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Section on IGN quotes

This section needs to have references, or at least quotation marks or it should be removed. --The Incendiary (talk) 14:17, 22 April 2009 (UTC)

I removed the section, it was totally unnecessary and redundant. Ausir 14:33, 22 April 2009 (UTC)
Cool. I just didn't want to get blasted for taking it out if someone thought it was necessary. :) --The Incendiary (talk) 15:25, 22 April 2009 (UTC)

I thought that is was good info,It was good to have some reliable info from a site that,well,has more power and knowledge.

Yes, IGN does have reliable information, but much of the information posted in the section was, as we said, redundant. --The Incendiary (talk) 03:39, 24 April 2009 (UTC)

Giving credit to modders

Obsidian and Bethesda admitted that they studied popular mods for the PC to determine what players wanted to see in Fallout: New Vegas. I think that credit should be given to these modders, for example, the entirety of Hardcore Mode seems to be derived from "Fallout: Wanderers Edition", which, in addition to adding many weapons and modifying some armor traits, added primary needs, triage, and stimpaks healing over time. Please refer to this link if you do not believe me:

http://fallout3nexus.com/downloads/file.php?id=2761

Also, the developers admitted they got the idea for adding modifications to weapons, again, from a mod.

http://fallout3nexus.com/downloads/file.php?id=3388

I believe that these modders should be recognized for their work.

Raito335 02:28, September 16, 2010 (UTC)Raito335

Not really. While the idea might've been inspired by these mods, the actual content, design and implementation are entirely Obsidian's work. Personal_Sig_Image.gif Tagaziel (call!) 13:16, September 16, 2010 (UTC)
I'm not asking for it to be right smack-dab in the middle of the page, maybe even just a simple reference at the bottom of the page or so, putting the links to the mods so that current players of Fallout 3 who think the features sound interesting may download these mods and use them, if they haven't already. Raito335 20:28, September 16, 2010 (UTC)Raito
I think a mention would be appropriate, in a "behind the scenes" section of the relevant articles, and also somewhere near the bottom of this article a more general mention. --Kris User Hola 20:37, September 16, 2010 (UTC)

I'm glad that the link for the Weapon modifications mod made it onto the page, but there is yet to be one for F03: Wanderer's Edition. I hope to see it on the page soon. Raito335 20:21, September 18, 2010 (UTC)Raito335

Hardcore is more just a re-branded Primary Needs mod, not something like FWE. Hardcore doesn't modify damage, and it doesn't add G11 SMGs or .223 pistols, like FWE does. Nitty Tok. 20:37, September 18, 2010 (UTC)

@Nitty, FWE did, however, introduce stimpaks healing over time and weighted ammo, as hardcore mode features. I still believe that FWE should be given credit. 75.121.182.121 00:13, September 19, 2010 (UTC)Raito335

Well, we still don't know all about what Hardcore does yet. If Mezmorki and Huge Pinball and all o' them are listed in the credits, or there's a whole lot more related to FWE in there, then I'm all for adding a link then. Nitty Tok. 00:19, September 19, 2010 (UTC)
I agree with Nitty here. Weapon Mod Kits was mentioned specifically by a dev. FWE has not been. Also to consider is that FWE began as an amalgam of existing mods, so it's just not as simple a case.--Gothemasticator 02:20, September 19, 2010 (UTC)

From what I understand, FWE DID begin as a collaboration of existing mods, but only when borrowing weapons, armor, drugs and alcohol. It still added Weighted Ammo, Stimpaks healing over time, the crippled limbs fix, and primary needs on its own. However, I do concede that the knowledge on Hardcore mode is lacking, so I agree with what Nitty last said.Raito335 23:19, September 19, 2010 (UTC)Raito335

Some of these things, like weighted ammo etc. are simply things from the original Fallout games (which some of the FNV devs worked on) that FNV is reintroducing, even if they happened to also be in FO3 mods. Ausir(talk) 23:26, September 19, 2010 (UTC)

@Ausir, while what you're implying is somewhat reasonable, the only thing I can notice that is the same as the original fallout games is weighted ammo. Stimpaks healed instantly, and the only "Primary Need" was the occasional dehydration. I see no other reason behind your claim besides that. Raito335 00:04, September 20, 2010 (UTC)Raito335

Stimpaks healing over time was introduced by Fallout Tactics, with the Ultra Stimpak. So, if anybody is getting a link besides Antistar's WMK, it's going to be the original Primary Needs, as stated above. FWE can wait for its link. :P Nitty Tok. 00:09, September 20, 2010 (UTC)
Crippled limbs needed to be fixed by a doctor rather than stimpaks is also something from the originals. Ausir(talk) 00:10, September 20, 2010 (UTC)

@Nitty Ah, I did not realize this as I am probably the only one in this argument who has not actually PLAYED tactics. This makes more sense, and I understand more clearly Ausir's argument.

@Ausir I did forget to mention crippled limbs being healed by a doctor, didn't I? It seems you do have a valid point there, indeed.

