Companions and Essentialness
Because seriously, this needs to be cleaned up. Hopefully if I put it here it'll be spread across the rest of the companion pages.
Companions are not essential unless they are actively following you. If you walk up to Boone at the top of the Dinky Dinosaur and blow his head off, he will die. If, however, you hire him first, he'll only be knocked unconscious. If you hire him, shoot him in the face, wait for him to stand up, ask him to leave, then shoot him in the face again... he'll die. Because he's no longer following you.
Obviously the whole thing is rendered moot on Hardcore, where companions are not essential under any circumstances.
I hereby proclaim the above to be true to the best of my knowledge. Also, I apologise to Cass, Veronica and ED-E for using them as target practise. Zakrael 23:17, October 26, 2010 (UTC)
Raul
I just wanted to throw this out there, but Raul may only be a temporary follower.Shadow 20:11, February 15, 2010 (UTC)
The weapons he uses are most likely a lead pipe for melee, and some type of rifle.Shadow 20:11, February 15, 2010 (UTC)
Why would he only be a temp? And his firearm is a .44 magnum. Haven't looked into what he has for a cqb weapon though. Regardless he is best with pistols. Before and after the war he was a gun slinger.
Communication
Theres a new way to communicate with companions as can be seen here. From thos pictures it seems that New Vegas is pretty similar to FO3 especially in appearance (which was to be expected).90.210.214.221 12:31, March 7, 2010 (UTC)
Dogmeat
Considering that there's been a recruitable dogmeat in all of the main fallout games before, there will probably be one in New Vegas right? or atleast some type of recruitable dog.
- Say it with me. S-p-e-c-u-l-a-t-i-o-n doesn't belong in the articles! Yaaaay. Nitty Tok. 03:42, May 19, 2010 (UTC)
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- I guess you could say that he's speculating, but he's right. I'd say there's like an 50-50 shot that Dogmeat returns, and like a 99% chance that there will be a recruitable dog companion. If you think otherwise, I'm assuming you've never played Fallout too much. Does this mean we should put it in the article? well, I guess not since it hasn't been confirmed. But you know he's right.B2tg 03:18, August 13, 2010 (UTC)
- Well, he was right. There again, he never suggested putting his speculation in the article in the first place. Smug asshattery doesn't belong on a community wiki, either. 81.178.129.86 12:15, October 20, 2010 (UTC)
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- You can recruit a dog companion by doing a job for [SPOILER] The King in Freeside. He will ask you to get medical attention for his cyborg-dog Rex.
Healing
Ok so companions in Fallout 3 healed instantly after battle. Will it be the same for New Vegas? And there is the option for them to use a Stimpak, if you're playing on hardcore mode will it heal them over time too? God damn ghouls 23:02, May 29, 2010 (UTC)
Most likely. | – 23:12, May 29, 2010 (UTC)
Stimpacks do provide an insta-heal for companions in hardcore, as you'll see their current health jump up by the total amount when you choose it in the companion wheel. Maskedmustelid 05:00, October 30, 2010 (UTC)
Dogmeat?
I read that if you give him somekind of jerky he'll cough up a key needed for a mission and he'll follow you after that but will he be a temp. follower?
