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CZ?[]

Does anyone know what "CZ" stands for? J.i.gorkij 12:14, 11 November 2008 (UTC)

A reference to CZUB, the Czech gun manufacturer. The CZ53 isn't listed on the wiki, so I don't know if there's a real world counterpart or it's based on CZUB/CZ-USA's designs. Revelation-23 12:39, 11 November 2008 (UTC)
Thanks, i wasn't sure. I know CZUB, my uncle works there, i am from Czech republic. CZ53 is only fictional weapon. CZUB manufacture pistols (one is marked CZ52), rifles and submachineguns. No weapon in their arsenal is marked CZ53. And don't forget, that personal minigun is so much impractical... J.i.gorkij 12:54, 11 November 2008 (UTC)
It's manufacturer is a reference to Rockwell Int.. The CZ propably indicates that it's based or was made in cooperation with the Czech weapons manufacturer. Shaur M. S. Grizlin 12:55, 11 November 2008 (UTC)
Could be. Then again, consider the fact that history unfolded differently following World War II, so Rockwell could have been an American partner at some point in the Fallout timeline. Revelation-23 13:02, 11 November 2008 (UTC)
I've just digged some information. There is real CZ53, but is only modification of CZ 52 with long barrel... And I agree, that just before war there was CZ53 minigun designed and manufactured by CZUB and Rockwell Int. have manufactured own guns based on czech design. J.i.gorkij 13:29, 11 November 2008 (UTC)
Aye, I think that's the point - the Rockwell CZ-53 is an American version of the Czech minigun, possibly adapted for 5mm rounds (as I believe the European Commonwealth would have a different caliber, 7mm for instance) Shaur M. S. Grizlin 13:38, 11 November 2008 (UTC)
That's the point! In czech guns is mostly used caliber 7.62mm (NATO standard). J.i.gorkij 13:42, 11 November 2008 (UTC)
NATO doesn't exist in the Fallout timeline... I was referring to the EM-2 7mm AR Britain fiddled with. Shaur M. S. Grizlin 14:24, 11 November 2008 (UTC)
Yes, my mistake. Because 7.62mm isn't only NATO standard, but also was Soviet standard and we have manufactured our own. (Diference is in length of cartridge.) Caliber 7.62mm is used from WW2. J.i.gorkij 14:32, 11 November 2008 (UTC)

Jamming on weapon reload depending on skill level?[]

Recent addition to the Article: "With a lower Bug Guns skill the Vault Dweller will take two attempts to reload the minigun, however once past a certain level you will be able to reload it in one try, giving you more time to run/kill" Is this correct? I always thought that the "double reload" was a result of bad weapon condition only. Golan2781 13:42, 7 February 2009 (UTC)

first of all, since your referring to the character as "the vault dweller" your thinking of an entire different fallout game, which that mini gun has its own page(the character in fallout 3 is the lone wanderer) unless your completely wrong about what u call the character, then yes its only condition, it couldnt matter more what your skill level is, but with 100 big guns its a very good gun, and at like, 20 big guns, you might as well be wearing a blindfold and holding the trigger in a room with a tiny target and after 10 minutes take off the blindfold to find that ONE bullet hit the target and every other bullet is in every other possible spot in the area(yes its that inaccurate with low big guns)Toolazytomakeaaccount 15:02, October 23, 2009 (UTC)

Minigun Upgrade?[]

The discription of this weapon on this page suggests it can be upgraded. I suggest that this section of that particular sentence is removed to prevent confusion. --Radnus 81.205.186.16 01:01, 8 May 2009 (UTC)

Agreed and changed. i don't even see the point of using the word upgraded. -DragonJTSLeave me a message 01:07, 8 May 2009 (UTC)

Reloading[]

Is what your character even doing in third-person while reloading POSSIBLE? He's holding the minigun up with one hand. Did anyone notice this?Extremofire 23:32, 19 July 2009 (UTC)

Well, you probably could - as it would be in a sling in real life. Heavy machine guns (M60 for example) can be reloaded easialy one handed thanks to the use of a sling.

The Minigun in the game is only 18 pounds. A real Minigun would be about 45 to 55 pounds. The actors playing Nemesis and the T-600 Terminators in RE:A and Terminator Salvation carried Miniguns one-handed.

