Fallout Wiki
Fallout Wiki
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Assassin? He's a killer, not an assassin.--[[Special:Contributions/90.220.86.168|90.220.86.168]] 22:06, October 28, 2010 (UTC)
 
Assassin? He's a killer, not an assassin.--[[Special:Contributions/90.220.86.168|90.220.86.168]] 22:06, October 28, 2010 (UTC)
  +
:yeah but, noone died [[Special:Contributions/82.112.139.161|82.112.139.161]] 16:43, December 18, 2010 (UTC)
   
 
== Confirm Tagged Combat Skills determines Weapon given? ==
 
== Confirm Tagged Combat Skills determines Weapon given? ==

Revision as of 16:43, 18 December 2010

Reference: The Courier

This character may be a reference to "The Postman" portrayed by Kevin Costner in the post-apocalyptic movie bearing the same name. Like the Courier probably does in the game, the Postman initially had nothing to do with the plot in the movie but grew into it. Info taken from http://en.wikipedia.org/wiki/The_Postman_(film). --Radnus 81.205.186.16 14:44, February 11, 2010 (UTC) EDIT: Edited at 14:46


That someone is even trying to establish a regular communication network (ie post/mail), even if it's for kicks and profits only, is a pretty good sign that humanity is become more organised and has risen out of a single townspeople/tribe/trader state.

I really hope that this doesn't mean Fallout: New Vegas will be more friendly and less harsh than the original (non-oblivion) Fallout universe. Lazy Saccade as: 86.139.184.142 02:52, February 15, 2010 (UTC)

Humanity has become "more organised and has risen out of a single townspeople/tribe/trader state" already in Fallout 2. Ausir(talk) 03:12, February 16, 2010 (UTC)


I do hope the Courier isnt intended to be a softy like Costner was in Postman and Waterworld. I merely assume the idea of a Courier my be drawn from the Postman. --Radnus 81.205.186.16 13:28, February 16, 2010 (UTC)


Why on earth!!!

Why on earth would the doctor give the Courier a vault suit :)

Unless he's infiltrating some sort of high-tech vault,Or it's the only clothes he can affordLOL

If anybody finds out please tell me because im BAFFLED!!!!!!!!!!!!!!!.Tommygunner32 21:48, February 16, 2010 (UTC)


Probably because the Courier's own clothing was damaged in the firefight that ended with his apparent death, or because it was damaged when Mitchell was patching him up. Since Mitchell /was/ a Vault Dweller, he probably had the suit laying around and had no use for it.

Ok, I guess that's a good explanation but still why not some normal clothes you know.Tommygunner32 14:32, February 18, 2010 (UTC)

probably thought it would be funny to give the brain damaged guy the silly clothes, same reason I throw pies and the downy kids at the play parkMr Habberdasher 16:47, April 6, 2010 (UTC)
except that neither one of you examples is brain damaged, one's been shot, and the other has a genetic mutation (actually both probly do), anyway, be careful wat you say about or do to ppl with downsyndrome or that dumb violent b**** Sarah Palin will shoot you from her helicopter D-= Andrew-108 12:56, October 2, 2010 (UTC)

changing

i hope this character is more flexible than in the last game, i would like to c the ability to become a ghoul plzUrdnotgrunt 05:38, March 20, 2010 (UTC)Urdnotgrunt



How is he more akin to the previous characters? Just curious. Jack "the drifter" Vance 03:00, May 16, 2010 (UTC)


He/she may be realated, seeing as the Lone dude/dudett had nothing to do with the vault dweller and/or the chosen one, who were reatated. Or the fact that he/she may meet people (supermutant/talking head/whatever) either of the the first two PC's met or he/she goes places (vaults/towns) where either of the firstt two may have been.

JASPER//"Do you like hurting other people?"UserRichard

Ghoul background ??

I just read a website and apparently THIS has been comfirmed:(This is an extract out of the page i read)


Similar to Dragon Age: Origins, at character creation the player can select from different background stories. The first few hours of the game are different depending on which background you choose, and you get some unique perks based on your background when the main game begins.