Where did you here that? I didn't even know he was supposed to be in New Vegas. Please give us a link to where you read that because I don't think that is real. --FlameWolf 00:31, July 6, 2010 (UTC)
- The jerky and key thing is from FO2 and involves a dog in Klamath, not Dogmeat.--Gothemasticator 01:51, July 6, 2010 (UTC)
Victor
I noticed Victor is on the list of companions now. Has it been confirmed that he'll be a companion? If so, please provide a source 'cause I haven't read that anywhere. Thanks. --Volundarkvioa 18:34, August 29, 2010 (UTC)
all companions? The gangs all here
one of the new achievements suggest we can hire all companions at the same time
- Eh. Maybe all at the same time, maybe over the course of the game. Nitty Tok. 01:40, September 1, 2010 (UTC)
It's over the course of the game and more than likely multiple playthroughs. The devs already confirmed that you may only have one humanoid (that includes robots, super mutants, and ghouls), and one non-humanoid (like that cyborg dog that The King owns). --Volundarkvioa 01:55, September 1, 2010 (UTC)
- Very unlikely to be multiple playthroughs. I don't know of any other achievements that can be split like that. ----Kris mailbox 02:21, September 1, 2010 (UTC)
- That wouldn't make sense though if there's a Caesar's Legion companion (since Boone is pro-NCR, and you can't get him if you side with CL. It would make sense to have a pro-CL guy too). If you go with NCR, you can't get him. If you go with Caesar's Legion, you can't get Boone. I guess we'll just have to wait and see, but I'm sure it'll just track your progress, same with the 10,000 of [insert whatever] achievements. Though that may just my thinking from all the FPS games I play. --Volundarkvioa 03:10, September 1, 2010 (UTC)
You can have all companions at once. Once you've hired a companion, have them wait at the Lucky 38 (rather than dismissing them completely). When they are waiting there, they aren't technically fired. Once all companions are either waiting at the Lucky 38 or following you, you should get the achievement. You CAN only have one non-human and one human companion following you at one time, however. Munin088 00:14, October 25, 2010 (UTC)
Can you still get the achievement if one of your companions dies?
-Yes, you can get the achievement if a companion dies (I know because I let the Van Graffs kill Cass), but only if they die after you've hired them at least once. Also, the wiki says that Arcade Gannon is indeed a permanent follower, but I got the achievement without recruiting him. 71.239.16.156 22:31, October 31, 2010 (UTC)
Any GOOD companions in this game?
You know, like Fawkes, unkillable, and has an extremely powerful weapon? All these people seem weak. 70.44.234.51 14:30, September 6, 2010 (UTC)
And it really depends on your playing style. I, for instance usually hang back and use long range rifles to take on enemies, so Craig Boone works well for me. I can't stick him in the middle of a firefight, but I can rely on him to have by back when we're taking them out from a distance.
Cass with heavy armor and a shotgun and clam heart perks becomes the best tank in the game. Surprisingly better than Lily the Nightkin 70.79.230.199 11:24, November 2, 2010 (UTC)
unkillable
I swear i saw in several places that companions were essential in the normal game mode (non-hardcore). Anyone else see this? Frantruck 22:51, October 18, 2010 (UTC)
- Yes, they are unkillable in casual mode. Ausir(talk) 22:53, October 18, 2010 (UTC)
- That's stupid. They weren't invulnerable in any of the previous games... Nitty Tok. 22:54, October 18, 2010 (UTC)
- Then don't play in the casual mode. Ausir(talk) 22:59, October 18, 2010 (UTC)
- Shouldn't that be put somewhere on the page then? Frantruck 23:22, October 18, 2010 (UTC)
- Where is this coming from? On PC I can blow Boone's brains out just fine in "casual" mode. I had to manually set him to essential to avoid this. Or am I missing something. Cb8673 19:19, October 21, 2010 (UTC)
- Seconded. Playing PS3 non-hardcore version, my companions have no problem getting ground into hamburger. What version are you guys who are saying your companions are invincible playing?75.60.97.223 23:32, October 23, 2010 (UTC)Meg
- Shouldn't that be put somewhere on the page then? Frantruck 23:22, October 18, 2010 (UTC)
- Then don't play in the casual mode. Ausir(talk) 22:59, October 18, 2010 (UTC)
- That's stupid. They weren't invulnerable in any of the previous games... Nitty Tok. 22:54, October 18, 2010 (UTC)
My companion, Craig Boone is essential too, I play on 360.--Roflguy227 03:17, October 24, 2010 (UTC)
Perhaps the problem is that it's not true to simply say "all companions are/are not killable." Are only SOME of them invincible?75.60.97.223 20:48, October 24, 2010 (UTC)
-This is interesting actually... I play on the 360 and I have noticed that on casual mode, NONE of the will companions die (while following me, they only become unconscious)... is this itself a bug only on the 360? Default159 22:35, October 31, 2010 (UTC)
- Companions are only killable in Hardcore. Any other difficulty, they become Essentials.