Raito335 00:15, September 20, 2010 (UTC)Raito335

'S alright. Even if the features are all directly from other mods, the whole idea of Hardcore is certainly a nod to FWE. (I'm wondering if Hardcore will include a limited version of Increased Spawns, or if Wild Wasteland will add back things like wanamingoes.) Nitty Tok. 00:20, September 20, 2010 (UTC)
Well, not necessarily to FWE as such - after all, they did hire Oscuro who created the equivalent mod for Oblivion long before FWE. Ausir(talk) 08:37, September 20, 2010 (UTC)

@Ausir Well, I think it is a nod to FWE. When you take a look at the top seven mods for F03Nexus, There're only two that obsidian could truly accomplish. They're more than likely not going to add 1. Their own mod manager 2. A "Hot new female body type" 3. Randomized mutants (though that might be cool) 4. They were already probably fixing the infamous green tint 6. More GNR Radio songs.

That leaves the fifth and seventh most endorsed mods of all time on FO3 Nexus, WMK and FWE. I think hardcore was designed with FWE in mind, since it was the 7th most popular mod on Nexus, even if it was just adding in old features from previous games, I wonder if Peekaboom had the old features in mind when he assembled FWE.

Raito335 11:38, September 20, 2010 (UTC)Raito335

Holy shit this game is going to pwn so much, I dont care about user mods for fallout, so with this hardcore mod things are much more realistic and cooler now. W00t.--189.63.136.244 04:32, September 29, 2010 (UTC)

I mean realistic mode.--189.63.136.244 04:33, September 29, 2010 (UTC)

Germany

Should it be added that there will be no gore on the German version? I know that the game has not come out yet, however every game in Germany has no gore due to new laws. That's all the proof we need. Tezzla CannonUser Tezzla Dog 15:20, October 16, 2010 (UTC)

Yes that should be mentioned somewhere. It may be obvious to some, but it should still be noted 'cause most of us are unaware of that fact. --Kris User Hola 15:23, October 16, 2010 (UTC)

Add-on

This is from the article:

"When the add-on is installed to the game, Dr. Mitchell will give you these items, instead of the regular items received without the add-on installed."

Is this correct? I used the Classic Pack and received the regular items as well as the Classic Pack items. A bug perhaps? --StrikerBack 13:58, October 20, 2010 (UTC)

No, it needs to be reworded. Doc Mitchell doesn't give you the items, they're automatically added to your inventory. --Kris User Hola 14:04, October 20, 2010 (UTC)

Alright, cool. Thanks. :) --StrikerBack 14:07, October 20, 2010 (UTC)

Reception Section

No offense to the person who edited it in, but the section is lifted verbatim from wikipedia: are we allow/should we being going that? --The--dud 19:29, October 20, 2010 (UTC)

Agreed...the wikipedia Receptions always suck ass and are filled with the same pointless quotes those "critics" give for every other game.

I say put a metacritic ranking and thats it. TheVault101

Is it just me or does the game seem smaller in scope compared to Fallout 3? Also, i just cant help but get annoyed hearing the Fallout 1 music play in the game, just a peeve. Nosferus 01:41, October 24, 2010 (UTC)

Little Boy Kit

This page says that the Fat Man Little Boy kit for the Fat Man (Fallout: New Vegas) has been renamed for the Japanese version of the game just like the weapon. The page for the Little Boy Kid says it was implemented unchanged. Which one's true? xNOKIx 08:22, February 26, 2011 (UTC)

9 DLCs?

At one point in the article, its mentioned that there will be "at least 9 DLCs available for Fallout: New Vegas". Two things I would like to question: 1) Do we have a source on this? 2) Everything that I've read says that there may be more DLCs, whereas—to me at least—the article makes it sound like a confirmed idea. Maybe reword it? Not sure, but I wanted to point these things out. --I am immortal until proven otherwise. 20:11, May 11, 2011 (UTC)

IIRC, somebody at Obsidian mentioned the possibility of doing more DLCs than what they currently have lined up. Yuri(Leave a message!) 20:13, May 11, 2011 (UTC)
As much as I hope it's true, I think that either a cited source should be added to the claim, or it should be changed. ComaDivine 03:39, May 17, 2011 (UTC)

There are only going to be four.

  • You get six - or nine - when you either look at the courier's stash as one DLC or four different DLCs in one purchase.

(It's 4 story-based, four preorder DLCs (bunched up in the courier's stash) and the one Gun Runners.)

Small discrepancy in the "Story" section

In the article it is mentioned that Victor "sends" the Courier to Doc. Mitchell, but I' don't see how this works with a near-fatal head trauma. Even more so as the good Doc mentions that he had to put "everything" back inside the Courier's head after the robot brought him there.

I think this should thus be changed from "sent" to "brought". If it's the way it is for a reason, I don't see it and ask for explanation. Thanks.

Stefan Jay 07:49, January 26, 2012 (UTC)

Fallout: New Vegas Ultimate Edition

I just got Ultimate Edition for Xbox 360 and opened it up, and all the DLC's and add-on's are included on a second disc named "Expansion Installer". You install an update, select which items you want to install, installs, and you're done.

Anyway...I mention this because no one seemed to know whether it was going to be a second disc like Fallout 3 GOTY or download codes (like Resident Evil 5 Gold for example). Is there a more appropriate place to mention this? Obviously PC players won't care, but it'll be of interest to console players. The main New Vegas page is locked.

--Matti Jr 19:42, February 7, 2012 (UTC)

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