This one time I saw an actor in a lizardman costume huck a boulder at captain kirk.... does that mean I can do it too? :D

Incorrect DPS/ROF?[]

  • I noticed that the page lists a DPS of 100 with a rate of fire of 20 attacks/second, but the Weapons page lists a DPS of 50 and no rate of fire value. Does anyone know which page is right and/or whether the ROF is correct?--207.112.46.197 20:56, October 16, 2009 (UTC)

I think it should be more than 100 cuz of its high fire rate (AtheistMetal)

Is it even worth it ?[]

I an an Energy weapon's Fan of the game, But i have based my character for some Big guns usage, And well, find myself severly Disappointed in the Miniguns effectiveness. I use Eugene, the Unique version of the Minigun, and in VAT's, i find it to be very unreliable in killing enemies ( Very hard mode) Outside of VAT's, its not much prettier, the Health creeps slowly but steadily. The question is , Why is it doing such little damage if the Pip-boy registers it doing 110, not so much less than my Alien blaster, if that where the case, I'd be mauling corpses. Any help ?

you seem to miss-understand rapid fire guns, like a assault rifle it sais it does like, 40 dmg right? WRONG its real damage is like 8 dmg a hit because to keep assault rifles and etc from being overpowered they nuked theyre damage and gave them high damage per second rates, so its a weak weapon and itd be WAY too overpowered if it did 110 dmg a shot, i mean really, 40 shots a second, thts 110x40=4400 dmg a second, theres no way theyd make a gun tht powerful, and u have to understand why, itd be epic but way too cheap, everyone would use it and small guns/energy weapons, and any other weapon would be outclassed beyond belief!(not counting vengeance since if they did the same thing itd be even more unstoppable)so it isnt really worth it unless you have 100 big guns, ghoul ecology, and superior defender, and of coarse bloody mess, its a decent weapon but on very hard difficulty a super mutant overlord would sooner slowly chew you to death before you got it to half health(i over emphasize for effect)Toolazytomakeaaccount 15:14, October 23, 2009 (UTC)

Worth it, i guess. This big gun is the easiest to maintain, ammo is relatively common. This gun chews through Sentry Bots and Mister Gutsies like hot knife through butter (Normal difficulty). Wears down quick, though.

Weapon Health[]

I see on the page that the gun is meant to have 1000 health.. but how many rounds fired is that?

it can fire 3333 5mm rounds


Also, how many shots does it fire in one VATS round?

Worst weapon in the game[]

The only good thing about this weapon is the high DPS on a common weapon. The fact that it is sustained fire means you cant effectively use cover meaning your are toast fighting enemies with guns. If you are fighting melee enemies the terrible preformance in vats hurts and the spin up time limites effectiveness as well. Its super heavy, tears through ammo, kills your speed, stops you from using cover, has an exaggerated spin up mechanic, often glitches while shooting, expensive to keep up ammo, expensive to repair, inneffective outside of short range, and oh man the list goes on. The only niche this weapon fills is a secondary weapon for high level big guns players to switch to, to conserve their main weapons. Being a high level means you can handle sustained fire, keep lots of ammo and repair easily. To compare to crappy small guns like the 32 pistol, or crappy melee weapons like a combat knife, those weapons are quick/accurate and can be used many times in vats. They also don't weigh a ton, are common, easy to repair, and in the case of the pistol can be used with cover. I nominate the minigun as worst weapon in the game.70.50.134.91 22:21, February 26, 2010 (UTC)

Yes, but, miniguns are cool.
Agreed, the Minigun is awesome. The fire delay rate on semi-automatic weapons make them also worthless by your logic, Mr. 70.50.134.91, as you need to duck all the way back behind cover after every shot. At least with the Minigun, you don't need to wait an hour for the next shot, like with Lincoln's Repeater. Nitty Tok. 14:05, March 14, 2010 (UTC)

I gave charon the minigun and told him to hold back and he is great supporting fire.(Note. I use a melee character.)

You can sell them, give them to companions as support (like Jericho Charon and Cross), Use them to kill off weaker enemies faster, use it as a desperation weapon, or just use it for a house decoration.

Bug or feature?[]

According to the 'bug', the gun is jamming, which would make it a feature. However, I've only ever seen that once, which doesn't fit the whole idea of the jamming. Is it a bug or a feature? Nitty Tok. 01:19, August 21, 2010 (UTC)

I know in real life, miniguns are hard to jam up mainly because if the bullet doesn't go off, it's just ejected along with the empties rather than staying in the chamber. I don't know about Fallout 3's core data but that's how miniguns work in the real world...--KnightNapier 21:47, October 13, 2010 (UTC)

Sim Version[]

I know that I have pickpocketed a sim version from one of the T-51b Soldiers with Fat-Mans (or Fat-Men) at the oil refinery at the end of Operatione: Anchorage, then gotten into the Capital Wasteland via Gary 23, but I need confirmation as to whether or not it has ridiculous health like other sim weapons, as I no longer have the save file with it. On a side note, I know that a simulation Fat-Man does degrade normally. 124.168.199.144 12:23, September 12, 2012 (UTC)

The sim Minigun doesn't seem to degrade, after firing about a 1000 rounds it's remained at 999 BlackDragon666 (talk) 21:37, November 29, 2013 (UTC)

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