Equiping armor?
Hi. How do you get companions to equip armor? Simply putting it in their inventory doesn't seem to work, unless I'm overlooking something. Thanks!
- They will only equip armor/clothing that has better stats than what they are currently wearing. Give them some decent armor and they do equip it.
nevermind Namad 19:21, October 24, 2010 (UTC)
losing companions
I'm playing hardcore mode on the ps3, and have used Boone, Rex, and ED-E. each one of them have disapeared for me at some point, but still give me their perks. I end up having to load old saves. any advice? has this happened to anyone else?
- It happened to me when I entered the Hangar at Nellis Air Force base. Both companions lost all their AI, wouldn't appear inside buildings and would appear when fast travelling but even then all they'd do is stand there(on PS3 as well).Dr. Lobotomy 02:35, October 25, 2010 (UTC)
PC Version: I had initially lost Boone after telling him to wait for me at the 38...I waited for like a week in game for him to show up, checked Novac...wasn't there. I had originally dismissed him from Mojave Outpost. I found him clipping on a rock and fighting radscorpions like a mile north of it and reenlisted him. I hope this helps.
XBox 360: I had this happen to me. I had Boone and ED-E at the same time. Saved and quit the game. Came back to it later and found that both Boone and ED-E were gone. I still had their perks, though. During this period of "mysteriously missing followers", I had problems with Legion. They were still listed as Neutral, but attacked on sight. I believe that either ED-E or Boone must have automatic aggression with the Legion Faction and that, though not present, the fact that I still had their perks suggests that the game still "thought they were there." About a week (game time) later, I got two spontaneous messages notifying me that they were no longer in my party. Sure enough, the perks were gone, too. I believe this happened at an area-change load. I went back to town for ED-E and, sure enough, he was there. I re-enlisted him with no problem. I haven't checked on Boone. -- David Simpson 04:51, November 1, 2010 (UTC)
Companion lost (console/360)
Companions may sometimes disappear, while playing i lost Veronica Santangelo, but several quests later she reappeared for some reason mid-way through the quest "there stands the grass", i have recently lost the companion "ED-E" after completing the quest "guess who i saw today", ED-E has returned!!
I've lost "ED-E" as well, but just miraculously he showed up dead in the Command Tower of Mcarran. I still have his perk and he keeps respawning to every location I fast travel.
There is a glitch when dismissing companions, no dialog option is given to have them return to The Lucky 38.
The companions instead return to the original location and can be recruited later. It is unknown what triggers this glitch and no solution has been found as of yet.
Just dropping this section off, I'd delete it, but eh. I'll wait till the article actually gets serious.AryeonosWhat!? 20:59, October 24, 2010 (UTC)
It seems that companions like to disappear the odd time, or wait for no reason, as I lost both companions while doing an arena battle in The Thorn, lost ED-E while doing Bleed me Dry and going to bittersprings cave, and nearly lost boonie when I was in Lucky 38, but went back and he was waiting there for some reason (didn't tell him to wait or dismiss him). But hopefully that vault 22 elevator trick will get ED-E back for me.142.87.100.14 16:01, October 28, 2010 (UTC)
vandals
can sombody please fix the pictures on this page they got changed and also maybe an admin should lock immage editing for a while--Nick Brown 03:02, October 26, 2010 (UTC)
Firing followers.
