )

Might be a good idea to suggest these to some modders at fallout Nexus. Who knows, they may even make a mod for you!

Strategy for MirelurksEdit

Mirelurks are strong, tough and mean, and are quite fast. Mirelurks have VERY tough carapaces, which makes them pretty tough to dispatch once they get close enough. From afar, the best strategy is to use a powerful, precise weapon to target their vulnerable faces. If you can't get the angle to hit the face targeting the legs can be effective especially in conjunction with the Dart gun or Frag Grenade. Entering Sneak mode, which lowers the player's height, can improve the chances of hitting the Mirelurk's down turned face both in VATS and when firing manually. The Concentrated Fire perk can also make hitting the face very easy at the end of a series of VATS shots, especially with a weapon that uses few action points such as the Laser Pistol or Laser Rifle. Up close, the Combat shotgun is recommended to dispatch them. With the combat shotgun, you can crouch while a Mirelurk is running (not bending down to hit you with it's hide) and then, before it gets close enough to bend over and ram you, shoot it with a good ol' shotgun blast to the face. Even non VATS-assisted shots to the face can be devastating, and can occasionally bring one down in a single hit, and with a small guns skill of 100, combat/sawed off shotgun, it is usually a one-hit-kill, unless the weapon is in near broken condition. Be wary though, Mirelurks are fast, and can get to you in seconds! There is also a small window of opportunity to get a very good chance in VATS to shoot a Mirelurks face during their ramming attack. If you can time it properly, it is possible to back away and dodge the attack. After Mirelurks swing their hides upward, you can VATS their faces, often with a high chance of success. The percentage is usually in the 60s and 70s, and sometimes even the 80s. This allows you to take down a Mirelurk very quickly as a high percentage of your shots will actually hit their face in VATS. The Railway rifle and the Flamer also work well against them. It is NOT recommended to get close to them, as they are very fierce attackers. They do not pause between close range attacks, such as with Deathclaws. This means if one corners you, it is VERY difficult to escape.

The Shishkebab is a very effective weapon when dealing with the Mirelurks. It has decent melee damage, and it also has additional fire damage, and it sets the Mirelurk on fire dealing additional damage continuously. If available, this weapon should definitely be tried when encountering Mirelurks.

Players specializing in Unarmed attacks will find the Deathclaw gauntlet of great value against Mirelurks. Melee specialists should opt for the Ripper, which is effective no matter where it hits.

Mirelurks can be observed swimming in water. Energy weapons do not harm them under water but conventional bullets do the job. When they are under water VATS will still be able to track and target them. Sometimes Mirelurks can be seen "swimming" above land a few feet near bodies of water. Obviously this is most likely a glitch.

A useful strategy when a Mirelurk has gotten close in an open area is to strafe in circles around it while your VATS recharges since the Mirelurk will circle around at you from a standing position with its shoulder turned toward you. Be careful not to get within claw-snapping distance or so far that it can fully turn around and charge you. You can then let it turn fully and take some well-placed VATS shots at the face before it charges.

Mirelurks are often found in groups. Many areas in the game (Vault 92 and the broken bow of Rivet City, for example) are Mirelurk nests, so they are some of the most dangerous places in the game. This is compounded by the fact they prefer closed, dark places as their nesting grounds, so they can easily overwhelm you in narrow corridors and dead-ends. Beware, Mirelurks can open doors (though they seem to be unable to figure out those that are activated by wall switches). It is also difficult to hear them until they are within range of you, which makes them very effective at ambushing.

Mirelurk Kings lack the damage-resisting armored carapace of regular Mirelurks, but have very high health to compensate. They can still be brought down with sufficient fire from decent weapons. Headshots are very useful against them.

picture Edit

i changed the picture of the mirelurk hunter with a standard mirelurk on this page Chiefsean16 16:43, April 5, 2010 (UTC)

We have to get a picture of a regular mirelurk! Chiefsean16 13:46, April 15, 2010 (UTC)

Mirelurk Meat Edit

Fresh Water Mirelurks (Mirelurks that are found in the tidal basin after turning on the purifier) can be killed with one hit (any weapon) for normal Mirelurk meat.

