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these guys are pushovers, i sneaked up on them, downed a few quantums and used my dart gun to cripple the entire squad, ten taking advantage of their reduced speed i planted plasma mines. also if you catch them in a cluster, cripple them and bombard them with plasma grenades. that kills them pretty quickly, even on hard difficulty" as long as you have the proper skills. —Preceding unsigned comment added by Jaw272 (talkcontribs). Please sign your posts with ~~~~!

Psh, one shot with the tesla cannon killed them all except the leader. He was smart enough to run away. 70.179.110.237 01:38, 4 July 2009 (UTC)

Just a little something...

The symbol for 'sigma' looks like an 'E'. E for Enclave... *gasp*

http://upload.wikimedia.org/wikipedia/commons/thumb/e/e7/Greek_uc_sigma.svg/200px-Greek_uc_sigma.svg.png

Just a thought I had in Physics class.

Spoon Leave me a freakin' message 17:51, October 18, 2009 (UTC)

Whoa... didn't expect that link to turn into a picture... Spoon Leave me a freakin' message 17:53, October 18, 2009 (UTC)

Enclave Sigma Squad Symbol (Fallout 3)

I cropped the E out of the Enclave symbol, would it be possible to use this as the logo? Nitty Tok. 23:58, December 13, 2009 (UTC)

Easy Sigma kill

An easy way to kill E.S.S. is to equip a fat man and wait until the leader faces you ( you have to be facing the sign ) and then...boom.

Just bring Fakwes. They were coming through the hallway and fawkes massacred them while I was looking around looting stuff. I didn't realise they were there for a few minutes.

About 6 to 8 Nuka-Grenades via a V.A.T.S. did the trick for me (on Very Hard difficulty). They came out as a group when the alarm sounded on the bottom floor of the crawler. That set them up as sitting ducks for the grenade attack.
Growl-tiger 00:44, April 14, 2010 (UTC)

One can carry the Alien Blaster

There are some reports that the Alien Blaster cannot be found in the locked Armoury storage box.If the Alien Blaster cannot be found in the locked Ammo box it can be found in the inventory of one of the Sigma Squad along with additional Alien ammo cells. (confirmed over many game plays).--1000HrsFallout3 (talk) 08:48, April 22, 2013 (UTC)

Antagonist

Due to a recent edit, this squad was considered to be the antagonist of Broken Steel. While they are obviously an antagonist, are they really the antagonist? They are neither the final obstacle of the add-on nor are they any more of an obstacle than the Reavers, Sentry bots, and deathclaws that precede and follow them. Further, they have exactly zero impact on the actual story and have no character on their own. They are basically a bump on the road, one of hundreds. The page itself now even lists the dozens of ways they're completely unlike the antagonists of other games. Maybe they're not like them, because they're not one of them? Due to disagreements in chat however, I've been asked to bring this discussion here before doing anything. Thank you. Paladin117>>iff bored; 01:18, May 18, 2015 (UTC)

I would have to agree. I do not consider them an antagonist. They are merely a stronger version of a base enclave enemy. I even bet they use character templates. The Gunny  UserGunny chevrons 01:29, May 18, 2015 (UTC)
I'm also in agreement. Gameplay-wise they are not a main antagonist. They just appear there and are defeated as the LW progresses through. The are quite insignificant beyond the fact that they are named and are stronger than average. --Skire (talk) 01:34, May 18, 2015 (UTC)

Kind of a weird one. They do have lore behind them, and are considered a mini-boss encounter of sorts, which would warrant the same recognition as other unique enemies sent against the PC with lore behind them. But, at the same time, their portrayal in the game itself, is so insignificant, that one barely reflects on the encounter - even right after defeating them. Especially after the huge battle it takes to get inside, just to deal with a rather tame threat.

I still think they need to have their own page (if that is part of the discussion). But as to whether or not they warrant recognition as antagonists... I am entirely indifferent, and in full agreement that they are essentially just another faceless group of goons to roll over. 69.247.6.120 03:28, May 18, 2015 (UTC)