Ok. I haven't gotten into new vegas so I can't tell them to wait at the lucky 38. If I want to get a new follower but I already have one with me. If I fire them will they be waiting where I found them? And if so, can I rehire them? --68.62.230.40 16:53, October 26, 2010 (UTC) Yes and Yes
Companions Armor and Weapon Equiping
Can anyone explain to me the stat or equation the companions use for equipping items? I'm currently using Boone and seem to have some odd results with his items. First I put the Ratslayer and some ammo in his inventory and he equipped it but that dosen't make sense because his original rifle is significantly more powerful; do they always equip weapons you give them over their own? Secondly I was equipping some armor on him and he had two choices NCR Mantle armor with 10 DT or NCR Patrol Armor in much worse condition and only 9 DT and he picked the Patrol Armor I cant figure out why? Do they have some stat we cant see like the followers in fallout 3?
Companions dont wear faction armor. They have to use neutral gear. Odds are, that NCR patrol armor ended up on the floor after you gave it to him/her/it. Only person that does wear faction armor is that sniper dude from that Dino-town. But his gear is unique and he gets it when you do his personal quest. Also, last I checked, Ratslayer was a weakass gun. 70.79.230.199 05:04, October 31, 2010 (UTC)
Healthpool scaling and out of combat regeneration
I've been noticing that companion health pools don't seem to be static - when originally recruiting Lily around lvl 13 or so, she had about 320-350hp listed on the companion wheel, and now that I just hit 20, she's just shy of 500hp, which seems to indicate that they at least partially scale with level. I'm not entirely sure if it's an automatic scaling to whatever level you are, or if they only get the health boost if they're present with you when you level though.
Also, I've only had ED-E and Lily as companions so far, and despite playing on hardcore, never really seemed to ever need to heal them after battle, even if they were knocked down to low health during a fight. But since finally getting enough speech to recruit Arcade, he seems to never recover any health between battles. I could assume that with Lily being a supermutant/nightkin, there's some sort of regeneration involved, or with ED-E being able to repair himself, but that's thoughts out of the blue, as I've not really played with Arcade or any other companions long enough, I don't know how they shape up in comparison. Maskedmustelid 05:19, October 30, 2010 (UTC)
Companions always in danger *GLITCH*
For some reason Boone and ED-E always look like they're in danger. Boone will take out his weapon and say things like Watch out! and Your mine! And ED-E will keep playing cowboy music. And its not just them! Sometimes when i go around people they run away in fear! PLZ HELP!!!--Lone Wolf21 17:22, October 30, 2010 (UTC)
Disappeared
My companions just up and disappeared. I have the perks they give me, but they are nowhere to be found. I just gave up looking for them after a while and kept on playing, I figure the real reason I had them was for their perks anyway...
But I do want them back now, they are good mules. Anyway, if there is a console command to bring them to me or something that would be awesome. Any help is appreciated it thanks. :)
Easy enough with the console! First use "prid xxxxxxxx" - using the ref ID for whatever companion in question, listed on their wiki pages, which will show up at the top of the screen in quotation marks. Then follow up by "moveto player" and they'll appear right on top of you, regardless of where you left them. Maskedmustelid 12:37, October 31, 2010 (UTC)
More Than 2 Companions
I'm not 100% sure how I managed to do this but I currently have 3 Companions, Raul, Arcade, and ED-E. Before i rescued Raul I had Lily. It may have something to do with the way I recruited them:
- I recruited Arcade Gannon from the Old Mormon Fort in Freeside.
- After that I went and completed the quest Guess Who I Saw Today and told Dr. Henry at Jacobstown that I thought Lily should continue to wear the MK II Stealth Boy.
- After Lily had return to her Big horners I went and asked her if she wanted to travel with me, she agreed, which suprised me because at a previous time when I had Craig Boone and Rex she refused saying "Three was a crowd".
- I then went to Black Mountain and freed Raul Tejada, the first time i asked him he said no because I had three companions, but after dismissing Lily he promptly agreed.
> This was done on an Xbox 360 not a computer so no console commands were involved. Also no modding was used.
> Once I have gained the support of the Enclave for the Second Battle of Hoover Dam I plan to send Arcade back to the Old Mormon Fort and recruit Craig Boone in Novac.
- Pisterator,
November 1, 2010