One background story is shown, Chinese Agent. The background story takes place before the bombs fell. The player is part of a team of Crimson Dragoons infilitrating Hoover Dam. You manage to sneak through the Americans' defenses, set explosives, and head to an extraction point, but your escape is cut off by American soldiers in Power Armor. The player and other survivors of the Crimson Dragoons take refuge in a cave in the canyons, where they commit hari kari with cyanide capsules. The player about to do the same when the bombs fall. The background story ends an indeterminate time later, when the player exits the cave, removes his helmet, and sees his ghoulish reflection in the waters of the Colorado River.


The background story segues into character creation. The player can customize the appearance of the ghoul, and you see you start the game with two unique perks. One, similar to the Ghoul Mask in Fallout 3, makes Feral Ghouls non-aggro. The other makes the player immune to radiation sickness and allows the player to discharge accumulated radiation in a blast similar to a Glowing Ghoul, healing the player and any mutants while damaging all non-mutants in range.


By default, the Chinese Agent has the skills Sneak, Small Arms, and Explosives tagged and SPECIAL stats set, although the player can modify their tagged skills and stats if they don't like the template. Nukey Snake - Tommygunner32 - talk 17:29, March 26, 2010 (UTC)

This is not true. This is a hoax. Magazine reviews say that there is only one storyTezzla 18:07, March 26, 2010 (UTC)

Complete bullshit. Jackass2009 04:19, May 16, 2010 (UTC)

Indeed, total bollocks. RadRuler 00:18, August 19, 2010 (UTC)

But it really sucks that they could have put an option to make the Courier a ghoul (You're not from a Vault), but it would have made the game easier (Feral Ghouls would not attack you and RADIATION WOULD ACTUALLY HEAL YOU, which would make Rad-X and Rad-Away completly f#%king useless). - Texas Ranger 02:16, November 13, 2010 (UTC)

G.E.C.K

what if he was transporting a G.E.C.K? and was "killed" because of that

Then good riddance to that GECK. A GECK would need more than an NCR battalion or hundreds of Caesar's men to move safely. No one would be stupid enough to give a single man a GECK. Nitty Tok. 12:13, May 9, 2010 (UTC)
Not quite. An army like that is a huge and noticable target, and it would be clear that they have something important. One lone person, theoritically, is a lot harder to find, clearly doesn't need as many resources as an army, and I don't think it would be out of the ordinary to find individual people with packages. Obviously, the people after the package knew what they were looking for, which probably means that there's some kind of traitor in the ranks of whoever gave the Courier the packages. Konork 02:49, May 14, 2010 (UTC)
Well, considering you'll probably kill armies of mutants, raiders, etc. (if you're combat oriented), i think the guy who gave you the package made the right decision.

Tycho Fallout 1 refrance

"A man in dusty leather armor with a trenchcoat and gas mask". That's Tychos description from Fallout 1 He's also said to be wearing goggles in the fallout bible. Before you think I'm grasping at straws His family originates from Nevada and he actually mentions Vegas a few times. Maybe The Courier is a Desert Ranger.


Speculation

As a story writer, I can assume few things about this man, I doubt he'll know who shot him or what happened, probably suffer from an anesmatic attack which is when the character customization will come in, being able to choose a new name and stats, and probably later in the game he'll remember, based on karmic choices what happened and who he used to be (with some solid definitions) just wanted to leave this here, and see if anyone would agree, or back this up with info Zachariah Zuan 18:03, May 21, 2010 (UTC)

