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Talk:Ghoul

From The Vault

Are ghouls really frail? Aren't they referred to as "tough" or "thick-skinned" at points? Didn't Lenny have a very high END?

It should be noted that FO 1 & 2's Ghouls were barely able to "run" (more like a limp walking), while FO 3's Ghouls run even faster than the PC. Maybe a nod to George A. Romero's zombies VS. John A. Russo's zombies? Or a Dev choice to make the Ghouls a real threat in a real time environment. Also: while Glowing Ones in previous FO had the ability to deliver large doses of radiation through every punch they didn't had the quasi-magical ability to make "radiation waves" in FO 3. Even by FO standarts on Science THIS one is pretty far fetched. Zorkins 15:50, 5 December 2008

I figure the ghouls were made faster in Fallout 3 because of the current movie/game trend to make zombies fast and hyperactive instead of the slow and lumbering hulks of past decades. (for example "28 days" and "left 4 dead") - Redmess 23:29, November 6, 2009 (UTC)

Contents

[edit] No new ghouls?

In the article, it says the Ghouls that currently exist are only the original ones. In Fallout 3, if you blow up the Nuke in megaton and return to the ruins, you can find Moira Brown there, who has turned into a ghoul. Should this be added to the article?

First of all, sign your posts, secondly, I believe the article refers to the fact that ghouls can't have offspring, not to the fact that more people can't be turned into ghouls(Maverick21 08:02, 18 July 2009 (UTC))

[edit] Ghouls and radiation.

In this article its stated that ghouls are unaffected by radiation, but this isnt exactly true; whilst its never mentioned to mutate them further or harm them, in Fallout 3 it is said (on a loading screen) that radiation actually heals them, i think this should be added into the article.


After several tests with my room modder,i placed two ghouls in a vault 101 room and shot both of them with a 32. pistol untill they had 1 bar of health left,then exited the room,locked the door,and used a room modder to turn the radiation up to fatal,when i cleared the radiation and entered the room,they werent healed,guess the radiation thign must apply to feral ghouls

- I believe that the note in Fallout 3 regarding radiation healing ghouls is to do with the healing power the Glowing Ones can have on ghouls around them; ghouls are healed by the radiation blast of Glowing Ones.


  • BTW my room modder item isnt up for download yet,as it is still ebeing tested*




... Dont you think this is storybased? Dont prove every freakin crap, some things are just for the story here...

[edit] One generation.

It is a bit confusing that the article states there are ghouls in the DC wasteland born after the war and exposed to radiation. while techincally if all ghouls are sterile there can be only one generation, this does suggest that new ghouls can come about as long as there is large amounts of radiation in an area.

What they mean by "one generation" is that every Ghoul is a first-generation Ghoul. A second-generation Ghoul would be a child of a Ghoul. Since all Ghouls are sterile, there are no second-generation Ghouls, hence the "only one generation". - Redmess 23:32, November 6, 2009 (UTC)

[edit] Feral Ghouls Can Talk?

The "Glowing Ones" actually enjoy large amounts of radiation, which they describe as being "comfortably warm".


This is a good article, but this line kinda confused me. I didn't think ferals could speak in fallout 3, i havn't played Fallout 1 or 2 sadly so i dont know if they could speak in those, or even if they appeared in those games.

I just thought it was worth pointing out incase it was incorrect. If it is incorrect someone good at all this wiki stuff should change it.--Greig91 20:47, 26 April 2009 (UTC)

Ah, never mind. After reading about the glowing ones i found out that there were non-feral ones in the previous games, so i assume they can talk.--Greig91 20:59, 26 April 2009 (UTC)

[edit] Why "Zombie-Like"?

I know people in the game keep calling them "zombies", but that is just out of ingorance, because a "zombie" is a creature controlled by a will other than its own, not necessarily one that looks dead. I think a more politically correct (lol) term would be "undead-like"?

when you laught at you own question, that means you shouldnt even ask it.

Not all literature describes zombies as being controlled by a will other than their own. In fact, many movies and games depict zombies as having a will, albeit a single-minded and primitive one. And we don't need to be pc on fictional beings either. No one is insisting on calling vampires "nosferatu" either. - Redmess 23:38, November 6, 2009 (UTC)

[edit] Ghoulification

We all know it is not possible to become a ghoul. With the GECK it is. Simply go to the GECK, choose Actor Data, then choos Races and double click on Ghoul. Mark the small box near the PLayable, and now you can become a ghoul. But it has no effect except how you look, feral ghouls still attack you, and the ghouls call you smoothskin.