Their page is not part of the discussion, it should definitely stay. It's the page's inclusion in the Antagonist navbox and being considered as an end-game antagonist that is being argued. Paladin117>>iff bored; 03:55, May 18, 2015 (UTC)
I believe it's a matter of context. If they were encountered even earlier on, then they wouldn't seem like antagonists and just a distinctly-named group of enemies. And even though they're not the last enemies encountered aboard the Enclave Mobile Platform, they're usually going to wind up the first ones you face once you enter the structure, like how the Alien captain is one of the first enemies you fight and kill once you reach the Bridge in Mothership Zeta, yet you kill a whole bunch of normal Aliens and even take on a whole other Mothership afterwards. However, that hardly makes that captain any less of an Antagonist in-game. And let's look at The Legend of Zelda: A Link to the Past, where the first enemy you encounter that can be considered a boss/mini-boss Is a lone Ball & Chain Trooper guarding Princess Zelda's jail cell. And yet there are many other Ball & Chain Troopers encountered in the game as "Elite mooks" and the only thing that sets this one apart from the others is his black color scheme (whereas the others encountered throughout the game have a golden color scheme), and the fact that he fights totally alone.
Still, I can understand why adding the entire squad to the Navbox can be a stretch; Unlike the Think Tank, none of the five "normal" squad members really have their own names, ranks, or personalities. But if we have to axe them from the Navbox for any reason, I still think we ought to at least keep their leader there, seeing as he is a truly unique NPC (even though he has little to offer apart from his title) with equipment that deviates from the rest of the squad (even if it's pretty much the same gear used by the expansion's Hellfire troopers). Jykale (talk) 15:02, May 18, 2015 (UTC)
The problem is, your "context" is completely off. The first enemy of a dungeon is usually the most insignificant, and these guys don't do anything to change that. The Alien Captain is nothing like them as he's in charge of the ship and the Bridge where he is fought is the final room and goal of the whole add-on. What "whole bunch of normal Aliens" do you take on after him? Also, the second ship doesn't count as a fight, as all you do is press a couple, in-game buttons. Also, are you suggesting the Leader of the group is any different than the rest of the group? He's literally just a renamed enemy like the rest of them with zero personality or background. Paladin117>>iff bored; 16:20, May 18, 2015 (UTC)
To be fair, when it comes to renamed/retextured enemies/creatures, Bethesda/Obsidian were very lazy with model creation. The alien captain was simply recoloured, for example. Even President Kimball's model is re-used as another NPC in-game. I would not use that as a/the reason to dismiss unique enemies as antagonists. 69.247.6.120 16:31, May 18, 2015 (UTC)
It's not just the model, it's the stats, inventory, AI, etc. The Leader is identical to a Hellfire trooper and the rest are identical to regular soldiers. The only thing that minorly sets them apart is the name, and that's it. Paladin117>>iff bored; 16:34, May 18, 2015 (UTC)
Think of it this way, it's not just the Enclave Mobile Platform you have to navigate through in Who Dares Wins, it's the entire air base. And it's actually quite a ways to actually access the platform, or the air base for that matter. So you can consider entering the EMP to be the half-way point, which is when you usually encounter a mini-boss. Video games don't always have their bosses be fought at the end, you know. And the stats and items don't really make a boss, since there are even more half-assed bosses in other games to the point where they shouldn't even count as bosses yet still are. Need I bring up how "difficult" the bosses in the Zelda Cd-I games are? There's also a trope that I think describes the Sigma squad perfectly: "Wolfpack Boss". Heck, even TV Tropes cites them as an example.
Also, the "whole bunch of other aliens" are the ones that swarm the bridge trying to re-take it while you're battling the Mothership. And as for the Mothership, it is a fight in the sense that you have to destroy before it destroys you, seeing as it can still blast you into space dust if you aren't careful with which buttons you press and when. Jykale (talk) 16:48, May 18, 2015 (UTC)
And yet, the soldiers outside are more of a challenge than Squad Sigma, along with the deathclaws and Sentry Bots that follow them. At best, they might be a mini-boss, but even that is doubtful because they're not just identical in difficult as regular soldiers, they're identical in every way as regular soldiers. Secondly, we're not talking about just whether or not they're a boss (they're not), we're talking about whether they're the antagonist of the add-on. Antagonists have to proof themselves to be a major obstacle, either by themselves or by leading the others against you. These Squad Sigma soldiers have not been shown to be either, especially in comparison to everybody else. Their location, doesn't make a difference, especially as they are completely skip-able. I admit, I forgot about the random aliens that attack during the ship battle, but that doesn't change the fact that the Alien Captain, who is leading the aliens that fight you, is the antagonist of the ship and capturing the ship, the main objective of the add-on, requires taking him out. The one minor engagement that's barely a challenge nor a fight, does not change that fact. Paladin117>>iff bored; 17:18, May 18, 2015 (UTC)
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