Mirelurk hunter

Delta 128 00:59, April 12, 2010 (UTC)

Mirelurks in New Vegas? Edit

at about 1:02 on the trailer for e3 it looks like the courier is blowing up 3 mirelurk kings with a nuka grenade can somone check and see if thye see the same thing as i do

Yup, they're Mirelurk Kings (or a cool new derivative). Nitty Tok. 22:01, June 16, 2010 (UTC)

Their Lakelurks --98.206.111.184 17:37, June 26, 2014 (UTC) The Mysterious Stanger

Mirelurks attacking when swimming Edit

I hardly ever find Mirelurks anymore but from memory I'm 99% sure they DO attack when swimming, and a recent edit that stated such made me more certain of it, but that edit was soon reverted. Can somebody confirm whether Mirelurks can deal out damage while swimming or not? Oh, and no I wasn't drowning or being shot at. The Mirelurk was swimming right behind and I was losing health. I couldn't defend myself until I was back on land which could be a problem for players at lower levels. If this tested and proven it should be noted in the article. MuzRat 15:57, August 8, 2010 (UTC)

Mirelurks can stand on ground that is completely submerged to a depth that players must swim over it. That's probably what happened. I've had Mirelurks just swim around and stare at me in truly deep waters such as near SSN-37-1A. Kris mailbox 16:04, August 8, 2010 (UTC)
Ok that makes sense but was kind of annoying.. When swimming I wish it were possible to use weapons, at least unarmed or melee weapons when your arms and head are above water. Physically the PC should be able to attack or defend themselves if swimming on the surface but the game doesn't allow you to. Shame, Mirelurk wrestling in the Potomac would've been a cool pastime... Did I just say that? MuzRat 16:57, August 8, 2010 (UTC)
I don't really understand why they took this out as part of the changes to the game engine between Oblivion and Fallout 3. Kris mailbox 18:56, August 8, 2010 (UTC)

Do Swamplurk Queens... Edit

spawn anywhere outside trappers shack...

Yes, they spawn along the coasts of Point Lookout as well as in the wrecked seatub. --Kastera (talk) 22:18, October 20, 2011 (UTC)

Mud Crab Reference Edit

It's tricky to find but it's there, with the Scylla Serrata Horendous line. http://en.wikipedia.org/wiki/Scylla_serrata since the real life Scylla Serrata is more commonly known as a "Mud Crab" Azron 07:34, December 1, 2011 (UTC)

Weak points Edit

Not so sure about the only weak spot on the mirelurk being the face anymore. I'm getting one hit kills using sneak attack critical by striking their extremities (claws and legs). The only thing that seems to suffer a reduction is hitting their body (front and back). UserGreatMaraMessage 15:50, December 10, 2011 (UTC)

swamplurk naming not on par with game... Edit

"Swamplurk queens (simply called swamplurk in-game)"
"Swamplurks (designated "mirelurk" in-game)"

Think should just go with how it is in the game?? Eddo36 (talk) 10:34, September 16, 2012 (UTC)

What's in the G.E.C.K. sometimes overrides what's in the game. Swamplurks are designated in the G.E.C.K. as as such, and not regular mirelurks (some kind of bug is switching the names), so we call them what they were intended to be called. It's a simple mistake that shouldn't override common sense. --Kastera (talk) 14:24, September 16, 2012 (UTC)
Well if you're sure it's a naming glitch/oversight. I don't have PC so I can't use GECK. But names in GECK might not be canon, they just name it for simplicity (example that I know, "Wheel of Wonder" ferris wheel in Point Lookout is called "wonderwheel" in GECK. So as long as we're sure it's not intentionally named that by the Bethesda devs, though I don't know how such an obvious oversight would get past the beta testers for the patch. Eddo36 (talk) 03:50, September 19, 2012 (UTC)
You speak as if you haven't played a Bethesda game. A wrong name is the least of bugs infesting their games. Personal_Sig_Image.gif Tagaziel (call!) 09:35, September 19, 2012 (UTC)