I can guarantee it's not going to be that. For one, character creation happens in Mitchell's office. Two, Obsidian's not going to do the typical "amnesiac hero". Three, what kind of writing do you do? Personal_Sig_Image.gif Tagaziel (call!) 20:02, May 21, 2010 (UTC)
mostly works, fantasy, stuff like fallout, mostly fanfics, I just know how characters evolve how they work, I've gotten to the point that I can tell what a characters like by looking at em (/boast) but yeah I don't see any other way to pick a new name, and stats unless he somehow forgot his name Zachariah Zuan 21:16, May 21, 2010 (UTC)
Strelok forgot his name. He was even on a quest to kill himself, because he didn't know who he was. Nitty Tok. 21:35, May 21, 2010 (UTC)
I have a hard time taking you seriously, Zachariah. Personal_Sig_Image.gif Tagaziel (call!) 22:10, May 21, 2010 (UTC)
Oh? well thats okay, btw to make things clear i'm not like a successful writer, just fanfics and stuff, but I do see this as the only was making a new name'd fit in if not, i'd like to see what they do...hoping you can change your name. well one thing is certain, if you make a black character your dad won't be weird Zachariah Zuan 22:18, May 21, 2010 (UTC)
Well, I see another way the new name would fit: it's a game, and you get to name your own character. Seriously, if they go with the "amnesiac with a past" cliche, I will eat my PS3 controller. And who lets an amnesiac name themself, anyways? And if he could only remember his name but was otherwise amnesiac, you still shouldn't be able to name him since he's got his own backstory. QED, not amnesia. RadRuler 13:16, August 24, 2010 (UTC)

Well there's always the simple answer that the good doctor asks. "What's your name" at which point you will name him her as you chose.
JASPER//"Do you like hurting other people?"UserRichard 14:17, September 5, 2010 (UTC)

customization?

One line on this page says this about the courier:

The Courier is more customizable than the Lone Wanderer from Fallout 3, and is more akin to the Chosen One and the Vault Dweller. It is possible to edit the Courier's age as well as their appearance and gender.

I would like to know what is behind this fact. The Lone wanderer could also be customized in terms of gender, age and appearance. What is it that makes the courier more customizable? Is this line info that has been given out by the developer?, is there any more information availlable about customizaten. Because so far I don't see how the courier would be more customizable.

Heineheine 10:50, June 6, 2010 (UTC)


No, the Lone Wanderer's age was fixed, you couldn't alter it, it changed during the story thats it Zachariah Zuan 11:15, June 6, 2010 (UTC)


Of course it changed. But as far as I know you could change the wanderer's appearance age. If you made him look older he would get more wrinkles and grey hair, right?87.211.193.250 13:40, June 6, 2010 (UTC)

Wrong. Ausir(talk) 13:46, June 6, 2010 (UTC)
Actually he has a point. By using the player.agerace console command you could force the game to make you an old man or a child if you so desire. While this isn't canonical, perhaps this is what he was referring to? TestECull
I sincerely hope that the Courier will have a customisable body type - whilst it is prefereable to be athletic in any environment, I don't think it would represent the diversity of a real wastelander well (Gizmo, anyone?) DharmaBloodyDharma 11:38, June 21, 2010 (UTC)
If Obsidian doesn't code this in just wait for some body replacer mods and choose whichever one fits your desired look best. That's what I do. TestECull
The only way to make the Lone Wanderer not 19 was by using the console or a mod. The age is actually customizable normally in New Vegas, as mentioned in Game Informer's first preview of it. FinalWish 20:54, August 17, 2010 (UTC)

Ghoul Maybe?

If anyone finds out if you can start the game as a ghoul or become a ghoul with enough rads or somethin, please post any articles that prove you can or suggest you can in this section

(I dont have an account but I've been observing the site for years)

Observer Eyebot (98.247.10.62 01:57, August 23, 2010 (UTC))

If that's an option, they're keeping it secret. The demo players have made no mention of it, so therefore it must not be an option in the demo. This means that it's either not an option at all, or they intentionally omitted it from the demo version to keep it secret. I'd say the first option is most likely by a wide margin. --Kris mailbox 02:10, August 23, 2010 (UTC)

I still believe that It would make a good Trait, since they are bringing those back. You would be safe from fearals and immune to radiation. On the downside however, you'd have a big deduction from your charisma when talking to non-ghouls. It would be kinda like in TES:IV where your race affected your interactions with others. I guess it could also be a higher level perk, since the anti-rad part is kind of a game changer in a nuclear apocolypse...--Billytheboy 22:29, September 30, 2010 (UTC)

it would be nice to play as one, gives you a new outlook, you would be treated just as bad, brotherhood might just shoot you on site...etc--Silverfox6000 23:56, October 1, 2010 (UTC)