This is no doubt because Bethesda never finished coding a Ghoul PC. The One, The Only, Lone Ranger 08:28, 18 July 2009 (UTC)

[edit] Black Ghouls?

Isn't it interesting that there are no African-American ghouls in Fallout 3. There is still enough skin and color on a ghoul to tell whether it was a white or a black human before war. Talk about racially unequal.

Isn't it interesting to consider that maybe their skin colour is due to the radiaion causing permanent discoloration? 15px-Scribe.jpg Tagaziel (call!) 21:15, 30 July 2009 (UTC)
Skin colour is basically just how much melanin (pigment) your skin contains. It is very plausible this situation is completely disrupted, what with skin drying out and falling off. Losing most of your melanin would leave you rather bleak-looking. - Redmess 23:43, November 6, 2009 (UTC)

> the x-factor that will lead to mutation upon exposure in lieu of the typical outcome remains unknown. May be - airborn FEV was the reason?

I doubt it, FEV would kill an irradiated organism. 15px-Scribe.jpg Tagaziel (call!) 07:32, September 9, 2009 (UTC)

FEV wouldn't kill - original virus, not the Enclave-modified to be a bioweapon. As far as I know from the game there are several strains of FEV

Wrong, it's stated by the devs that radiation damaged beings will die, if they are to be mutated by FEV. Check the Bibles. 11px-Naglowaa_se.gif Tagaziel (call!) 09:09, September 18, 2009 (UTC)

[edit] Orignal (mutagenic FEV)

  • West-Tek strain - largerly non-existent due to West-Tek destruction, mutated
  • Airborn strain - mutated from West-Tek strain, spread accross the continent causing mutations and presumably turning humans suffering from radiation to Ghouls (otherwise they would have died)
  • Mariposa strain - mutagenic concentrated agent, turns human into West Coast-type supermutant upon contagion (however- Harold instead turnd into a ghoul)
  • Vault 87 strain - mutagenic agent, turns human into East Coast supermutant (if successful), or to FEV failure (killing the host in process) or even to Centaur (for the LEAST lucky recepients)

[edit] Enclave-modified (bioweapon)

  • Oil Rig strain - kill every human being infected, Enclave planned to use to achieve Exterminatus
  • Raven Rock strain - non-harmful to pure human, but any form of mutated humans.


I'd changed the raven rock strain as it would affect those even slightly mutated or touched by radiation.--Master of cheeZ 13:47, September 18, 2009 (UTC)

[edit] Ghoul with an Unaltered Voice

I once encountered an Enclave checkpoint near Old Olney. After quickly and swiftly dispatching all of the troops and officers, I observed another blip on the radar which appeared friendly. The blip belonged to a non-feral ghoul, under the title of "wastelander," kept within a trailer near the base, surrounded by a few bottles of purified water and another dead wastelander. When I walked up to him, I could not engage in conversation, but when he spoke, he did not possess the raspy voice that most ghouls did.

The Enclave base also had a terminal, which was not, as most Enclave computers, dubbed a "Field Research Terminal." Instead, it was entitled "Enclave computer." When activated, I saw it had documented the general goals of the Enclave checkpoints in one file, speaking of spreading Enclave influence and destroying radiation-addled individuals. Another file spoke of how the Enclave troops encountered a group of 3 feral ghouls. Two of the ghouls attacked and were killed. The third, however, remained unaggressive. It was documented that the specimen was taken back to the Enclave checkpoint and kept in a trailer, most likely the one I found the ghoul wastelander in.

Through this, a number of assumptions can be made. First, it's possible the east coast Enclave has little to no knowledge of non-feral ghouls, that the Enclave troops of this base only have no info on non-ferals, or that the ghoul wastelander is a feral ghoul, he's just been nursed back to relatively better health and clothed. —Preceding unsigned comment added by 174.99.19.120 (talkcontribs). Please sign your posts with ~~~~!

Maybe it's simply because Enclave propaganda considers all ghouls to be feral? Ausir(talk) 20:32, October 7, 2009 (UTC)
I doubt you could nurse a feral back to non-feral state, since their nervous system is all but gone. Also, maybe this depicts a starting ghoul with intact vocal cords. - Redmess 23:46, November 6, 2009 (UTC)