It seemed like while I was playing through Dead Money, I had a HELL OF A TIME getting these things to go off while the Ghost People were swinging them around. I mean I used the Holorifle, the Automatic-Rifle, the Police Pistol...in VATS, outside VATS, and out of maybe 50 tries I got them to blow up once (I had a strong character too, on Level 30, maybe level 32 when I finally got around to entering the bunker, with 100 Guns and 90, then 100 Energy Weapons).
I would chalk it up to this just not being very likely or even possible, but Dean SPECIFICALLY tells you to aim for them!
Anyone else notice this?
Timfever 06:36, January 10, 2011 (UTC)
Yeah, noticed it too.. It simply seems not possible to detonate it in their hands. It is possible to shoot it out of the air though. xNOKIx 08:10, February 26, 2011 (UTC)
Gas bomb Edit
Thought you were supose to blow it up in their hand, and they do alot of dmg when they explode.
- You would think so after Dean Domino specifically tells you to. Why it's virtually impossible to actually do it is a question we have to ask Obsidian. --an0my(talk) 21:02, October 1, 2011 (UTC)
Bug with throw distance Edit
I'm getting a bug where thrown frags or plasma weapons have pathetic range after using a gas bomb. Can anyone confirm this too? It happens after I throw my last bomb, then use grenades.
Gas bombs w/ Pyromaniac Edit
Is the fire explosion dmg of gas bombs affected by pyromaniac perk?
Bizarre effect Edit
So I walked into the Bitter Springs Recreation Office and found three Giant rats. Scrolling through my inventory to decide how to deal with them, I came across the Gas Bombs I was carrying. Perfect, I thought, as the Gas Bomb's miserable damage-to-weight ratio would make it ideal for use on low-health critters. So I threw one behind the counter and it blew up all three of them. Lo and behold, after being blown up like this their corpses turned partially transparent, and glowed green! --Trogdor
(Reply from robert):There's a certain companion perk where this is supposed to happen for a moment. Thanks for your comment about the "pathetic damage". I was looking into this to determine if they were a waste of a sensor module. It seems with the low skill requirement of 40, they're only useful for an earlier character who can't make bottlecap mines, or someone without lonesome road who can't make satchel charges. Otherwise, you might wanna save your materials for something stronger or more efficient.