I can guarantee there will be no such option to be a ghoul. In all the past games radiation has played a massive role, the biggest example being Vault 87, in which it is purely impossible to get inside the front door without console commands. Even WITH the commands, there's still no way in seeing as you weren't intended to be immune to radiation and thus able to approach the front door. Through pure deductive reasoning one can assume that there will be a quest or level in which you'll need to find a way to bypass radiation in some way shape or form, and being a ghoul will completely destroy that element. Same if you needed to grab something at the end of a long hallway filled with glowing ones. It would completely destroy all fun or challenge if you just waltz right through them. Of course you'll be able to change whether or not you're Negro or Asian, but it's more than safe to say that you won't be a ghoul... 208.118.27.217 19:15, October 15, 2010 (UTC)

Sorry boys, but in one of the recent reveiws they said there would be no ghoul charecters... --Billytheboy 13:10, October 18, 2010 (UTC)

Courier's Background

Are we absolutely insignificant? Do we have no past? I haven't gone through most quests but people just seem to not care at all about our past. Or is it meant to be something like our reputation is gained through our actions, starting out as just a nobody? Eydryan 22:13, October 22, 2010 (UTC)

The Courier isn't from the Mojave Wasteland, (s)he's from the Core Region. Still, the Courier does show knowledge of some things that would be expected of someone from out that way, such as recognizing a performer from New Reno. --Kris User Hola 23:16, October 23, 2010 (UTC)
This also gives us players much more say in the background of the Courier rather than having it written for us already like the Lone Wanderer. Plus it is very much implied that this is our first trip to New Vegas.
In my head, I can't shake the notion that the Courier is the Lone Wanderer. Both of their titles suggest the holder is partial to traveling. The Lone Wanderer's story in Fallout 3 begins from birth and ends in 2277 when (s)he is 19, while the Courier's story in New Vegas begins four years later, and the youngest age a player can choose for the Courier places him/her in his/her mid-20s. Further, House says that the platinum chip was rediscovered out East, so it may be possible that the Courier carried it all the way from the DC area to the Mojave. I don't think the two are supposed to be thought of as one and the same as a matter of canon, but I think the Courier was crafted so as not to disprove that belief if the player wishes to think so.71.63.129.124 03:21, December 7, 2010 (UTC)

Is it really "The Courier"?

Why are people calling the character "The Courier"? I realize Hellboy voices it as such, but the technical description seems to be Courier Six, could there be a balance between the two, or could the latter be substituted?

Courier Six is referenced only once. --Kris User Hola 23:14, October 23, 2010 (UTC)

Courier 1

I've just finished the game and i was annoyed at not finding out who Courier 1 is (the guy who cancelled on his courier job after seeing your name). Have i missed something? 90.220.86.168 18:03, October 26, 2010 (UTC)

Same here. The Mr. House ending says that he takes unusual "pride" in his "choice of lieutenants" so I wondered if the implication was that the Courier is a descendant of Mr. House. But it may just be that the courier who cancelled is a figure from your past. I also only found one other dead courier (the one who was delivering fuzzy dice), I assume all five are out there somewhere? 20:06, October 27, 2010 (UTC)

No, only one courier body exists (courier 5) and so you can only find mojave express order 5 and 6. I think the lieutenant thing is just referencing that he's proud of his choice of instrument ie the player. But i really did expect it to be wrapped up. Maybe it is someone from your past and the hub. I just don't know why they would give you that piece of information and then just ignore it.--90.220.86.168 10:01, October 28, 2010 (UTC)

Maybe this is something they're saving for a DLC, though it is a really annoying loose thread to be left hanging in the regular game.

The 'assassin' Benny?

