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Condensing article pages Edit

OK. Considering the limited length of the weapon articles due to the small amount of detail available from the game, I'm considering whether or not we should change the way we're doing these articles. Since it looks like just about every weapon is going to have 5 variants (rusty, base, enhanced, hardened, armor-piercing), what is the consensus on having all the variants of a single weapon type on one page? For example: Base page name would be Scoped .44, and on that page all the variants (rusty, enhanced, hardened and armor-piercing) would be listed. We would place the stats for the base weapon in the infobox and the stats for the variants in a comparison table. Uniquely names weapons, in this case Lone Wanderer (weapon) would continue to have it's own article, including a comparison table with all variants of the base weapon. To facilitate navigation, all variant page names would be converted to redirects so search will still lead a reader to the correct page. This would allow for a great amount of content on these otherwise skimpy pages. Thoughts? Pros? Cons? The Gunny  UserGunny chevrons 16:53, June 21, 2015 (UTC)

That's what I was thinking as well. I predict these pages as they are now will stay pretty much as they are, with little content. I'm good with condensing. It's a bit unfortunate that all the redirects won't show up in the search bar but it will be ok I think for Shelter. Jspoel Speech Jspoel 16:59, June 21, 2015 (UTC)
i agree but we need to fix the problem with the infobox that is not showing the values Gaming Foxy 17:03, June 21, 2015 (UTC)
Infobox is fixed, and we're adding comparison tables now. After that's done, if there is consensus, all we'd have to do it convert the other pages to redirects. They will show in search suggest, but it will show the first option as the basename page. The Gunny  UserGunny chevrons 18:14, June 21, 2015 (UTC)
I agree with the motion to condense the pages. --The Ever Ruler (talk) 03:21, June 23, 2015 (UTC)

This game is popular now but hardly anyone is going to care about it once they've beaten it once and newer stuff, like Fallout 4 itself comes along. It would be better to collect all of the weapons and put them on their own, giant page. The game is small and so should the amount of footprint it leaves on this wiki also be. It would be a lot simpler and more structured also, especially considering weapon icons don't change based on rusty or hardened, et cetera. Really though a page for all types of a specific weapon is better than what we have now, at any case.—Preceding unsigned comment added by (talkcontribs). Please sign your posts with ~~~~!

Default sort Edit

All other overview pages on this wiki are default sorted alphabetically. This one needs to be sorted consistent with the others. It's a sortable table for a reason and the reader can very easily sort by damage. Default sorting by damage makes it harder to find a specific weapon, since you'll be looking for a NAME, not a number. And it also assumes that damage is more important than any other stat. Why not sort by rarity? The Gunny  UserGunny chevrons 22:58, June 22, 2015 (UTC)

Sorting by name makes the most sense as default and if people want it sorted by other criteria they can click on that column and sort it for themselves. JASPER//"Do you like hurting other people?"UserRichard 23:03, June 22, 2015 (UTC)
I third this motion. It simply makes logical sense. WastedWarrior (talk) 23:07, June 22, 2015 (UTC)
I don't. Damage is clearly the most important factor here and that should be the default for this overview in my opinion. It's just strange to see those damage numbers go from 19 to 22 and then back to 20. That sorting on the weapon's name is a bit off is less of a factor and less eye catching. Jspoel Speech Jspoel 23:09, June 22, 2015 (UTC)
ay dawg, i have no idea whys yous tryna make this here tables all difficult ol jspoil. Ya see, dis here wiki is all about being all clean and cut to fuck, ya heard? Now, why should we all of a sudden backtrack and become all uncivilized by makin damage the most important? all stats deserve equal rights and importance and you're just ruining the equilibrium of this damn good wiki. come on cuh, pls stop doin all this jspoil, i expected more from a bcrat to know that our tables is good the ways they was, that's all diggity dawg. p.s stop tryna change erry little thang dawg, the wiki just aint yours ya feel me Detroit lions Hawk da Barber 2013 - BSHU Graduate 23:17, June 22, 2015 (UTC)
I see the sense in placing DAM as the default sorting for the Fallout Shelter weapons, but I'm afraid I'm a sucker for consistency and must insist alphabetical naming be the sort for this as it is for everything else. If someone wants to sort by DAM, they merely need to click the DAM. --The Ever Ruler (talk) 03:20, June 23, 2015 (UTC)
OK. Last chance for anyone who thinks sort by damage is proper. The consensus so far is sort alpha and with no other comments, I'll change it back to alpha in a few hours. The Gunny  UserGunny chevrons 20:10, June 23, 2015 (UTC)

Complete listof weapons Edit

So, there are 139 weapons in this game. I have spent way too many hours watching crappy videos of people opening hundreds of lunchboxes to personally verify as many as I can. This page lists everything I personally verified: User:The_Gunny/sandbox2. I could use some help finding the rest. You must link the image or video url in the source column or I'll remove it. There may be a few variant names that are incorrect on unverified weapons, but most are OK. There's also a missing 139th weapon, and I can't figure out what that may be. The plasma rifle has a missing damage variant, the 17-22 damage weapon, so there may be 2 uniques/legendaries there. Help me find the rest. I'll be updating this article with the content I found and you help with for the rest of the day. Might not be a bad idea for some intrepid soul to watch those vids for dwellers and cloths/armors, if we don't have them all yet, too. Good luck, and turn the sound down. Fair warning. The Gunny  UserGunny chevrons 22:05, June 24, 2015 (UTC)

Got all but about 20 of the 139 weapons. Will continue to update and correct the article. Any changes after I make these should be checked against my sandbox for veracity, because they're probably incorrect. The Gunny  UserGunny chevrons 02:23, June 26, 2015 (UTC)

Heavy weapons Edit

There's a conflict of information between 2 users, Sumatris and TOTMGsRock. The former stated that:

Heavy weapons behave in several distinct ways:

  1. Explosive weapons (Fat Man, Missile Launcher) fare poorly in combat against multiple opponents. They hit every target in the room at once, but their listed damage output is split evenly between them instead of being applied to each one in full. The overall damage dealt thus remains the same, but since it is impossible to focus it on individual targets, all hostiles in the room continue to fight at full capacity until they all drop dead at once instead of being taken out of the fight one after the other, thus reducing their threat potential continuously. Depending on the opposition, this can quickly spell death for exploring settlers who happen upon a location in the wasteland and may find themselves up against multiple Deathclaws.
  2. Flamers always hit a single target with a single shot. Focus fire is possible. Excess damage beyond what is required to kill the target is not transferred to other hostiles in the room.
  3. Automatic weapons (Minigun, Gatling Laser) fire in long bursts that deal their full damage to a single target. Focus fire is possible. Excess damage beyond what is required to kill the target is transferred to other hostiles, potentially enabling the weapon to neutralize several targets per burst. This trait alone arguably makes automativ heavy weapons the most versatile and useful ones among their class.

According to TTOMGsRock the point #1 is false. Since I don't play Fallout Shelter, a third player's point of view or a visual proof would be appreciated.

List of affected articles:

--YOD ᕦ(ò_óˇ)ᕤ 21:07, February 2, 2017 (UTC)