Assassin? He's a killer, not an assassin.--90.220.86.168 22:06, October 28, 2010 (UTC)

yeah but, noone died 82.112.139.161 16:43, December 18, 2010 (UTC)

Confirm Tagged Combat Skills determines Weapon given?

An anon took out a small part dealing with the weapon that Mitchell gives the courier:

and a Laser pistol, Straight razor, Dynamite, and/or a 9mm pistol

Is it the case that tagged skills determine which weapon is given (I got the 9mm and haven't played as a different character yet). If so, can we put that section back in? Monkoii 16:17, November 1, 2010 (UTC)

If there is a difference then certain weapons must take precedence. I had both Guns and Energy Weapons as Tag Skills and I was giving a 9mm Pistol to start with.

I've noticed no-one has mentioned the unarmed weapon recieved when you tag it. I picked unarmed for my last character build and got boxing gloves from Doc Mitchell. I can confirm i get them like that, but people are saying you get none for unarmed it may be my game is buggy. Can anyone else confirm what they get? 80.192.68.220 17:47, November 17, 2010 (UTC)

Scar

In the notes section:

The Courier was shot in the head, a scar is visible over his/her right eye. This can best be seen during the character creation section at the start of the game.

I have to ask: Um, where? Or is it just obscenely subtle? I looked on my character after reading this, tried changing my hairstyle in case the hair was covering it, nothing. I even tried starting a new game, to see if it really was more visible, but I couldn't see a scar on a male or female character.

--82.13.26.196 18:36, November 4, 2010 (UTC)

I'm wondering about that myself. The scar in Fallout 3: Point Lookout was glaringly obvious (it even kept you from where headgear) but I can't see this scar in New Vegas at all.

Theres a mod that make the graphics brighter and a little better and there is a line that might be a winkle or a scar above one eye but its not the kind of scar a bullet would leave, more like a knife scar if any kind of scar. Lools most like a winkle except its only on one side. --GrimmShadows 23:21, November 10, 2010 (UTC)

Shouldn't someone edit it out then, so as to avoid confusion? Or atleast say that it doesn't look like a bullet scar? AR700SAW 22:34, November 11, 2010 (UTC)

Edit: Thanks to whoever did that AR700SAW 23:00, November 11, 2010 (UTC)

Voice

I have noticed that when I give a heavy punch in the game, my Courier's battle cries sound a bit weaker than the Lone Wanderer's. I thought it might have something to do with the fact that my Courier's age is at the minimum level. If I were to make an older Courier, would his cries be stronger? If so, is that worth mentioning in the article?

Trivia

The notes say the Courier is the first protagonist that can be openly homosexual or bisexual, but the Chosen One could end up married to someone of the same gender in Modoc and a female Chosen One could hire female prostitutes in New Reno or seduce Mr.Bishop's wife.--OvaltinePatrol 07:41, November 14, 2010 (UTC)

Redundancies

The items Doc Mitchell will give you are mentioned both in the notes and the background section of this article. I removed the mention from the notes. It's been undone, maybe this was overlooked. Re-editing. Sigpic small 18:07, November 16, 2010 (UTC)

Unarmed

Thanks to whoever said Unarmed doesn't give Boxing Gloves, I just assumed it did since it was already on this Wiki. AR700SAW 18:12, November 16, 2010 (UTC)

Oh and also, I didn't realise it was mentioned twice, sorry about that Metalfrenchtoast. AR700SAW 18:34, November 16, 2010 (UTC)

The Doc DOES give Boxing Gloves, provided you've Unarmed tagged.

Damn this is getting confusing, can someone else confirm that you do get them/ don't get them? (Not that I don't believe you, but the more people saying one thing the more reassuring it is that it's right) AR700SAW 07:47, November 17, 2010 (UTC)

Ok I did some testing based on a hunch:
  1. Test 1: Tag Lockpick, Science, Unarmed: got boxing gloves.
  2. Test 2: Tag Lockpick, Melee Weapons, Unarmed: no boxing gloves.
  3. Test 3: Tag Lockpick, Energy Weapons, Unarmed: got boxing gloves.
Conclusion: you only lose out on boxing gloves if you tag BOTH melee and unarmed. Anyone else care to verify? --Kris User Hola 08:36, November 17, 2010 (UTC)

Actualy, When i tagged unarmed I got Boxing tape.--Radiated Raider 17:01, December 11, 2010 (UTC)

Changed the bit about the Courier's age

I'm not sure how one would verify that precisely, but the Courier states... well, heavily implies... that he fathered a child 17 years ago. He couldn't have been much *younger* than 12, I mean, biologically speaking. So he must be at least in his late 20s, being very generous and assuming he was both fertile and sexually active at the (unusual but not impossible) age of 12 or so. It's speculation based on simple sums and general biological trends, but I don't know if there's any other way to verify such a thing. Icecrystal2k 01:05, November 21, 2010 (UTC)

In that case, the male character must be at least 29 years old... -Guest

He could have been 15/16, you can't get more 'sexually active' than a 16-year-old it seems. So I'd estimate around 33, as any younger than 15 is unlikely.JASPER//"Do you like hurting other people?"UserRichard 17:32, December 11, 2010 (UTC)

There is no set age for the courier, as the Ladykiller option is entirely optional and does not constitute valid evidence towards his age. Personal_Sig_Image.gif Tagaziel (call!) 18:20, December 11, 2010 (UTC)

Needs cleanup on the first paragraph of background.

Some things that mention in the article that the courier is not a blank slate is untrue. Having a high intelligence can make Cass ask her if she even knows what a fish is, and the dialogue with the lonesome drifter is flavor text and can go either way. --Spysix 09:25, December 1, 2010 (UTC)

For reals. I was able to "discern several facts" such as my character is a lesbian, knows damn well what a fish is, and thinks the Legion are a bunch of big jerks. Just because a speech option is there doesn't make it canon. It's called giving the players a choice.

Speaking of lesbians, the first note is also wrong. Female players in FO3 could hire Nova. Since FO2, players have had the choice to sleep with NPCs of either gender, and FO1 didn't have any sex at all as far as I know. I don't think this really belongs on this page.

In Fallout 1 you could have sex. There's a quest in junktown. You gotta save a hooker and if you success, she'll sleep with you

Scar over the eye

I can only see what looks like a small scar on the male head, not the female, which makes me think it is just how the forehead texture happened to be. Also, the section says it is usually only visible with mods, and mods aren't even to be mentioned.

Should this section be removed? --Pongsifu 12:08, December 9, 2010 (UTC)

Removed. Again. Thanks.--Gothemasticator 14:24, December 9, 2010 (UTC)

Certain edit

I disagree with the assertion that the above edit was a "helpful organization of material". All it does is remove an entire paragraph about a loose plot thread and integrate it into the above paragraph in far less detail (and as far as I know such information is not documented in such detail elsewhere on the wiki, and even if it were this page would be a far more appropriate place for it), and then move some content into a needless subsection containing only a list consisting of two items. I see no advantage to having the information as it is, in fact the wording is unclear and parts of it are factually incorrect. --Flower of Pock-Lips 22:59, December 15, 2010 (UTC)

Feel free to expand the current organization. However, the current organization is far easier to understand than the previous version. There is no need to have a separate paragraph about a single loose end, especially if its filled with speculation, rather than facts. Personal_Sig_Image.gif Tagaziel (call!) 23:23, December 15, 2010 (UTC)
The paragraph about the loose plot thread is not filled with speculation at all, the only speculation within is that expressed by an in-game character (and thus permitted on the mainspace of the wiki), not to mention the fact that the same statement exists in paraphrased form in the original "reorganised" version of the section. --Flower of Pock-Lips 23:40, December 15, 2010 (UTC)
The helpful organization mainly lies in separating the character creation options into their own section, in my eyes. This keeps the background section from becoming cluttered with "ifs" and "maybes."--Gothemasticator 00:48, December 16, 2010 (UTC)

I'm loving this game xD

since they came out with the patch 2 days ago i've been playing good no bad glitches for me!!!=D